[Champ WIP] [Shyvana Nemsis] Adyn-The Tainted Flame
Hello! This happens to be my first try at champ creation! Any help is greatly appreciated, and I hope you enjoy reading. Don't forget to upvote and comment :)
Last updated: 11/3/13
Adyn – The Tainted Flame
Roles- Mage, Ranged
Lore
“We fight every day, the League simply gives us common enemies.”
-Adyn
In Zuan, science stops for nothing and opportunity comes from anywhere. Adyn was a devout follower in this belief, and was known for exploiting every chance that comes into his grasp. His determination, however, was only matched by his impatience.
When Adyn heard of the triumph Damacian champions had over a particularly powerful dragon, Adyn’s desire for experimentation came to him yet again. He set up a field lab around the bones and obsessed over their potential for power. His experiments proved fruitless until, from testimony of his few assistants, he used a combination of necromancy, summoning magic and alchemy. The few who survived the resulting explosion describe hearing an unearthly scream of a man, and the unmistakable roar of a dragon. When the smoke cleared and anyone in the lab regained consciousness, Adyn and the bones were nowhere to be found. That is, until Adyn approached the Institute of War months later. As it so happens, the dragon Kestrul was partially resurrected in Adyn’s botched necromancy. Combined with the rushed alchemy, Kestrul and Adyn fused, compressing two souls into one body.
There was only one reason Kestrul agreed to help Adyn instead of destroying him from the inside. It the promise of the Institute of War to find a way to resurrect Kestrul, and the chance to get revenge on his killer, Shyvana.
I know I can do better with the lore, but for now it's really to just get the idea across. Will improve when I get the chance!
Description
Stereotypical not-old mage in black robes. The robes are covered ornately with dragon bones, with the head of said dragon making an effective shoulder piece. The Dragon skull has an eerie light coming out of the sockets. It looks like it isn't set in place, like it could move if it so happened to want to. Any conjured flame he has is the normal bright scarlet, but has constant traces of black streaks to echo the necromancy involved in its existence. Possible scarred face from explosion.
Unique Resource
Rage-Builds passively (1/2/3/4/5/6) per sec. Also generated with spells, depending on spell cast. Max 200 Rage.
Base Stats
Health: 390
Hp5: 4.5
Mana: N/A
Mp5:N/A
Attack Damage: 55 (+2.5)
AA Range: 575
Attack Speed: 0.625 (+2.112%)
Armor: 19 (+3.5)
Magic Resistance: 30 (+0)
Mov. Speed: 345
Passive
Anger’s flame – The next auto attack used when above 20 Rage adds (Rage spent) + (0.2 AP).
Burstier version of Orianna passive that is managed similar to Renekton’s.
Q-Crippling Wake
Damage: 120/170/220/270/320 + (0.5 AP) Range: 900 Width: Thin
Fires two thin lines of fire from either side of Adyn, using the targeted location as a convergence point. Enemies hit by both lines take 50% damage from the second line but are also slowed by (20/25/30/35/40)%.
An effective clone of Lulu’s Glitterlance with reduced range, unreliable slow, but higher damage. Intended to be a semi-effective poke with a bit of utility if used right.
Cooldown: 8 sec
W-Molten Impact
Damage: 50/70/90/110/130 + (0.2 AP) Cast Range: 600 AOE radius: 500
Adyn summons a column a flame that expands in bursts. Enemies hit will get a mark (Combustion) that deals (25/45/65/85/105) + (0.3 AP) damage over 4 sec. Any additional spell damage dealt by Adyn that hits a marked target will consume the mark, taking off the DoT but silencing the target for (1.25?) seconds.
Think of it like Nautalis E, with more range, more AOE but also more wave increments (about 5?) to give additional dodge time. Intended for low damage but HIGH AOE to give the option to slightly increase burst from other spells with Combustion, including his aa passive. The trade for the silence is you no longer get the DoT, but played well and the silence can be used near the end of the DoT to optimize damage.
Cooldown-17/16/15/14/13 sec
E-Arcane Breath
Damage: 60/110/160/210/260 + (0.8 AP) Range: 925
Adyn throws an arcane infused dragon’s breath in a line, Damaging the first target it contacts. Removes 10/13/15/17/20 Magic Resistance on hit for 3 secs, the MR shred pierces for the full range.
>Skillshot. Use for normally for good damage, use MR shred to set-up teamfight nicely. Keep in mind if the shred effect hits Kestrul that also gives him energy. Also might (very intentionally) be copying old Shyvana E.
Cooldown: 10/9/8/7/6 sec
R-Animate Kestrul
Damage (Impact): 200/250/300+(0.8AP) Damage (Trail): 40+(0.3AP)/sec Range: 1000
After channeling for 1 sec, Adyn summons up the remains of Kestrul that he wears. Kestrul flies in (Think Shyvana ult), pushing everyone in his path back. Kestrul remains on the field for however long he has energy or until killed. Kestrul leaves a burning trail in his wake, dealing magic damage. Also, his auto attacks reduce the cooldown of Adyn’s spells by 1 sec. Any of Adyn’s spells that hit Kestrul give Kestrul 20 Energy.
---------Kestrul Notes---------
Kestrul starts with (200/225/250) Energy when summoned, draining at 5/sec. His health and resistances are the same as Adyns +(50?) armor/MR. His attack speed is based off of Adyn's AP (A mechanic that I hope transitions well into S4 changes). Base AS is .625, bonus AS is (0.30 AP)%.
Kestrul's AD is (80/90/100)and his base MS is 340. 1/2 of Adyn's bonus MS is applies to Kestrul.
A ‘tether’ will visually connect Kestrul and Adyn at all times, meaning if you use this over a wall the enemy team will still know exactly where Adyn is. Same ult minion rules as Tibbers, if Kestrul is killed he goes away, if Adyn is killed Kestrul also goes away.
Cooldown: 150/130/110 sec
Joke options
Note: Two VAs means a whole other realm of really bad or really good jokes.
- Kestrul: (Sarcastic) Oh look, the summoner is asking us for a joke, isn’t that cute?
Adyn: Well you don’t have to be so Smaug about it.
-Audible smack from Kestrul-
Adyn: Ow!
2.-Kestrul starts lightly beating on Adyn-
Kestrul: Stop hitting yourself -smack- stop hitting yourself -smack-
3.–Looks around suspiciously-
Kestrul: I swear….this is the last time….
-Kestrul and Adyn give each other a high five-
Taunt Options
1.Adyn: One of the few things we can agree on!
-Lights fire in hand-
Both: Too easy.
2.Adyn: Come back soon…
-Lights fire in hand-
Kestrul: the flames are always hungry.
Changelog
-Added MR shred to E
-Added Silence to Combustion Mark
-Took off bonus Mark damage, will now just consume the DoT to trade for the silence.
-Buffed Mark DoT damage
-Buffed W AOE, after further review I realized 300 range wasn't as large as I thought. For reference Brand W is 250. Going for 2x that with shorter range for now.
-Buffed ALL ranges after a further look through other champions and their ranges.
-Changed up E MR mechanic to have shred pierce.
-Added Kestrul notes
-added Tentative AS/AP ratio and MS buff to Kestrul.
Thanklog
Leonyx
Blazer1996
P.S. I am absolutely awful at any kind of drawing or visual art whatsoever, so I apologize but no splash art or pics. Unless.....you know...someone would like to be AWESOME...or something. Then I can put up their visuals....