ZOE and Hard CC

Ýisus··6 votes·417 views

Hey Riot,

I think its time to change one aspect of ZOE - If she is on her blink forward, and you land a CC on her such as stun or root. She should stay in the place that she was stunned.

IE - if you counterplay her with Morgana ... you see her jump forward and throw out your Q and land it when she appears... she should stay there, not warp backward.

When you decide to give a champion super mobility - there needs to be a way to counterplay or outplay that mobility.

Something to consider.

5 Comments

ModWulf Helhammer3 votes

When you decide to give a champion super mobility - there needs to be a way to counterplay or outplay that mobility.

Really? A "dash" that doesn't actually take you anywhere is "super mobility"?

And the counterplay is to aim where she pops back up. You can see where it is, and you know nothing she does can stop the port back

Ýisus2 votes

I would argue her ability is even better than a dash - considering it throws you forward - lets you do damage ... then warps you back to safety. Not to mention that during the warp back ( where she is untargetable .. The CC is actively counting down.

C9 Squeeky 1 votes

Although we know she always returns to the original portal, I do agree with this. However, I don't think Riot will do this because many champions still complete their dash & then become rooted/stunned at the end of the dash when it completes.

vgamedude1 votes

So make her even worse? Just leave her alone for christs sake. Sans the last patch where she got buffed after being nerfed to literally being the worse champion in the game she has gotten only nerfs since she's released.

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