Skip to content

{Champion Concept} The Spitfire of Zaun

Daemonator··1 votes·755 views

The Spitfire of Zaun

Mage

I was driving home from college and came up with this today. Let me know your thoughts and please make it constructive. Meaning if you say something you think that needs to change give me an example of what you would do.(too many people just say something needs to change and they don't actually give examples...)

With that said here he is....

Abilities:

New Resource: Pressure -> Starts at 200 and lowers when abilities are used. The more Pressure he has the farther his abilities will go.

Passive: Blazing Trail:

Abilities and Auto Attacks leave the area burning for 2 seconds dealing 10~180(+0.4AP) magic damage to all enemies in the area.

================================================================================================

Q: Torch Spit:

Cost: 10% Max Pressure/Second Cooldown: 12 Seconds Damage: 60/90/120/150/180(+0.9AP) Range: 600~0

Takes a Swig of the Spirit he carries on him and spits the fire right off the torch for 4 seconds dealing magic damage to all enemies hit. Can activate the ability again to cancel the ability.

================================================================================================

W: Molotov:

Cost: No Cost Cooldown: 10/9/8/7/6 Seconds Damage: 50/100/150/200/250(+0.7AP) Range: 700

Throws a Molotov Cocktail to target area dealing Magic damage to all enemies hit.

================================================================================================

E: Fire Mine:

Cost: 50% Max Pressure Cooldown: N/A Damage: 40/100/160/220/280(0.6AP) Place Range: 450~0 Explosion Range: 350

Every 12 seconds He readies a mine to be shot out. This mine arms when it lands. When walked over the mine will explode and dealing magic damage and inflict grievous wounds to all enemies hit.

================================================================================================

R: FLAMETHROWER!:

Cost: 15% Max Pressure/Second Cooldown: 150/120/90 Seconds Damage: 60/120/180 per Second Range: 900~0

Pulls the flame thrower off his back and begins to Burn everything in his path for 4 seconds. He can use Molotov during this duration. If FLAMETHROWER kills an enemy champion he will gain bonus movement speed.

================================================================================================

EDITS:

Edit #1: Changed ult duration from 10seconds to 4 seconds.

Edit #2: FINALLY ADDED NUMBERS!!

5 Comments

Rubitonabuilding2 votes

Who doesn't want a flamethrower champ? This is great. All of it. :P

Daemonator1 votes

Thanks that makes me happy considering I made this in 10 minutes lol.

Andulvar Yaslana1 votes

I would like to know if his skills have Crowd Controlling effects (slows, snares, stuns, etc.) Flamethrower sounds too similar to Lucien's ult. Maybe give it a rework Also 10seconds is pretty long. Because for 10 seconds you have Lucien level ult(dunno how it changes facing maybe works like Rumble's flamespitter) that also has flame trails for where you walk because of your passive which if a champion is killed he gets a movement speed buff. I would tone it down to 3 maybe 4 seconds can if kills a champion gains a second or something like that. Hope this helps!

Daemonator1 votes

That helps alot. no there is no cc which is why I would put really high damage. flamethrower is more like rumbles flamespitter. I understand the Lucian ult reference for the reason that I was actually looking at Lucian and Rumble and Brand while making this.

Daemonator1 votes

OK!!! So due to being really busy with school and home I finally gave him some numbers and decided how to make his ult feel less like Lucien and Rumble and more like his own unique thing. I did this with the addition of Pressure. Please let me know what you think.

More from Community Creations

More by Daemonator