[champion concept] Mae: the void master

Crysomere·7/29/2014, 4:03:28 PM·1 votes·1,287 views

Base health: 442 (+93/level) 2116@level 18

Base health regen: 4.42 (+.93/level) 21.16@level 18

Base AD: 50 (+2.5/Lvl) 95@lvl 18

Base Attack speed: 0.648 (+4%/Lvl) 1.115 @lvl 18

Basic Attack Range: 125(melee)

Base movement speed: 335

Base armor: 15 +(4/level) 87@level 18

Base MR:30(+1.25/level) 52.5@level 18

Passive: void shift: Mae uses void energy as a secondary resource, his max void energy is equal to half of his current HP. When Mae loses or gains health his current %of void energy is kept. (If he has max void energy getting healed wont make it so he doesn't have max, he will keep his 100%) Mae does not regain void energy passively, instead gaining void energy by dealing damage to enemy units, void energy gained is dependent on his max void energy, for every 300 max he gains an extra multiplier(600 2x, 900 3x, etc.) At max void energy Mae's next basic ability becomes empowered at the cost of all void energy upon casting. Empowered abilities do not give void energy, but instead give back all damage dealt as health.

Q: shadow strike: Cost: 8/16/24/36/40 health

CD: 7 seconds

range: 700

Mae dashes forward, dealing 40/80/120/160/200 (+4% of Mae's max health) damage and pushing aside all enemy units he passes through.

Void strike: Cost: all void energy

Mae dashes forward and knocks up all enemy units he passes through, dealing 40/80/120/160/200 (+4% mae's max health)

W: shade eruption: Cost: 12/20/28/36/44 health

CD: 9 seconds

range: 750

radius: 350

Mae causes a target area to erupt after 1 second, dealing 60/100/140/180/220 (+5% maes max health) damage to all enemies in the area and slowing them by 20/25/30/35/40% for 3seconds.

Void eruption: Cost: all void energy

mae causes a target area to erupt after 1 second, slowing enemies by 20/25/30/35/40% for 3 seconds and dealing 90/150/210/270/330 (+5% maes max health) and shielding allies for 45/ 75/ 105/ 135/ 165 (+2.5% maes max health) for 5 seconds.

E: dark armor: Cost: no cost

CD: 30 seconds

Mae summons a heavy suit of armor around him, losing 20 movement speed but gaining 10/20/30/40/50 additional armor and MR for 8 seconds. Being attacked during this time causes the attacker to be rooted for .25 seconds. The same target cannot be rooted more than twice every two seconds.

Void armor: Cost: all void energy

Mae summons a suit of armor from the void, granting him 20 movement speed and 10/20/30/40/50 armor and MR for 8 seconds. Being attacked during this time causes the attacker to be rooted for .5 seconds. The same target cannot be rooted more than twice every two seconds

R: void collapse: Cost: all void energy

CD: 90/75/60 seconds

radius: 600

passive: Mae gains 50% more void energy as he deals damage. Getting a kill or assist on an enemy champion gives Mae full void energy.

Active: Mae uses the power of the void to force all enemy champions in an area to walk towards him harmlessly for 2 seconds while he channels. At the end of the channel he collapses the area around him, dealing 100/200/300 (+4/7/10% of mae's max health) damage to all enemies around him and stunning them for 1 second.

Recommended top lane build:

Starting items: item 1054 item 2003 item 3340

essential Items: item 3158 item 3083 item 3005

Offensive Items: item 3022 item 3071 item 3139

Defensive Items: item 3068 item 3143 item 3065

2 Comments

Hyrum Graff7/29/2014, 4:36:40 PM1 votes

I have a couple concerns:

  • W feels too close to Cho's Q
  • R feels too close to Gallio's R
  • E seems super OP, especially void armor.
  • His damage scales with max HP. This means he can build pure tank and still deal a LOT of damage. Think about how Braum feels really tanky and like his Q still deals a lot of damage: that's only got a 2.5% max hp ratio on it.
  • For someone who's tanky and deals a lot of damage, it seems like Mae's passive would give him a ridiculous amount of healing, making him practically impossible to kill.

On the other hand, I think his passive and kit seems really interesting - I'd love to see a revision of this concept.

On a side note: holy moly that's a lot of champ concepts.