Your wording is unclear and detracts from your posts value. Its a sloppy formatting.
q (animation Beatrice pecking interact w/ e Beatrice animation beam and hits multiple targets in her aoe marked by e), on either q/e 1.2/1.4/1.6/1.8/2x dmg on q while marked by e instead of 1.2xdmg
e aoe "WHILE marked dmg to swain is reduced by 20%"increase range so can lead w/ it
w when snare enemy champ gain ms, 10sec cd all ranks
R when hit send out another raven at attacker(increase mana cost/for current mana cost) to counter that he can only send one every other second
or
Q :Beatrix now hits all enemy's affected by swains other basic abilitys, damage amplification now scales per level. 1.2/1.4/1.6/1.8/2.0
W Swain now gains MS when he hits an enemy champion, Reduce the CD to 10 seconds at all ranks.
E. Increase its range and it now is an aoe, also it provides swain 20% damage reduction from targets affected by it
R. Reduce the rate of crow spawns, swain however now counters auto attacks with a crow. Its now like a thornmail that heals but Drains MP.
Also I'm of the mind this is a terrible kit WAY to much power no idea how or why you think this would be healthy in any way for the game. Whats supposed to counter swain? Auto attacks heal him, He can reduce all burst 20%, and your adding aoe to his QE which alone makes them do best case 4x more damage, then adding in more utility, and then adding in a AOE damage amp on top of that, with no damage nerfs discussed. Just not a healthy idea mate. That's why folks call it broken, why your getting spam downvotes.