[Champ WIP] [Shyvana Nemsis] Adyn-The Tainted Flame

Sir ArmaMalum··3 votes·1,365 views

Hello! This happens to be my first try at champ creation! Any help is greatly appreciated, and I hope you enjoy reading. Don't forget to upvote and comment :)

Last updated: 11/3/13

Adyn – The Tainted Flame
Roles- Mage, Ranged

Lore
“We fight every day, the League simply gives us common enemies.”
-Adyn

In Zuan, science stops for nothing and opportunity comes from anywhere. Adyn was a devout follower in this belief, and was known for exploiting every chance that comes into his grasp. His determination, however, was only matched by his impatience. When Adyn heard of the triumph Damacian champions had over a particularly powerful dragon, Adyn’s desire for experimentation came to him yet again. He set up a field lab around the bones and obsessed over their potential for power. His experiments proved fruitless until, from testimony of his few assistants, he used a combination of necromancy, summoning magic and alchemy. The few who survived the resulting explosion describe hearing an unearthly scream of a man, and the unmistakable roar of a dragon. When the smoke cleared and anyone in the lab regained consciousness, Adyn and the bones were nowhere to be found. That is, until Adyn approached the Institute of War months later. As it so happens, the dragon Kestrul was partially resurrected in Adyn’s botched necromancy. Combined with the rushed alchemy, Kestrul and Adyn fused, compressing two souls into one body.
There was only one reason Kestrul agreed to help Adyn instead of destroying him from the inside. It the promise of the Institute of War to find a way to resurrect Kestrul, and the chance to get revenge on his killer, Shyvana.

I know I can do better with the lore, but for now it's really to just get the idea across. Will improve when I get the chance!

Description
Stereotypical not-old mage in black robes. The robes are covered ornately with dragon bones, with the head of said dragon making an effective shoulder piece. The Dragon skull has an eerie light coming out of the sockets. It looks like it isn't set in place, like it could move if it so happened to want to. Any conjured flame he has is the normal bright scarlet, but has constant traces of black streaks to echo the necromancy involved in its existence. Possible scarred face from explosion.

Unique Resource
Rage-Builds passively (1/2/3/4/5/6) per sec. Also generated with spells, depending on spell cast. Max 200 Rage.

Base Stats
Health: 390
Hp5: 4.5
Mana: N/A
Mp5:N/A
Attack Damage: 55 (+2.5)
AA Range: 575
Attack Speed: 0.625 (+2.112%)
Armor: 19 (+3.5)
Magic Resistance: 30 (+0)
Mov. Speed: 345

Passive
Anger’s flame – The next auto attack used when above 20 Rage adds (Rage spent) + (0.2 AP).

Burstier version of Orianna passive that is managed similar to Renekton’s.

Q-Crippling Wake
Damage: 120/170/220/270/320 + (0.5 AP) Range: 900 Width: Thin Fires two thin lines of fire from either side of Adyn, using the targeted location as a convergence point. Enemies hit by both lines take 50% damage from the second line but are also slowed by (20/25/30/35/40)%.

An effective clone of Lulu’s Glitterlance with reduced range, unreliable slow, but higher damage. Intended to be a semi-effective poke with a bit of utility if used right.

Cooldown: 8 sec

W-Molten Impact
Damage: 50/70/90/110/130 + (0.2 AP) Cast Range: 600 AOE radius: 500 Adyn summons a column a flame that expands in bursts. Enemies hit will get a mark (Combustion) that deals (25/45/65/85/105) + (0.3 AP) damage over 4 sec. Any additional spell damage dealt by Adyn that hits a marked target will consume the mark, taking off the DoT but silencing the target for (1.25?) seconds.

Think of it like Nautalis E, with more range, more AOE but also more wave increments (about 5?) to give additional dodge time. Intended for low damage but HIGH AOE to give the option to slightly increase burst from other spells with Combustion, including his aa passive. The trade for the silence is you no longer get the DoT, but played well and the silence can be used near the end of the DoT to optimize damage.

Cooldown-17/16/15/14/13 sec

E-Arcane Breath
Damage: 60/110/160/210/260 + (0.8 AP) Range: 925
Adyn throws an arcane infused dragon’s breath in a line, Damaging the first target it contacts. Removes 10/13/15/17/20 Magic Resistance on hit for 3 secs, the MR shred pierces for the full range.
>Skillshot. Use for normally for good damage, use MR shred to set-up teamfight nicely. Keep in mind if the shred effect hits Kestrul that also gives him energy. Also might (very intentionally) be copying old Shyvana E.

Cooldown: 10/9/8/7/6 sec

R-Animate Kestrul
Damage (Impact): 200/250/300+(0.8AP) Damage (Trail): 40+(0.3AP)/sec Range: 1000
After channeling for 1 sec, Adyn summons up the remains of Kestrul that he wears. Kestrul flies in (Think Shyvana ult), pushing everyone in his path back. Kestrul remains on the field for however long he has energy or until killed. Kestrul leaves a burning trail in his wake, dealing magic damage. Also, his auto attacks reduce the cooldown of Adyn’s spells by 1 sec. Any of Adyn’s spells that hit Kestrul give Kestrul 20 Energy.

---------Kestrul Notes---------
Kestrul starts with (200/225/250) Energy when summoned, draining at 5/sec. His health and resistances are the same as Adyns +(50?) armor/MR. His attack speed is based off of Adyn's AP (A mechanic that I hope transitions well into S4 changes). Base AS is .625, bonus AS is (0.30 AP)%.

Kestrul's AD is (80/90/100)and his base MS is 340. 1/2 of Adyn's bonus MS is applies to Kestrul.

A ‘tether’ will visually connect Kestrul and Adyn at all times, meaning if you use this over a wall the enemy team will still know exactly where Adyn is. Same ult minion rules as Tibbers, if Kestrul is killed he goes away, if Adyn is killed Kestrul also goes away.

Cooldown: 150/130/110 sec

Joke options
Note: Two VAs means a whole other realm of really bad or really good jokes.

  1. Kestrul: (Sarcastic) Oh look, the summoner is asking us for a joke, isn’t that cute?
    Adyn: Well you don’t have to be so Smaug about it.
    -Audible smack from Kestrul-
    Adyn: Ow!
    2.-Kestrul starts lightly beating on Adyn-
    Kestrul: Stop hitting yourself -smack- stop hitting yourself -smack-
    3.–Looks around suspiciously-
    Kestrul: I swear….this is the last time….
    -Kestrul and Adyn give each other a high five-

Taunt Options
1.Adyn: One of the few things we can agree on!
-Lights fire in hand-
Both: Too easy.
2.Adyn: Come back soon…
-Lights fire in hand-
Kestrul: the flames are always hungry.

Changelog
-Added MR shred to E
-Added Silence to Combustion Mark
-Took off bonus Mark damage, will now just consume the DoT to trade for the silence.
-Buffed Mark DoT damage

-Buffed W AOE, after further review I realized 300 range wasn't as large as I thought. For reference Brand W is 250. Going for 2x that with shorter range for now.
-Buffed ALL ranges after a further look through other champions and their ranges.
-Changed up E MR mechanic to have shred pierce.

-Added Kestrul notes
-added Tentative AS/AP ratio and MS buff to Kestrul.

Thanklog
Leonyx
Blazer1996

P.S. I am absolutely awful at any kind of drawing or visual art whatsoever, so I apologize but no splash art or pics. Unless.....you know...someone would like to be AWESOME...or something. Then I can put up their visuals....

14 Comments

TheDerpingDeeMo2 votes

9/10 would play

Chosen Chozo2 votes

I like this champ concept, but he has very little CC. From my understanding, most AP champs have some kind of CC unless their kit doesn't demand it because they don't scale as hard late game so they can still provide some kind of utility in team fights. It seems like he does a good amount of AoE damage, which is very good for teamfights, but he doesn't seem to provide much of a niche that Annie already does. What strengths do you see your champion providing that differ from previous ones?

Also, why does Kestrul need energy? Does that keep him alive longer?

Sir ArmaMalum1 votes

CC is definitely a concern of mine, but I'm wary of putting any cc on the W because of its massive AOE. Was thinking possibly a cc bonus on the mark, can't decide between something like a silence or even another small slow?

Annie was a huge inspiration for a lot of this, not going to lie, AOE fire, 'nuff said. I was hoping Adyn could fit snugly in between Brand and Annie, having 2/3 Brand AOE and 2/3 Annie poke and minion summon.

The energy is essentially Kestrul's timer, once its out he gets yanked back to Adyn, but including him in the AOE spells (like in a teamfight) will keep him up for longer. The intention was to keep Kestrul "tied" to Adyn in some way and show that effort had to be made to keep him out and about.

Edit: Forgot to say thanks! -ahem- Thanks!

Chosen Chozo1 votes

No problem man.

The problem I'm having with your champ right now is that he doesn't seem to have much of a lead over Annie without burst damage, unless he's got much better range. Right now, it just seems like he's Brand without the burst damage too, so I don't see much of a reason to pick him over one of those two. I think making the mark cause a silence or strong slow or something would help. Damage can be changed, but I think he really needs something to set him apart in the CC region.

Also, I just noticed this, but I don't see much point in his E. It's just a Brand Q without any effect, right? Maybe add a magic resist debuff on hit, or some kind of an AoE effect?

Edit: Oh yeah, and I think it was Jarvan who killed the dragon? Correct me if I'm wrong.

Sir ArmaMalum1 votes

I was actually thinking of putting a flat MR shred on the E to further shamelessly copying Shyvana E, but was playing it conservatively. Now that I'm thinking about it a silence on the mark could net you a team-wide silence if the W and R are landed right, which would be a scary thing. Thematically justifying it would be a bit tricky but then again I did make this guy 1/2 a mage....

It was a combination of Jarvan and Shyvana. Anyone in the group that weren't J4 and Shyv were no match but they kept fighting. Inspiring Shyv to join the Damacian Royal Guard. But Kestrul is deeply fixed on killing Shyvana because he was also the one that killed Shyv's father just for having Shyvana exist. At least that's how I see it. Thanks again, and keep the feedback coming! Changing some stuff around now.

Chosen Chozo1 votes

If the size of his W isn't too big, I don't think it would be too powerful, since silence isn't super strong anyways, just enough to interrupt channels I would think. If I were you, I'd put more damage into the DoT of the W, since I don't think there's enough of a trade off for the silence. I'm not sure about the length of time that the silence should be.

Are you more partial to flat shred or percent shred for the E? Since it hits the first champion it contacts it would probably hit the front line, which means the tank/bruisers. Flat shred won't do much to them probably.

Sir ArmaMalum1 votes

Flat gives a good advantage early game as it simply just takes more away, and hopefully when teamfights happen you'll have W-R-Q to take out the backline. And I don't want to have too much piercing on his kit or else a tank won't be able to do much counterplay. To make it a bit better though I could make the MR shred piercing but not the damage, giving good counterplay opportunities but also giving another avenue to extend Kestrul's duration.

If I buff the DoT more I'm only going to buff the scaling and keep the lower levels where they are. Lvl 1 harass would be way too easy if it went any farther imo. Oh, and adding a 5th rank to the DoT's dmg would help as well.......lol.

Chosen Chozo1 votes

Alright, sounds good. Thanks for putting me in your thanklog, by the way! I'm totally gonna use that when I post my character concept in a few days.

Sir ArmaMalum1 votes

lol, go for it man, and hey if you want me to post a link next to it I'd be happy to. Not to mention I'll take a look at it when it's up!

blazer19961 votes

You know need to fix your tense issues in the Lore section. If you're going to write some legitimate background story you need to do it properly. Apart from that I think the Lore itself is pretty impressive. I see a lot of creativity here. Work on this, maybe do a splash art of your champion? That would be nice.

Sir ArmaMalum1 votes

Thank you for the feedback! I actually happen have a friend of mine that loves correcting my tense errors in anything I write, I'll be sure to correct it when I take another pass at it. And I'll see if I can get lucky and scrounge up a pre-done image on something similar to Adyn....crossing my fingers.

JTNightWolf1 votes

The Character(Or Characters if you take in account of the "duo soul") sounds cool but,may I ask:What do you think Adyn's and Kestrul's voices would sound like?

Also I can see the jokes actually being REALLY funny if it could be pulled off.(same for the taunts...well not funny but you get the point)

Sir ArmaMalum1 votes

In my head I imagine Adyn sounding like Singed's little brother (slightly higher pitch and a bit faster speech), same kind of mad scientist confidence but distant and disconnected, its all still an experiment to him. Kestrul however sounds really close to Thresh, probably with a bit less modulation and a bit slower with the words, snake/serpent-like.

Yeah, the joke ideas largely got inspired from stuff like ventriloquist acts. espeically ones where the doll keeps antagonizing the puppeteer. Kestrul's personality strikes me as the kind that shows contempt for literally everything except himself, and views other dragons as almost people. I mean, he killed Shyvana's dad just for Shyvana's existence, and in my eyes only because she would make dragons (and by extension, himself) look bad.

Good question, I never really thought about that angle 'till I tried to reply to this. This combined with a friend mine attempting to do a very very very rough sketch really brings him into focus, thanks!

JTNightWolf1 votes

Your welcome sir,was glad i could help

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