The Elementalist

Daemonator·4/5/2014, 11:52:27 PM·1 votes·675 views

Greetings

This is a champion concept for a Support/Mage. This champion utilizes the elements to do her bidding. Whether its damage and smack your opponents with large amounts of CC in the mid lane or remove CC and heal your allies in the bottom lane this champion can adapt to any situation.

ABILITIES

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Passive: Refreshing Gust Gives nearby allied units 25HP5.

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Q: Melt/Flame of Life:

Cooldown: 11/10/9/8/7/6 Mana Cost: 70/65/60/55/50 Range: 600~750

Shoots out a fire ball that will have various results depending on who it hits. Minions cannot be affected by this.


Damage: 60/100/150/210/280(+0.5 AP)

Melt:(on enemy Champion) Deals magic damage to the first enemy hit. That enemy then burns for 3 seconds amplifying damage of a similar nature.(adding fire to flame concept)


Heal Amount: 12/14/16/18/20(+0.2 AP)% of Missing health

Flame of Life:(on ally Champion) emblazon the ally healing them.

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W: Fissure/Stone:

Cooldown: 11/10/9/8/7/6 Mana Cost: 70/65/60/55/50 Range: 550~650


Damage: 50/80/110/140/170(+0.7 AP) Armor Reduction: 11/12/13/14/15%(+0.1 AP)

On Enemy Cast: Fissure: Sends a fissure to target enemy dealing magic damage and reducing their armor.


Bonus Armor: 20/25/30/35/40(+0.1 AP)

On Ally: Stone: Grants bonus armor for 2 seconds.

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E: Water/Ice:

Cooldown: 11/10/9/8/7/6 Mana Cost: 70/65/60/55/50 Range: 550


Damage: 60/100/140/180/220 (+0.6 AP) Slow Amount: 20/25/30/35/40% Slow Duration: 0.75/1/1.25/1.5/1.75 Seconds

Ice:(Enemy) Deals magic damage and slows target enemy. If the target is Emblazoned they are stunned instead.


Attack Speed Boost: 15/20/25/30/35% (+0.05 AP) Movement Speed Boost: 20/25/30/35/40% (+0.05 AP)

Water:(Ally) Grants bonus attack and movement speed.

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R: Light/Dark:

Cooldown: 11/10/9/8/7/6 Mana Cost: 70/65/60/55/50 Range: 550~650 AOE Range: 300 Duration: 2(+AP)Seconds


Light: Illuminates target area for a short duration.


Dark: Reduces vision for enemies in target area.

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EDITS

1: Took "Only Play Nid"'s suggestion and switched the Q around.

2: changed the W on ally effect from shield to Granting bonus armor. Switched the W on enemy effect from a slow to armor reduction.

3: Filled in the numbers for abilities.(FINALLY :P)

5 Comments

Only Play Nid4/6/2014, 2:13:35 AM1 votes

Delete one of the CC removals, it´s too much right now. Also, for the fire, perhaps switch melt to the enemy instead of burn and make it an armor reduction plus dmg, then make the Ally aspect Cauterize and give it a heal. Then make water give a speed boost. I only suggest this because Melt sounds like you´re lighting your ally on fire... you sadistical bastard!

Rubitonabuilding4/6/2014, 6:18:11 PM1 votes

The ult seems extremely weak IMO.

To be honest, the whole concept isn't very cohesive. Sure, elemental champs like Brand or Lissandra are cool, but that's because they specialize in one element. Combining a bunch of elements into one champ seems a bit silly to me. But that's just my opinion.

ArtoriusIV4/7/2014, 12:38:16 AM1 votes

I would love for this to be like udyr, where she has no ult, but instead four abilities she can use, and one would be better suited to mid and one towards sup, or something like that.

(I might just want more udyr....)