@Riot. How to make supports more exciting and balance some other problems at once.
https://khattabo.files.wordpress.com/2015/10/supp.png?w=173&h=173 So, the problems I want to hit in this post are:
- Lack of supports in ranked/draft queue.
- Our
and
friends. - Lack of diversity in masteries and items.
- Some hard to balance champions.
Ok, so now we have a list of problem but what is causing them?
Lets dive
into it :D.
-
Lack of supports in ranked/draft queue. Thats easy, people dont want to support. But why? IMO they think that supports have no impact on the game. Without green wards this impact is even lower than before. That they are only ward-slaves to thier adc-overlord. Also "i cant carry as a support", "im free kill for every enemy". That why support mages are quite popular because they can kill and we all know that death is ultimate cc (with new death timer its almost infinite cc xD).
-
Our
and
friends.
Its may be an unpopular opinion but IMO sated devourer and rageblade are fine.
They just lack counterplay/counterbuild.
They are often build on ad champions and grant them a magic onhit dmg on top of thier normal physical dmg.
Its realy hard to itemise against them. You need to build armor, mr and
or
for as slow.
Ofc u can try to counter jungle devourer junglers but they often are quite good duelists eg.
,
,
.
Whole concept of "im afk-farming for 20 min and then im a god so you better burn all cc on me" is quite annoying. -
Lack of diversity in masteries and items. Well, there is nothing much to tell. We need new items and masteries to promote more and more diversity and counterbuilds.
-
Some hard to balance champions. We all know at last one champion that is hard to balance be it
,
or someone else.
But why are they hard to balance?
In 90% of cases its because there is no counterplay/counterbuild or it is hard to achive.
So what is my point? Im sure u see some kind of pattern here... hmm? Still nothing...? Lack of diversity/counterplay/counterbuild.
Hey Shero! But what lack of supports in queue have to do with this?
http://i0.kym-cdn.com/photos/images/original/000/816/975/855.png
My idea for all this problems is to make supports stronger.
What!? Do u even saw my bear, Tibbers? U want to stay even longer in
's snare? Are u mad Shero?
Not in that way, chill guys :D. Behold my greatest creation, new ultimate keystone cunning mastery:
Artificer Every time you uses an item you lowers remaining cd on other usable items and summoners spells by 5 sec. Every time you uses an ability you lowers remaining cd on all usable items and summoners spells by 1 sec. This works only on items with base cd greater than 25s.
Pretty, isnt it?
This mastery is for new class of supports - item users, so they can effectively counterplay/counterbulid** for** thier teammates.
No adc with
but more tools for supports to impact the game.
But Shero them manaless
and
or
!
This works only on items with base cd greater than 25s.
so no
and
Also its ultimate keystone mastery so no Thunderlord or other ultimate keystone mastery, if they want that trade then im ok with this.
Ok so there we got our new pretty keystone mastery but we need few more changes before we dive into new items:
can be only bough if you have
,
,
or any upgrede of this items.
,
,
and
New passive: item active cooldows are reduced by 10%
item active cooldows are reduced by
10%20%
Introduction of
already removed
from jungle and every other lane uses
so I think that making Stone items support exclusive is fine.
With that change we can make them a bit stronger an not abusable by laners.
Ok, so now is time to show my ideas for new items (some of them can be op or up, this are only ideas):
Frozen Guard Build path:
+
+ 700g = 2350g 300hp 100% base heath regen 30 armor passive: Unique – cold steel (the same as warden's) Aura: Unique – Bastion: +20 armor for all nearby ally, aura does not work without any ally nearby. Active: Unique – Chilling grasp: Reduces targeted champion's attack speed back to base value and inflicts Grievious Wounds on it for 5sec (180s cd)
Notes:
Its niche item that is really bad at solo laning phase.
This item is hard counter for attack speed monsters like
or
.
Its counteritem for
and
.
I can see it on almost every support and tanks that want to bring more utility to thier team.
Momentum Keeper Build path:
+
+ 800g = 2800g 500 hp 300 mana 35 armor 10% cdr Pasive: Unique – Dreadnought (same as
, generates momentum when moving) Active: Unique – Brute Force: discharge all Momentum, dealing +1 on-hit physical damage for every 2 Momentum discharged in small aoe. If 100 stacks are discharged, damage is doubled to +100 and all enemy targets in small aoe are knocked back. (180s cd) BOOP
Notes: Area of active is similar to Poppy's Q. Knockback is quite short. Can be used by jugernauts, tanks and supports to peel, interupt or displace enemies.
But Shero! What about
?
Well Momentum Keeper is bad item for him but for his team it can be really annoying. If thats true then I think its possible to make it more like "...all enemy targets in small aoe are displaced back."
Magic Storm Wand Build path:
+
+
+ 765g = 3000g 45 armor 35 mr 40 ap item active cooldows are reduced by 10% Pasive: Unique – Mana Font: Restores 2% of missing mana every 5 seconds. Active: Unique – Magic Storm: Unleash barrage of magic missiles (1 + 1 for every usable item + 1 for every nearby ally, max 10) that seek out nearby enemy champions (1000 range). Every missle deals 100 magic damage and lowers armor and mr by 10 but one target can be hit by max 2. (240s cd)
Notes:
Missiles try to spread equally on all enemies.
This item can be used by every support.
Its new big cd in teamfights that gives supports more visable impact.
Its like
or
for supports.
But Shero! What if laners wants to abuse it?
Then let them. In order to use this item on its full power you need to invest a lot of gold into utility items and IMO this can make teamfights much more funny than this dmg fest we have now.
So, thats it. I have tons of ideas for other items but i just wanted to show this new approach to existing problems. Create new items to make supports more exciting and balance some other aspects of the game at once. Thanks for reading, share your thoughts and sorry for my English :D.
's snare? Are u mad Shero?
and
,
,
or any upgrede of this items.
,
,
and
item active cooldows are reduced by
+
+ 700g = 2350g
300hp
100% base heath regen
30 armor
passive: Unique – cold steel (the same as warden's)
Aura: Unique – Bastion: +20 armor for all nearby ally, aura does not work without any ally nearby.
Active: Unique – Chilling grasp: Reduces targeted champion's attack speed back to base value and inflicts Grievious Wounds on it for 5sec (180s cd)
+
+ 800g = 2800g
500 hp
300 mana
35 armor
10% cdr
Pasive: Unique – Dreadnought (same as
, generates momentum when moving)
Active: Unique – Brute Force: discharge all Momentum, dealing +1 on-hit physical damage for every 2 Momentum discharged in small aoe. If 100 stacks are discharged, damage is doubled to +100 and all enemy targets in small aoe are knocked back. (180s cd)
BOOP
?
+
+
+ 765g = 3000g
45 armor
35 mr
40 ap
item active cooldows are reduced by 10%
Pasive: Unique – Mana Font: Restores 2% of missing mana every 5 seconds.
Active: Unique – Magic Storm: Unleash barrage of magic missiles (1 + 1 for every usable item + 1 for every nearby ally, max 10) that seek out nearby enemy champions (1000 range). Every missle deals 100 magic damage and lowers armor and mr by 10 but one target can be hit by max 2. (240s cd)
his w gives huge armor to his allys