[champion concept] Sylvia: the elementalist

Crysomere·7/29/2014, 4:06:23 PM·2 votes·908 views

Base health: 437 (+76/Lvl) 1805 @lvl 18

Base health regen: 3.8 (+.95/Lvl) 20.9 @lvl 18

Base AD: 46 (+3/Lvl) 100 @lvl 18

Base attack speed: 0.594 (+6%/Lvl) 1.236 @lvl 18

Base movement speed: 340

Base armor: 15 (+2.5/Lvl) 60@lvl 18

Base MR: 30 (+1.25/Lvl) 52.5@lvl 18

Passive: water pulse: every time Sylvia casts an ability she sends out a pulse of water from herself, healing herself and her allies for 20/30/40/50/60/70/80/90/100/110/120/130/140/150/160/170/180/190 (+15% AP)

Q: vine whip: cost: no cost

CD: 8 seconds

Active: Sylvia summons a vine whip, granting her 550 attack range(still counts as melee) and causing her basic attacks to inflict grievous wounds for 1.5 seconds. upon activation her next basic attack deals 30 / 60 / 90 / 120 / 150 (+AD) (+40% AP) magic damage and stuns the target for 1.5 seconds.

W: flame blast: cost: no cost

CD: 8 seconds

Active: Sylvia uses her control of fire to throw balls of flame at her enemies, granting her 425 basic attack range and causing her basic attacks to burn her targets for 5/10/15/20/25 magic damage per second for the next 5 seconds. upon activation her next basic attack ignites a small area around her target, dealing 50 / 90 / 130 / 170 / 210 (+60% AP) magic damage to all enemies in the area and applying the burn.

E: air cutter: cost: no cost

CD: 8 seconds

Active: Sylvia summons a sword made out of wind, giving her 10/20/30/40/50% attack speed and 5/10/15/20/25% crit chance. Upon activation her next basic attack sends forth a blast of wind, knocking enemies behind the target back and dealing 40 / 80 / 120 / 160 / 200 (+AD) (+20%AP) magic damage to all enemies struck.

R: nature's power: cost: 20/15/10 elemental stacks

CD: 80 seconds

Passive: Sylvia gains stacks of elemental power by basic attacking with her weapons. Each attack with her weapons gives her 1 elemental stack, each enhanced basic grants two elemental stacks. If Sylvia hasn't basic attacked for 10 seconds she starts losing 1 stack per second. Sylvia loses all stacks upon death. At max stacks Sylvia heals for 10% more. (Max 20 stacks)

Active: the effect of this ability depends on the weapon Sylvia has out upon activation:

Vine whip: leaf storm:

Sylvia summons a storm of sharp leaves around her, dealing 50 / 62.5 / 75 (+10% AP) magic damage per .5 seconds for 5 seconds to all enemies in the area. All enemies hit are afflicted with grievous wounds and are slowed by 50% for 1.5 seconds.

Flame blast: eruption:

Sylvia charges for 1 second than causes a volcanic eruption under a target enemy, knocking up the target and dealing 400/550/700 (+80%AP) magic damage to all enemies in an area, all enemies hit are burned for 20/40/60 magic damage per second for the next 5 seconds.

Air cutter: razor wind:

Sylvia sends out a shockwave of wind that cuts through everything and gets wider as it travels, dealing 300 / 450 / 600 (+AD) (+ 50% AP) physical damage.

Recommended Support Build:

Starting Items: item 3303 item 2044 item 2003 item 3340

Essential Items: item 3092 item 3504 item 3115

Offensive Items: item 3100 item 3146 item 3124

Defensive Items: item 3190 item 3157 item 3022

1 Comments

Epsilaun7/29/2014, 7:55:28 PM1 votes

We have to stop just at the passive, that alone makes this too abusive, you cannot put a group heal on no CD that can be activated that much on a resourceless champion. late game even 0 AP and max CDR you will be healing for about 600 every 4.8 seconds, then throw in the fact with just the censure or wtv it is called, she is also a PERMANANT AS steroid for every ally around her as she will never oom and just rotate her spells around giving a constant buff. its like removing sonas mana costs then making her heal hit everyone. I dont know anyone who would let that fly even if the majority of the rest of her kit is udyr style