[YOUSOCONCEPT] War Hog, the Yordle Battle Tank

darkdill·5/14/2014, 8:55:06 PM·1 votes·897 views

This is not a completed concept yet, and I'm looking for some opinions/suggestions to help complete it. As always, try to be civil.


War Hog, the Yordle Battle Tank

NOTE!
I presently have no artwork that could properly represent this. If there are any artists out there who would like to contribute a sketch or rough drawing, I'd appreciate it, as I just can't draw for my life.

General Concept

The War Hog is designed as a Yordle-designed Main Battle Tank, meant to engage large foes (i.e. monsters) that may threaten Bandle City. War Hog itself is not the real Champion, as it is manned by a crew of 5 Yordle brothers: Tom, Frank, Joe, Matt, and Al. (They're actually named after the 5 Sullivan brothers of Waterloo, Iowa, who all lost their lives in WWII while serving together aboard the USS Juneau.)

In terms of gameplay, War Hog is a heavyweight marksman designed to lay down punishing amounts of AOE damage down on enemy teams, while also being able to take a pretty decent amount of punishment. As a trade-off, the War Hog is slow and has no mobility, and thus is vulnerable to being outmaneuvered. However, the War Hog has a good ability to stand its ground when attacked, and often should try to fight it out with its attackers rather than flee.

Abilities

(The following is under development, so expect changes.)

P - Composite Plating

Upon standing still for 2-3 seconds, the War Hog gains 10/20/30 bonus armor and magic resistance (increases at levels 7 and 13, respectively). This bonus persists for up to 1 second after the War Hog moves.

Q - Bunker Buster

Fires a powerful shell in target direction that explodes upon contact with an enemy, dealing physical damage in a blast radius. The target that was directly struck also has a percentage of its armor ignored by the hit.

W - (incomplete)

E - Chaff Launcher

The War Hog deploys chaff around it, destroying incoming enemy projectiles in a short radius (~300 range). The War Hog stores a chaff charge every X seconds (reduced by CDR), and can hold up to 2 chaff charges.

R - (incomplete; I'm thinking something like Siege Mode)


Be sure to leave feedback, and your help will be appreciated.

4 Comments

Dicerson5/15/2014, 5:20:23 AM1 votes

Although a battle tank is a little bit too modern for the fantasy scene, i like the idea.

Ideas for his W and ult

W, Smoke screen, War Hog deploys smoke based countermeasures, reducing the damage taken by ALL UNITS who are in the smoke (can backfire)

R Make Q really powerful and have that be the ult, make NEW q be this:

Ammo Switch- Three Way Toggle, War hog can toggle this abilit to switch between Anti-Armor, Explosive, or High-Caliber rounds.

Anti-Armor: Bonus Armor penetration

Explosive: Bonus Damage

High-Caliber: Bonus Range

Again, these are just my ideas, its your concept, do with as you please!

Rubitonabuilding5/15/2014, 12:23:28 PM1 votes

At first I was like "Yordle in a tank? We've already got Rumble!"

But then I read on. I like the concept of having multiple Yordles piled together in the same "champion". My first actual concept was based on that idea: Romp + Stomp are a pair of mischievous yordle brothers.

I like that you've unified them into one object, piling them all into the tank.

I do have a suggestion:

Move the passive to R, and give it an active boost; the tank would passively have great damage reduction, but you could boost that damage reduction by activating R.

Replace the passive with Take One for the Team:

The War Hog would be sort of open, like Rumble's contraption, with the Yordles' heads sticking out to see where they're going or attacking, kind of like this:

http://www.famouscutouts.com/images/detailed/0/140---Army-Tank.jpg

Each Yordle has a different task, associated with each of the tank's abilities. While performing this task, the Yordle is vulnerable to attack: If someone kills or grabs him, he's dead until the whole tank re-spawns or goes to base. Enemies have to kill all 5 Yordles to actually get a kill on the War-Hog.

This would reduce the ability for enemies to kill the tank, but it would give them the opportunity to disable its movement, or machine guns, or bunker-buster, etc.

Driver/2 Machine-Gunners/Repair Tech/Bunker-Buster Operator = 5 Yordles

So, yeah... I got a bit carried away with my idea there, but you get the point (I hope).

P.S. we are definitely long overdue for a new Yordle champion... last one was Lulu, and I'm not sure if she's actually a Yordle.

KamikazeBen5/16/2014, 9:10:09 PM1 votes

Love the concept, but keep the idea in perspective... 5 yordles in a TANK is a huge champion, mirrored by a fully stacked Cho... Thats pretty intimidating (and easy to shoot at)

Maybe replace 5 with just 2, if not just one... Cool idea though