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[Champion Concept] The Might of Judgement

Daemonator··1 votes·872 views

Primary: Mage Secondary: Support

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Passive: Static: basic attacks (every 5th) will deal 10~180(+0.7 AP) bonus magic damage to the target and chain to 3 near-by enemies.

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Q: Bolt

Cost: 40/50/60/70/80 Mana Cooldown: 6 Seconds Range: 900


Damage: 60/100/140/180/220 (+0.7 AP)

On Enemy Hit: throws a lightning bolt dealing magic damage to the first unit hit.


Auto Attack Speed Boost: 10/15/20/25/30% Boost Duration: 2 Seconds

On Ally Hit: Boosts the auto attacks to deal bonus magic damage.

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W: Charge

Bonus Damage: 15/25/35/45/55 (+0.3 AP) Cost: 25/35/45/55/65 Mana Cooldown: 12/11/10/9/8 Seconds Range: 700 Boosts auto attacks to deal bonus magic damage for up to 3 auto attacks or 5 seconds.

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E: Chain Lightning:

Chains up to 7 targets. Effects after the first unit hit are 10% less than the previous.

Cost: 70/90/110/130/150 Mana Cooldown: 20/17/14/11/8 Seconds Cast Range: 600 Bounce Range: 550


Damage: 50/90/130/170/210 (+0.7 AP)

On Enemy: Deals Magic damage.


Movement Speed Boost: 25/30/35/40/45% Boost Duration: 2 Seconds

On Ally: Boosts movement speed.

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R: Judgement Bolt:(I need help here)

Deals magic damage equal to the higher value of either 150/250/350(+0.8 AP) or the Amount of kills multiplied.

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EDITS: Edit #1: Gave Q,W and E stats as well as came up with another idea for the ult...

Edit #2: Changed the ult.

6 Comments

XxTSwiftxX1 votes

It could use some details

Daemonator1 votes

but what do you think of the Ult idea?

XxTSwiftxX1 votes

The ult damage would actually vary depending if they're fed or feeding so if you go either path it would be really strong or be really weak.

Lets choose the first option: Well first, around level 6 people usually get around 08 kills. If it going to be based on the kills they have if will deal very little damage to someone who would have 0 kills than to someone with 6 kills. Same to the other 2 options, so in my case i usually get an average of 8 kills per game so for me, wouldn't do much to me from earlylate game since i'm not very aggressive and looking for kills.

Basically the ult would be really useless if someone died so many times or just have no kills rather than someone who is crazy fed likeVayne but i think i should at least be balanced in a way where i didn't matter who had how much kills or deaths. It is a good idea, but it's something that's really hard to work around with.

Daemonator1 votes

that is the sole reason why i posted it... it would be super fun to use but also excessively difficult to implement...

I do want to put more detail in it unfortunately I will require assistance with the ult...

Rubitonabuilding1 votes

I feel like we already have enough lightning-based champs. Voli + Kennen do a good job plus Blitz's arcing, not to mention the static shiv item. That's just IMO though.

Daemonator1 votes

though there are a few lightning based champs what im trying to do is break out of what has been set as the lightning "Norm"

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