@Riot. How to make supports more exciting and balance some other problems at once.

Sherogarth··27 votes·4,072 views

https://khattabo.files.wordpress.com/2015/10/supp.png?w=173&h=173 So, the problems I want to hit in this post are:

  1. Lack of supports in ranked/draft queue.
  2. Our item 3930 and item 3124 friends.
  3. Lack of diversity in masteries and items.
  4. Some hard to balance champions.

Ok, so now we have a list of problem but what is causing them? Lets dive Nautilus into it :D.

  1. Lack of supports in ranked/draft queue. Thats easy, people dont want to support. But why? IMO they think that supports have no impact on the game. Without green wards this impact is even lower than before. That they are only ward-slaves to thier adc-overlord. Also "i cant carry as a support", "im free kill for every enemy". That why support mages are quite popular because they can kill and we all know that death is ultimate cc (with new death timer its almost infinite cc xD).

  2. Our item 3930 and item 3124 friends. Its may be an unpopular opinion but IMO sated devourer and rageblade are fine. They just lack counterplay/counterbuild. They are often build on ad champions and grant them a magic onhit dmg on top of thier normal physical dmg. Its realy hard to itemise against them. You need to build armor, mr and item 3110 or item 3143 for as slow. Ofc u can try to counter jungle devourer junglers but they often are quite good duelists eg. Udyr ,XinZhao ,Warwick . Whole concept of "im afk-farming for 20 min and then im a god so you better burn all cc on me" is quite annoying.

  3. Lack of diversity in masteries and items. Well, there is nothing much to tell. We need new items and masteries to promote more and more diversity and counterbuilds.

  4. Some hard to balance champions. We all know at last one champion that is hard to balance be it Rengar , Ryze or someone else. But why are they hard to balance? In 90% of cases its because there is no counterplay/counterbuild or it is hard to achive.


So what is my point? Im sure u see some kind of pattern here... hmm? Still nothing...? Lack of diversity/counterplay/counterbuild.

Hey Shero! But what lack of supports in queue have to do with this?

http://i0.kym-cdn.com/photos/images/original/000/816/975/855.png

My idea for all this problems is to make supports stronger.

What!? Do u even saw my bear, Tibbers? U want to stay even longer in Morgana 's snare? Are u mad Shero?

Not in that way, chill guys :D. Behold my greatest creation, new ultimate keystone cunning mastery:

Artificer Every time you uses an item you lowers remaining cd on other usable items and summoners spells by 5 sec. Every time you uses an ability you lowers remaining cd on all usable items and summoners spells by 1 sec. This works only on items with base cd greater than 25s.

Pretty, isnt it? This mastery is for new class of supports - item users, so they can effectively counterplay/counterbulid** for** thier teammates. No adc with item 3053 but more tools for supports to impact the game.

But Shero them manaless Riven and item 3074 or item 3748 !

This works only on items with base cd greater than 25s. so no item 3074 and item 3748 Also its ultimate keystone mastery so no Thunderlord or other ultimate keystone mastery, if they want that trade then im ok with this.

Ok so there we got our new pretty keystone mastery but we need few more changes before we dive into new items:

item 2049 can be only bough if you have item 3301 ,item 3303,item 3302 or any upgrede of this items. item 2303, item 2302, item 2301 and item 2049 New passive: item active cooldows are reduced by 10% item 2045 item active cooldows are reduced by 10% 20%

Introduction of item 3711 already removed item 2049 from jungle and every other lane uses item 3340 so I think that making Stone items support exclusive is fine. With that change we can make them a bit stronger an not abusable by laners.


Ok, so now is time to show my ideas for new items (some of them can be op or up, this are only ideas):

Frozen Guard Build path: item 3082 + item 3801 + 700g = 2350g 300hp 100% base heath regen 30 armor passive: Unique – cold steel (the same as warden's) Aura: Unique – Bastion: +20 armor for all nearby ally, aura does not work without any ally nearby. Active: Unique – Chilling grasp: Reduces targeted champion's attack speed back to base value and inflicts Grievious Wounds on it for 5sec (180s cd)

Notes: Its niche item that is really bad at solo laning phase. This item is hard counter for attack speed monsters like MasterYi or Vayne. Its counteritem for item 3930 and item 3124. I can see it on almost every support and tanks that want to bring more utility to thier team.

Momentum Keeper Build path: item 1011 + item 3024 + 800g = 2800g 500 hp 300 mana 35 armor 10% cdr Pasive: Unique – Dreadnought (same as item 3742, generates momentum when moving) Active: Unique – Brute Force: discharge all Momentum, dealing +1 on-hit physical damage for every 2 Momentum discharged in small aoe. If 100 stacks are discharged, damage is doubled to +100 and all enemy targets in small aoe are knocked back. (180s cd) BOOP

Notes: Area of active is similar to Poppy's Q. Knockback is quite short. Can be used by jugernauts, tanks and supports to peel, interupt or displace enemies.

But Shero! What about Yasuo ?

Well Momentum Keeper is bad item for him but for his team it can be really annoying. If thats true then I think its possible to make it more like "...all enemy targets in small aoe are displaced back."

Magic Storm Wand Build path: item 3028 + item 1031 + item 1052 + 765g = 3000g 45 armor 35 mr 40 ap item active cooldows are reduced by 10% Pasive: Unique – Mana Font: Restores 2% of missing mana every 5 seconds. Active: Unique – Magic Storm: Unleash barrage of magic missiles (1 + 1 for every usable item + 1 for every nearby ally, max 10) that seek out nearby enemy champions (1000 range). Every missle deals 100 magic damage and lowers armor and mr by 10 but one target can be hit by max 2. (240s cd)

Notes: Missiles try to spread equally on all enemies. This item can be used by every support. Its new big cd in teamfights that gives supports more visable impact. Its like item 3089 or item 3031 for supports.

But Shero! What if laners wants to abuse it?

Then let them. In order to use this item on its full power you need to invest a lot of gold into utility items and IMO this can make teamfights much more funny than this dmg fest we have now.


So, thats it. I have tons of ideas for other items but i just wanted to show this new approach to existing problems. Create new items to make supports more exciting and balance some other aspects of the game at once. Thanks for reading, share your thoughts and sorry for my English :D.

16 Comments

QjTHqo3RTq7 votes

These items sound broken as fuck on so many people, I don't even wanna imagine.

But hey, the first part was good

Jbels2 votes

Some of these items (if not all of them) Sound WoW inspired. That last one in particular sounds like that one Hearthstone card the randomly spreads magic missles across the board

Nimble Manta2 votes

Numbers may or may not be balanced but I think things ideas are good.

Canidae2 votes

GIF MEH SOMETHING THAT GIVES AURA ARMOR PLEASE RITO THANKS BYE

Galisper1 votes

Taric his w gives huge armor to his allys

Saianna2 votes

Lack of supports in ranked/draft queue. Thats easy, people dont want to support. But why? IMO they think that supports have no impact on the game. Without green wards this impact is even lower than before. That they are only ward-slaves to thier adc-overlord. Also "i cant carry as a support", "im free kill for every enemy". That why support mages are quite popular because they can kill and we all know that death is ultimate cc (with new death timer its almost infinite cc xD).

Not enough gold for anything No impact whatsoever (unless you are some stun/pull bot) Team-slave (has to buy everything for a team) ADC gets everything. ADC bitches and blames you when he doesn't get everything You are always responsible for ADC not getting everything Getting ganked? Support is ADCs meatshield. Support died from a gank? Blame support for feeding. ward, baby, ward. Run and ward like crazy, get no exp, fall behind in levels, become easy 3-4 hit prey for enemies, be even more useless.

whocares1231 votes

I definitely like the overall concept. I think that the Frozen Guard would be a little broken with those stats, but I believe that all of these ideas are useful.

In this current meta supports many supports suffer more, adding to the already low popularity of it. I want to see it become a role that people think of as worth playing.

The Bearded Bard1 votes

I think momentum keeper should have the exact same passive as Deadman's does now, no knockback, just a slow, but instead of another armor item, make Momentum keeper an MR item. We don't need more generic armor items.

Magic storm wand is dumb powerful and I'd never want it in the game. Max 200 damage to each enemy champion and they lower resists? Yeah no.

Frozen Guard, again, we don't need more armor items. And the active on it would feel straight awful to play against. Basically nullify any ADC that isn't Jhin for 5 seconds, and give them GW. There's a reason there aren't many attack speed slows and there's a reason they aren't usually extreme when they come from items.

I don't think any of these items would make supports more fun to play, but I do think laners would abuse the hell out of them.

Galisper1 votes

damn this was a essay. Lot of good ideas and a lot of broken ideas, but I love the items and the 25 cdr thing.

PokladnicaZla1 votes

Very well written,my friend. :D

I agree with most of your points,but the suggested items should be looked a,because to me they seem OP. We need more items oriented for support. I'm hoping to see an item who gives mana to allies similar to Sorakas Old E.

EfficientDynamo1 votes

Love these ideas! I like the notion of tying support power to items with active cooldowns; not many non-supports will want to utilize this, but a full build support could benefit quite a bit. Especially since Riot has struggled with creating items that empower supports without being overly utilized by laners.

Some of these items are a bit OP and need tweaking, but the core mechanics seem good. My only concern is that it is often difficult to effectively manage more than 3 active items (including sightstone) for most people unless you are at a reasonably high ELO.

Spacesuit Spiff1 votes

Thats actually pretty neat +1

Dengeden1 votes

You want supports to farm up to the point where they have access to multiple item actives?

Why do you want supports to be tanks btw? They're not. They're champions that supplement other champions' strengths. If someone bought Rageblade, I check what tools my team already has to counter it. THEN I itemize against it, Locket for the AP dmg, FH for the AD dmg, Mikael's to counter CC wombo etc.

As a sidenote, Devourer doesn't do much if you didn't secure dragon soooo there. And I have my doubts that support is less playable because of that short period before they get Sightstone.

Photos of Ghosts1 votes

Active: Unique – Brute Force: discharge all Momentum, dealing +1 on-hit physical damage for every 2 Momentum discharged in small aoe. If 100 stacks are discharged, damage is doubled to +100 and all enemy targets in small aoe are knocked back. (180s cd)

As much damage as item 3742 , but 180s cooldown just because of a knockback while the live version needs like 15 seconds to load up?

kile1471 votes

I like the ideas.... But I already hate having more than 2 actives to keep track of in a fight.

Arakadia1 votes

^^^^^^^This Post

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