@Riot Bard's Ult and Stasis, a small suggestion

A Dove Like You·2/25/2015, 2:45:51 AM·4 votes·1,191 views

Until now stasis has always interrupted channeled abilities and the only way to go into stasis was an item (Zhonya's Hourglass) you had to buy and activate yourself. Now with the upcoming release of Bard, we now have a second way to go into stasis(his ult) that no one except Bard has control over. It is my personal belief that with the introduction of this ult stasis, at least pertaining to Bars Ult, should be changed to NOT interrupt channels but instead delay them. So if you have a Karthus ulting, the channel time being 3 seconds, who is ulted by Bard the channeling bar of Karthus should be stopped when he is put into stasis and then resumed when he leaves it. Bard's ult should not be an (near) instant aoe interrupt, but instead should literally put everything inside the zone into actual stasis.

This would be to the benefit of both Bards teammates and the enemy. Bard can't go around canceling his teammates ults, and actually there could be some really cool things you could do with this like getting a Fiddle ult channel started before a big fight then stasis him for a second until the enemy gets into the right place getting the perfect fiddle ult. As for the enemy they don't have to worry about a fairly large aoe interrupt that is instant, it could allow your team to get other cc cooldowns back up in time to cancel it. I don't know, it is just something to think about, i hope a red comes by and can maybe drop their opinion on this hell maybe they already considered it or maybe thats how it is going to work who knows.

Edit: timed it, it seems at max range it takes .75 seconds from casting to landing, might be significantly shorter at close range. Can't tell until its on the pbe. My point still stands though

12 Comments

Lumus Avatar2/25/2015, 2:49:54 AM1 votes

It's not actually instant. Kind of like Starcall, it marks the location and then Bard tosses an orb of light. when the orb hits the ground in the middle of the marked zone, that's when the stasis takes place. It's about a .75 second delay.

Centuros2/25/2015, 3:03:15 AM1 votes

Perhaps if this is implemented, they could also make it so that aoe effects attached to the champion (Garen spin, Morg ult, Fiddle ult after the teleport) get put on hold until after, too.

A Dove Like You2/25/2015, 3:25:00 AM1 votes

Really hoping that a Rioter drops by and leaves some insight on this, it has always bugged me that stasis in this game is not really stasis.

A Dove Like You2/25/2015, 4:19:22 AM1 votes

Guess this doesn't grab anyone's interest