The REAL problem with Akali
The fact is, there is always a continous stream, sometimes thicker than others, on everyone's favorite assasin, Akali.
Whether it be her insanely low cooldowns, the resets, her point and click burst abilities, her mobility, or just her sheer damage through scaling.
However, all of those things are okay on an assasin. The thing that is not however, akin to Free Win ehem Lee Sin, is Akali's innate amount of sustain through her passive.
While it is barely noticeable, akin to the current doran's blade, in the early game, the small amount of sustain scales extremely well into the mid and late game. The fact that gunblade synergizes so incredibly well with her gives her more sustain than a Vlad once she has completed it.
An assasin out-sustaining a champion that literally drains blood? Rito pls.
That spell vamp allows her to survive in teamfights not through using her shroud like intended, but by simply dealing enough damage to sustain her healing, even through ignite. Any champion that doesn't have mana, but has innate sustain loses out somewhere.
Vlad's abilites all cost health. Pee Sin has a flat amount that does not scale. Tryndamere's is only useful post-fight, because using his heal actually lowers your damage output. Garen's amazing regen only works when out of combat, with a noticeable delay. Etc.
The truth is, Akali can outsustain champions designed around their sustain after a certain point in her build. If you build AD, her scaling is better, while if you build AP you deal enough damage with spells that you do not need that much % spell vamp to reach the same effect. And before anyone says "Just beat her early since she's weaker and end the game fast." I've heard that before. A way to counter a champ shouldn't be "End the game before a certain time or the odds drastically change for the whole game in their favor"
I feel that Akali's innate spell vamp should have flat scaling, or be changed to reflect her character more.
And yes, My highest account is gold, but i have seen this problem from bronze, all the way to playing with my diamond friends.
TL;DR assasins should not have innate sustain that SCALES incredibly well into the mid/late game, allowing them to forgo assassin-esque gameplay.