What if some future abilities made the enemy untargetable in return for some benefit?
Poppy's ultimate, Tahm's Devour, and Bard's ultimate came to mind.
It would prevent their teammates from chaining other things, such as Yasuo's ultimate to Poppy's, or other CC/damage to the suppressed target Tahm ate, or how Bard's ultimate places both allies and enemies into stasis alike.
In return, they'd get some benefit (AoE knockup or super long range knockback, being able to relocate the enemy altogether, or shutting down important abilities/players with a good stasis or saving teammates, etc).
I feel like it could be an interesting way to design some future abilities.