Yummi needs a rework tbh

MorgManBasher·7/16/2019, 9:24:26 AM·5 votes·1,938 views

This champion will always either be overpowered and underpowered with her current kit Too easy to land Q's, pretty much unmissable. Too super safe, obviously. Can choose to never leave her carry, though obviously she is missing out on shield if she doesn't get off but yeah. Allows her ADC to run teleport without missing out on heal since yummi doesn't need flash.

What can they do to fix her kit to add more counterplay, skill expression and make the kit less toxic to play with without making her terrible for the average player?

14 Comments

JuiceBoxP7/16/2019, 11:18:02 AM3 votes

{quoted} What can they do to fix her kit to add more counterplay, skill expression and make the kit less toxic to play with without making her terrible for the average player?

put cooldown on w whenever she exits an ally, not whenever she enters one.

make it so she can't exit and immediately enter an ally. compensation buffs are of course needed for that to work tho.

we havent met7/16/2019, 9:32:07 AM1 votes

Yuumi should honestly just get deleted. The entire concept is fun sure, but its gonna just be a balance nightmare. |There's nothing healthy about uninteractive laning. |Only to be a late game rabadona death cap for anyone she attaches to with heals and cc and slows.

Nep Bot7/16/2019, 9:37:28 AM1 votes

There are 2 things that annoy me about her:

  1. Her passive makes her AA be instand without any actual animation. That means that you cannot try to punish her when she tries to get mana and shield.
  2. Binding to an ally is instant. The moment the button is pressed, she is untargetable, no matter how far she has to travel. Anything directed at her will not effect her. Nami w? Dissapears. Maokai W? He follows her the full lenght, but neith damages or roots her. Zed ult? I am suprised he does not just cease to exist.

The issue other poke supports have, is that they can be engaged. The issue of enchanters is, that they run out of mana if they are forced to spam and that they are not that good a poking. Nami can do both, but won't have the mana to stop a gank if she perma pokes with w.

Yuumi does not have this issue. She gains mana and a shield from her 0 animation attack, so she won't run out of mana for heals and poke. And she also has not to worry about engages. Yuumi's counterplay is that her carry is either loosing focuse and gets engaged, or that n enemy assassin snowballs so hard that he overpowers her heal.

Blåsigt7/16/2019, 9:41:21 AM1 votes

I am not sure she is as bad as you all are asserting her to be. I mean, she is unique, but her kit kinda relies on her teammates to take advantage of her presence. Also, her ult is pretty much negated through a well-time Zhonya's.

Zero Shingetsu7/16/2019, 9:45:40 AM1 votes

We can blame me for Yuumi. For the... Fifth? Sixth time? I've lost count. Anyway, Riot ripped an idea from a champion concept I posted about 8 months back. Now Yuumi is immune to damage. Yaaaaaaaaaay.

Jesi Oni7/16/2019, 9:49:29 AM1 votes

She should be damagable by aoe... She is untargetable but should not be immortal. Bad design... Cancer Abathur.

IceEragon7/16/2019, 12:26:57 PM1 votes

She is perfect, she doesn't need a rework at all. She needs buff after nerf on patch 9.14. She's too weak.

SEKAI7/16/2019, 9:26:16 AM1 votes

Yuumi's ulti is Sona R and Taric E's bastard child on 2 packs of steroid. It's like Riot saw the Taric Sona gimmick lane and be like "why not both?"

I recon that should go first.

preternatural7/16/2019, 12:29:08 PM1 votes

honestly i'ma just take flash on yuumi now cause everyone positions like an idiot and i have to be attached to them.