Janna Q Gameplay Idea - With pictures!

TheHobbits··27 votes·2,028 views

What if Janna Q, Howling Gale, worked like this:

As Howling Gale channels it will transition from a wide short range disrupt up to a long-range narrow high knock-up.

(PLEASE NOTE: I have exaggerated the hit-box slightly to better portray the overall mechanic. I'm not saying these are the set-in-stone hit-box sizes, just a reference to better communicate the idea.)

http://i.imgur.com/xZJz4X0.png http://i.imgur.com/kOWfo3u.png http://i.imgur.com/I1mE5oZ.png

See what I mean? When you first cast Q you can launch it as a wide, but shot range, little knock-up. As you let it charge the telegraph will narrow, the projectiles travel speed will quicken and the knock-up will also increase.

Let me know is this broken? Would this destroy Janna? I feel it would be pretty balanced.


Lets discuss.

{quoted}

So, we get punished for charging it? Narrow skillshot means it won't hit anything. The disadvantage of charging it is that enemies can move in those 3 seconds.

Okay, what if at full charge the width and range were exactly as it is right now.

[{quoted}](name=Sleepy Sona,realm=EUW,application-id=3ErqAdtq,discussion-id=02EIghyz,comment-id=0008,timestamp=2017-08-14T18:37:58.948+0000)

it is not interesting for the gameplay

So it seems that people are not happy with the idea. What if the hitbox at full charge was exectly as it is right now?

30 Comments

Serika Zero10 votes

I feel it would be pretty balanced. Lets discuss.

you get long rage, very very very very small hitbox and very long cast time

do you think if nidalee had 3 seconds of 'charge time' of 'i'm going to throw a spear' she would be 'broken' ? (as in, trash tier) ps, the answer is yes, in case you are wondering.

You are punished for charging it and you are punished for not charging it. Its like: you get sent to jail for going to school, and you get sent to jail for not going to school. Do you think people will 'like' that?

might as well remove her Q from her kit and you people would still complain she's OP and broken and whatever. Janna needs an entire rework because her only 'job' is to peal, and she's fucking good at it. But any decent nerf would shit on her and make her trash tier and be unable to do her job.

so, she doesn't needs nerfs, she needs rework. If you make her worse at pealing, there will be no reason to take her over someone that can do pealing just as good AND do more than that

TheHobbits3 votes

[{quoted}](name=Serika Zero,realm=EUW,application-id=3ErqAdtq,discussion-id=02EIghyz,comment-id=0001,timestamp=2017-08-14T10:10:27.758+0000) You are punished for charging it and you are punished for not charging it. Its like: you get sent to jail for going to school, and you get sent to jail for not going to school. Do you think people will 'like' that?

might as well remove her Q from her kit and you people would still complain she's OP and broken and whatever. Janna needs an entire rework because her only 'job' is to peal, and she's fucking good at it. But any decent nerf would shit on her and make her trash tier and be unable to do her job.

I'm sorry if I came off as someone ragging about "how op janna is" and by "you people" I assume you mean like those who complain about Yi and Yasuo? Janna does need a VGU and I was merely making a suggestion, not a be-all end-all solution with one easy fix.

Serika Zero3 votes

because there are a lot of people right now complaining about janna since the arden cencer item buff, she has trully been borderline OP right now and that's the reality

when you buff your adc a lot and keep the enemy from killing them, your adc will kill em. Normally janna's buff is not THAT huge just like 1300g work of stats in AD. To make up for her overall lack luster kit and give her some early game presence. But since the arden cencers or whatever you type that, she has been much stronger. That's because as far as ADs (and specifically ADCs) scaling works is multiplicative instead of additive..

that's why she needs a full scale rework. If they take your change and implement it like in the picture, it will be a huge nerf and she will be in the trash tier. They already nerfed the Q range without charge like a year or two ago, back then a no charge Q would have same range as right now max charge Q. Charging it back then used to give more dmg. Right now it does damage and range. Your charge will lower the width and that's a big issue.

SwiftKitten881 votes

[{quoted}](name=Serika Zero,realm=EUW,application-id=3ErqAdtq,discussion-id=02EIghyz,comment-id=0001,timestamp=2017-08-14T10:10:27.758+0000)

I feel it would be pretty balanced. Lets discuss.

you get long rage, very very very very small hitbox and very long cast time

do you think if nidalee had 3 seconds of 'charge time' of 'i'm going to throw a spear' she would be 'broken' ? (as in, trash tier) ps, the answer is yes, in case you are wondering.

You are punished for charging it and you are punished for not charging it. Its like: you get sent to jail for going to school, and you get sent to jail for not going to school. Do you think people will 'like' that?

might as well remove her Q from her kit and you people would still complain she's OP and broken and whatever. Janna needs an entire rework because her only 'job' is to peal, and she's fucking good at it. But any decent nerf would shit on her and make her trash tier and be unable to do her job.

so, she doesn't needs nerfs, she needs rework. If you make her worse at pealing, there will be no reason to take her over someone that can do pealing just as good AND do more than that

it already takes over a second for a Nidalee spear to reach max range after you press Q.... the .25 cast time plus the time it takes to reach max range... it was slightly under 1 second before the double the cast time from .125 second to .25 seconds

(pardon me if my memory is bad on this, i did math a few months back so i may be slightly off)

Final Spark Lux3 votes

I have a crazy idea. Why don't we just LEAVE IT the way it is, because Janna players are completely fine with the way it is?

Joseraph9 votes

Yeah, this isn't for Janna players, its for literally anyone that isn't a Janna player.

FilDaFunk2 votes

So, we get punished for charging it? Narrow skillshot means it won't hit anything. The disadvantage of charging it is that enemies can move in those 3 seconds.

TheHobbits2 votes

{quoted}

So, we get punished for charging it? Narrow skillshot means it won't hit anything. The disadvantage of charging it is that enemies can move in those 3 seconds.

Okay, what if at full charge the width and range were exactly as it is right now.

So from the moment you first cast Q it starts off as a short wide skill-shot with only a little knock-up and builds up to the current spell now.

(Sorry it double posted)

FakeGravity2 votes

hey what if the move speed of the tornado increase with charge time? also how would it be if it was a channel skill?

imagine janna charging her tornado then sending it fast forward in a direction she choose, if you let her charge it, it turns into something very difficult to dodge, while uncharge remain as the instant cast we have today (enemy is right on top, i need a knock up now)

Lõyalty2 votes

Why are people complaining about Jannas q? Its not like it doesn't have counterplay, you see it charge up and see the direction it goes in, and the instant cast knockup is only .5 seconds, people act like its a death sentence if they get hit by it.

MysterQ1 votes

Normally the "Telegraph" isn't there after cast. SO is this a you have to hold to charge/channel or you just used that as an example.

TheHobbits

I've drawn the telegraph so you can see the area that the knock-up would do. Your enemies would not be able to see it, but they can see the whirlwind charging.

The ability would be just like it is now where you press and then press again when you want to launch it, or once full charged, just like it is now.

PokladnicaZla1 votes

Seems interesting. I presume the third would have the longest knock up duration?

TheHobbits2 votes

Yes you are correct

SanKakU1 votes

This would only work if you could alter the angle before you let it go. Even then, I'm not sure if I'd like it.

TheHobbits1 votes

Like the click and drag aim like Rumble R and Viktor laser?

TheDonar1 votes

I don't play tons of Janna. I don't think I have ever said "man, I wish this Q could go ever farther at the expense of being more narrow."

By that I mean it has always seemed like a good distance to power ratio. I can disrupt but I'm not so far away that I'm just getting free assists with no danger whatsoever.

Maybe there is some appeal to Janna mains who know her better though. I'm inclined to believe they are OK with her as-is.

Sleepy Sona1 votes

[deleted]

TheHobbits1 votes

So it seems that people are not happy with the idea. What if the hitbox at full charge was exectly as it is right now?

Cowseed1 votes

Potential ULT ranged AEO CC incoming. Having it wider is more of a buff to be honest. That's similar to the size of sions knockup with no charge time.

Clementine1 votes

Why?

Clint Orris1 votes

I think it should be reversed.

Have the first charge be long, narrow and fast, which will make it harder to hit but with a really short knock up. It would mostly be used for disrupting

keep the second charge the same

and have the last charge be "thicc" but maybe 2.5x longer with a longer knock up

TheHobbits1 votes

That would be neat too.

devdev4631 votes

Jannas q doesn't need any changes at all I like the ability how it is. Only thing Janna needs is maybe a completely different w and something more interactive with her opponent on her e.

AmazoX1 votes

IMO her kit combined with the HIGH MS + Locket + Redemption + Ardent Censor + Mercury Thread's boots along with her shield for what it offers during every phase of the game makes her extremely oppressive for the enemy and BREATH TAKINGLY easy to do impactful things as Janna for yourself and the team

NinjaGuy691 votes

Howling Gale isn't the issue with Janna though. It's the one spell in her kit that actually requires some level of skill expression. Her problem is that she can left click on allies to shield them (while applying Censer and Windspeaker's), she can left click on enemies to slow them and she can press R to heal (potentially) all of her allies (while, again, applying Censer and Windspeaker's).

Changing Janna's Q isn't going to be what brings her in line. It's all the other shit that needs to be changed in order to stop her from being so oppressive. I highly doubt Riot will want to change her Q, as evidenced by the experimental changes that were on the PBE before they were removed last week; they'll probably look to change her W and/or E instead.

Martial Poise1 votes

ive said it before but i think the main problem with janna is that she gets to double dip with items that give the % heal/shield passive. any champion that has a shield or heal that naturally builds all those items are very strong.

kile1471 votes

I'd say that it's not useable for Janna in the current form, but there are changes that could be made alongside it to make it work. The ones I can think of:

Make it a Vector cast skill whose width is inversely proportional to the distance that you choose. Distance is thus no longer related to charge time but is something that you choose during the casting.

Instead of Vector just make it act like Aatrox E, where it just naturally gets narrower as it travels. No charge time would start wide near her then immediately narrow off, while full charge would gradually narrow out for the entire distance.

Hupsis1 votes

Interesting proposition. I quite like it. I assume the charged version would have faster travel time compensating the loss of width.

I'm afraid tho she needs a complete rework addressing her problems all together. Maybe Riot will consider some interesting Q changes when the time comes.

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