Trimming down on the extra damage in the game.
Summoner Spells
Revert it to its values at the beginning of the season. It was strong enough then.
Increase the damage reduction from 40% to 50%. You know this spell is weak when even Soraka is running Ignite instead.
Lethality
Lethality is now a named unique passive. If you buy multiple lethality items, you will only gain its bonus from one of them. Stats increased on all items.
no longer grants 40 bonus damage after killing a unit.
active movement speed increased to 40% from 20%, now decays over the duration. You are now ghosted for the duration of the active.
no longer grants bonus on hit damage. Passively lights up if you are in vision range of an enemy ward, changing colors if you are facing that ward. Blackout is now an active ability that releases a cloud of smoke in a 300 radius around you. In the smoke, melee users one shot wards (ranged users gain 50% attack speed against wards), and enemy champions are afflicted with nearsight.
channel time decreased from 1.5 seconds to 0.5 seconds.
Now builds out of a serrated dirk. Costs more. Passively amplifies your damage by 15% for your first 4 seconds in combat.
can be built into Warrior for cheaper than a serrated dirk, but you have to fulfil its poaching requirement to unlock the passive.
Crit
removed passive guaranteed crit. Now grants 20% crit chance. Now grants its speed boost on any critical strike. Can now be activated for an AA-reset that empowers your next auto within 3 seconds to be a reduced crit. Cannot crit while the item is on CD. Item can be sold for a greater % of its value than other items. 20 second CD, but is refreshed if you remain out of combat for 6 seconds.
Runes
Scorch: No longer deals damage. If the rune is off CD, your next spell cast against an enemy champion will lose 5% of their current HP for 4 seconds, revealing them for the duration. If they survive that long, they get their HP back. Zombie Ward: Removed damage boost. Ghost Poro: Removed stat boost. CD refunded when you kill a ward. Eyeball Collector: Removed stat boost. Stacks grant increased sight range, causes your vision to linger for 1 second after leaving an area at max stacks.
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