[Champion Concepts] a whole team of 5 champions!

Crysomere·7/29/2014, 4:15:22 PM·2 votes·1,297 views

Top lane: Mae: the void master Jungle: Cry: the luminescent reaper Mid lane: Ris: the auramancer ADC: Drac: the yordle ranger Support: Sylvia: the elementalist

About the champions:

Mae: Mae is supposed to be a health tank, soaking in damage while still dishing some out on his own. His passive forces him to make decisions: Shield my teammates, knock up enemies, or run like hell. While he isn't going to easily solo enemy teams or in some cases enemy team members, he is able to set up kills for his own team easily.

Cry: Cry is a full AD fighter, able to solo up to 3 champions with enough items. Cry can be considered an assassin due to his E-W-R combo, but his scalings shouldn't allow him to burst down enemies until late game. In a team fight Cry is a monster, using his E to put an enemy directly inside his team before using his Q to mark the rest of them enemy team, than ulting to shred enemies' health and possibly pick up a kill.

Ris: Ris is a melee Mage/Fighter, getting in your face before ripping it off with his moderate burst and sustained damage. his passive allows him to build full AP and a gunblade to make sure he remains at max health throughout a fight as well as giving him some protection, effectively letting him solo anyone. His basic abilities have decent CC, making sure that once he's caught up to you he won't let you escape easily. Once his ult is ready he becomes a force of pure evil, if only 1 enemy is caught they can kiss themselves goodbye, if the entire enemy team is caught and Ris is alone he can kiss himself goodbye, so using his ult is extremely risky, but if executed right can get him easy doubles or triples.

Drac: Drac is my newest concept,and the thought of a yordle with boomerangs amused me to no end. Drac as a marksman from the get go, his passive and Q allowing him to poke enemies and clear minions simultaneously, his W allowing him to literally throw enemies into an unintentional baron fight, and his E making sure he doesn't step on any of those pesky teemo shrooms or shaco boxes (and help his support in the struggle for vision control). His companion, while cute as a button, is a major source of damage, so his scalings are lower than a normal marksman's scalings. As well as doing damage his companion is an amazing escape route, giving him movement speed and protections to get him out of a fight alive, but the limiting factor on his flight stance is that he takes ALL of the damage, so while his wolf gives him better stats, it doesn't tank for him.

Sylvia: Sylvia was originally made to be a support, but with her kit she could be just about anything. With all of her essential items she has full CDR, allowing her to spam her abilties and heal her whole team quickly, along with the censer giving her team attack speed for their own sustain. her Gunblade and rageblade allow her to dish out immense AA damage while her abilities are all on CD, and the lich bane makes it so her enhanced attacks truly hurt. Her Q stun is a great initiate for her ADC while the greivous wounds keep them from healing up, her W burn allows her to keep enemies low by bullying them, and her E allows her to disengage for her ADC by attacking a minion to knock the enemies back. Her ult gives her multiple ways to be effective: get in the middle of the enemy team with leaf storm, assassinate this dude from the bush with eruption, or snipe a low health enemy from across the map with razor wind.

Any and all comments, questions, and concerns are welcome, you can post them here or if you want to get specific post it on the champion concept itself, thanks for reading, and good luck on the Fields of Justice :D

3 Comments

AdaptiveCoffee7/31/2014, 7:52:28 AM1 votes

Im pretty sure I've suggested this before on one of your posts but you should consider cleaning up your champion concept pages so they're more readable. Use the bold and italicize feature to accurately split your post up and make an easy outline of your champion.

That being said I would also recommend focusing on lore, fine tuning your ability creation, number balancing and extras (VO's, skin ideas, friends and foes, unique interactions etc...). All of these things should come well before you even touch item builds.

You don't want to build a champion that is made to use certain items, you want to build a champion that has clear cut mechanics that can be improved by certain itemization and this should be explored by the players, not the creator.

You're missing all the small things that for you might be obvious but for us aren't at all. Your characters lack... well... character.

I honestly couldn't read through the passive on Mae, if you can't describe an ability in one, maybeeee two, sentences then you need to rework the ability.

All in all I love the creativity but spend more time on your creations and try to look at it from the perspective of someone who knows absolutely nothing about your concept. I have no idea what these people would look like, what their voices would sound like, if they're snarky or sad or happy or angry, if they look like a "flippin' ninja" if they have sisters or brothers or friends or enemies in the league world. There is no reason for anyone to want to play these champions because there is no connection able to be established.

Work on that first!