[Champion Concepts] a whole team of 5 champions!
Top lane: Mae: the void master Jungle: Cry: the luminescent reaper Mid lane: Ris: the auramancer ADC: Drac: the yordle ranger Support: Sylvia: the elementalist
About the champions:
Mae: Mae is supposed to be a health tank, soaking in damage while still dishing some out on his own. His passive forces him to make decisions: Shield my teammates, knock up enemies, or run like hell. While he isn't going to easily solo enemy teams or in some cases enemy team members, he is able to set up kills for his own team easily.
Cry: Cry is a full AD fighter, able to solo up to 3 champions with enough items. Cry can be considered an assassin due to his E-W-R combo, but his scalings shouldn't allow him to burst down enemies until late game. In a team fight Cry is a monster, using his E to put an enemy directly inside his team before using his Q to mark the rest of them enemy team, than ulting to shred enemies' health and possibly pick up a kill.
Ris: Ris is a melee Mage/Fighter, getting in your face before ripping it off with his moderate burst and sustained damage. his passive allows him to build full AP and a gunblade to make sure he remains at max health throughout a fight as well as giving him some protection, effectively letting him solo anyone. His basic abilities have decent CC, making sure that once he's caught up to you he won't let you escape easily. Once his ult is ready he becomes a force of pure evil, if only 1 enemy is caught they can kiss themselves goodbye, if the entire enemy team is caught and Ris is alone he can kiss himself goodbye, so using his ult is extremely risky, but if executed right can get him easy doubles or triples.
Drac: Drac is my newest concept,and the thought of a yordle with boomerangs amused me to no end. Drac as a marksman from the get go, his passive and Q allowing him to poke enemies and clear minions simultaneously, his W allowing him to literally throw enemies into an unintentional baron fight, and his E making sure he doesn't step on any of those pesky teemo shrooms or shaco boxes (and help his support in the struggle for vision control). His companion, while cute as a button, is a major source of damage, so his scalings are lower than a normal marksman's scalings. As well as doing damage his companion is an amazing escape route, giving him movement speed and protections to get him out of a fight alive, but the limiting factor on his flight stance is that he takes ALL of the damage, so while his wolf gives him better stats, it doesn't tank for him.
Sylvia: Sylvia was originally made to be a support, but with her kit she could be just about anything. With all of her essential items she has full CDR, allowing her to spam her abilties and heal her whole team quickly, along with the censer giving her team attack speed for their own sustain. her Gunblade and rageblade allow her to dish out immense AA damage while her abilities are all on CD, and the lich bane makes it so her enhanced attacks truly hurt. Her Q stun is a great initiate for her ADC while the greivous wounds keep them from healing up, her W burn allows her to keep enemies low by bullying them, and her E allows her to disengage for her ADC by attacking a minion to knock the enemies back. Her ult gives her multiple ways to be effective: get in the middle of the enemy team with leaf storm, assassinate this dude from the bush with eruption, or snipe a low health enemy from across the map with razor wind.
Any and all comments, questions, and concerns are welcome, you can post them here or if you want to get specific post it on the champion concept itself, thanks for reading, and good luck on the Fields of Justice :D