@Riot Bard's Ult and Stasis, a small suggestion

A Dove Like You··4 votes·1,191 views

Until now stasis has always interrupted channeled abilities and the only way to go into stasis was an item (Zhonya's Hourglass) you had to buy and activate yourself. Now with the upcoming release of Bard, we now have a second way to go into stasis(his ult) that no one except Bard has control over. It is my personal belief that with the introduction of this ult stasis, at least pertaining to Bars Ult, should be changed to NOT interrupt channels but instead delay them. So if you have a Karthus ulting, the channel time being 3 seconds, who is ulted by Bard the channeling bar of Karthus should be stopped when he is put into stasis and then resumed when he leaves it. Bard's ult should not be an (near) instant aoe interrupt, but instead should literally put everything inside the zone into actual stasis.

This would be to the benefit of both Bards teammates and the enemy. Bard can't go around canceling his teammates ults, and actually there could be some really cool things you could do with this like getting a Fiddle ult channel started before a big fight then stasis him for a second until the enemy gets into the right place getting the perfect fiddle ult. As for the enemy they don't have to worry about a fairly large aoe interrupt that is instant, it could allow your team to get other cc cooldowns back up in time to cancel it. I don't know, it is just something to think about, i hope a red comes by and can maybe drop their opinion on this hell maybe they already considered it or maybe thats how it is going to work who knows.

Edit: timed it, it seems at max range it takes .75 seconds from casting to landing, might be significantly shorter at close range. Can't tell until its on the pbe. My point still stands though

12 Comments

Lumus Avatar1 votes

It's not actually instant. Kind of like Starcall, it marks the location and then Bard tosses an orb of light. when the orb hits the ground in the middle of the marked zone, that's when the stasis takes place. It's about a .75 second delay.

A Dove Like You1 votes

Watch the video again, seems about .75 seconds is probably much less when cast closer.

Lumus Avatar1 votes

could be, Or the particle could always take the same amount of time even when traveling shorter distances.

A Dove Like You1 votes

There is only a single ability that works like that in the entire game, Nami's Q, and people still are trying to get that changed because it is both stupid from a literally and gameplay standpoint.

Lumus Avatar1 votes

maybe, but it wouldn't be any different from a champ who has a cast delay on an AOE but no particle to indicate traveling energy. Swain Veigar Evelyn Nasus, to name a few champs who have an AoE with a cast delay but no difference in delay at near or far placement.

A Dove Like You1 votes

Eve doesn't actually have a delay, she has the .25 second casting animation that every single ability (except for ones that can be cast while moving) that ever ability has in the game same with Nasus and spirit fire it is a .25 second cast time that almost every ability has it is not a delay.... As for the other ones, they all have indicators showing exactly where the ability will land, it is a trade off for being cc but instead of going that generic route with Bard they made it a projectile that you can watch travel to its destination.

Lumus Avatar1 votes

When did this stop being a discussion?

Jefftiffy2 votes

[{quoted}](name=Lumus Avatar,realm=NA,application-id=3ErqAdtq,discussion-id=0a2EBPLf,comment-id=0000,timestamp=2015-02-25T02:49:54.328+0000)

It's not actually instant. Kind of like Starcall, it marks the location and then Bard tosses an orb of light. when the orb hits the ground in the middle of the marked zone, that's when the stasis takes place. It's about a .75 second delay.

Doesn't matter either way he can cancel both his teammates as well his enemies.

Centuros1 votes

Perhaps if this is implemented, they could also make it so that aoe effects attached to the champion (Garen spin, Morg ult, Fiddle ult after the teleport) get put on hold until after, too.

A Dove Like You1 votes

If it were up to me, stasis should stop EVERYTHING, including stuff like cooldowns, and then resume it after stasis is over... That is what stasis would actually be, what we have now is a silence mixed with untargetability that is named stasis..

A Dove Like You1 votes

Really hoping that a Rioter drops by and leaves some insight on this, it has always bugged me that stasis in this game is not really stasis.

A Dove Like You1 votes

Guess this doesn't grab anyone's interest

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