[YOUSOCONCEPT] Freesia, the Spirit Dancer
Freesia, the Spirit Dancer
http://danbooru.donmai.us/data/069fb286f90c608816d559f1bac31120.jpg
The above image is for reference only; it can be found here: http://danbooru.donmai.us/posts/971429
Ideally, she should look much less "stripperiffic", but in terms of her anatomy (i.e. face, hair, skin color, etc.), the above image is a good match.
In terms of outfit, I'd go with something more like this:
http://img1.wikia.nocookie.net/__cb20080223004723/fireemblem/images/2/2b/Tethys.jpg
(again, credit to the original artist)
General Concept
Freesia is a short-ranged support Champion who uses mobility to keep up with her teammates and provide various buffs to them, as well as inflicting CC's on the enemy. She trades safety and harassment capability for making power plays and maneuverability. Oftentimes, she will put herself at great risk to secure her team's victory, but she has some tools to help her (and her comrades) survive.
When on the offensive, Freesia is very difficult to escape from if she chains her spells onto a target. However, she opens herself up to counterattacks when doing this, as she has to get within close-to-melee range of her target(s). Freesia players thus must gauge whether or not they can survive their engage. Additionally, Freesia does not make a good assassin, lacking good damage and AP scaling for damage. To compensate, her utility scales with AP in some areas.
Statistics (numbers are subject to change)
HP: 413 (+85)
HPR: 4.7 (+0.55)
MP: 240 (+60)
MPR: 6.8 (+0.65)
Damage: 49 (+3.5)
Range: 450
Armor: 16 (+3.5)
Magic Resistance: 30 (+0)
Attack Speed: 0.625 (+2.13%)
Movement Speed: 335
Abilities (expect changes according to feedback)
Last Update: November 5, 2014
P - Rhythm (UPDATED)
Freesia gains 4/5/6% bonus movement speed for 5 seconds each time she hits an allied or enemy Champion with one of her abilities (increases at levels 7 and 13, respectively). This effect stacks up to 5 times. Additionally, Freesia passively ignores unit collision.
Q - Wind Waltz/Soothing Step
First Cast - Wind Waltz: Freesia spins her sash to stir the air around her (300 range), dealing 50/80/110/140/170 (+0.5 AP) magic damage to all nearby enemies and pushing all enemies struck back a fixed distance (50 distance) away from Freesia. If Freesia damages an enemy Champion with Wind Waltz, she can cast Soothing Step within the next 3 seconds.
- Wind Waltz costs 40 mana at all ranks.
Second Cast - Soothing Step: Freesia spins her sash again to restore 40/55/70/85/100 (+0.3 AP) health to herself and all nearby allies around her (300 range). The strength of the heal increases by 1% for each 1% missing health for each individual target, and is halved for minions. (Maximum heal: 80/110/140/170/200 (+0.6 AP))
- Soothing Step costs 40/50/60/70/80 mana.
8 second cooldown (does not cycle while Soothing Step is available). Both spells can be cast while moving.
W - Spirit Samba
On-ally cast: Freesia dashes to target allied Champion or minion, granting it a shield that absorbs up to 40/60/80/100/120 (+0.25 AP) damage and lasts up to 2 seconds. While the shield holds, the target receives +20/25/30/35/40 (+0.1 AP) bonus movement speed. Cannot be cast on self.
On-enemy cast: Freesia dashes to target enemy Champion or minion, dealing 50/70/90/110/130 (+0.25 AP) magic damage and slowing it by 30/35/40/45/50 (+0.05 AP)% for 1 second (max. 80%).
Freesia stores a Dash Charge every 14/13/12/11/10 seconds (reduced by cooldown reduction), up to a maximum of 2 stored at once (this cap increases when Freesia ranks up her ultimate). Champion kills and assists grant Freesia a Dash Charge. Upon death, Freesia respawns with maximum Dash Charges.
Whenever Freesia dashes to a target, she marks it for up to 3 seconds. Freesia cannot dash to marked targets, but upon dashing to a new target, the previous mark is removed. Freesia's dashes can be interrupted by snares, stuns, and other similar crowd controls (much like Yasuo's Sweeping Wind).
1 second static cooldown. Costs 30 mana and one Dash Charge per use. 550 range for both effects.
E - Mesmerizing Mambo
Freesia tethers to target enemy Champion, dealing 20/35/50/65/80 (+0.3 AP) magic damage and shields herself for up to 40/55/70/85/100 (+0.3 AP) damage for up to 2 seconds. If the target remains within 550-range for 2 seconds, Freesia receives the shield again, deals the damage again, and forces her target to dance (stuns target) for 1.1/1.2/1.3/1.4/1.5 seconds.
14/13/12/11/10 second cooldown. Costs 60/65/70/75/80 mana. 450 casting range.
R - Lover's Lavolta
Passive: Increases Freesia's maximum Dash Charges to 3/4/5.
Active: Freesia performs her ultimate dance, emitting pulses of magic around her every second that deal 40/70/100 (+0.3 AP) magic damage per pulse and apply a Heart stack to nearby enemies (300 range, stacks last 4 seconds). If an enemy receives 3 Heart stacks, the stacks are consumed and Freesia charms it for 1/1.25/1.5 seconds. Freesia cannot charm the same enemy more than once this way per casting. Lasts 8 seconds.
The cooldown of Lover's Lavolta is reduced by 5 seconds each time Freesia gains a Champion kill or assist. Lover's Lavolta does not hinder Freesia's actions.
120/110/100 second cooldown. Costs 100 mana.
Tips
Playing as Freesia
- Keep track of the positions of all enemies and allies during fights and plan out your Spirit Samba dashes accordingly.
- Proper use of Wind Waltz and Soothing Step will let you bait most enemies into overcommitting against you.
- Because you have to get in close-quarters so often, invest into some defense to help you survive. Frozen Heart and Mikael's Crucible are great choices.
Playing against Freesia
- Freesia lacks good range, and relies on heavy commits to engage you. Poke her from a distance or punish her for diving.
- Flash can let you easily prevent Freesia's Mesmerizing Mambo from forcing you to dance.
- Freesia's healing is strongest when she or her allies are low on health. Save Ignite and crowd controls for when your enemies are weak.
Champion Synergy/Difficulty
Works well with
- Between your crowd controls, no one should be able to touch you. Even if they manage to get close, Wind Waltz and Spirit Samba will keep Ashe safe. She can also slow the target of your Mesmerizing Mambo, making it much easier to finish the tether.
- If he uses Cataclysm, dive in and use Lover's Lavolta to charm his trapped targets with ease.
- Spirit Samba will make kiting easy for Sivir, and you can crowd control anyone who tries to jump her. When she uses On the Hunt, your ability to engage drastically improves, letting you and her run circles around your enemies.
Struggles against
- Alistar can immediately negate your dives with Headbutt, or punish you for them with Pulverize. You also can't harass Alistar due to your short range, leaving you without the means of exploiting his lower mobility. Any damage you DO end up dealing to him, he can easily heal back up. Your crowd controls are also useless on him thanks to Unbreakable Will.
- Anything you can try to do to her, she can easily negate with Rocket Jump or Buster Shot. Her high late-game firepower will also shut you down long before your crowd controls can affect her. Explosive Shot can also be used to prevent you from using Soothing Step effectively.
- Get anywhere near Annie and she can instantly kill you with her stun and burst combos. Coupled with her long auto-attack range, Annie is a nightmare for Freesia to handle. Never get near her if her stun is up or nearly charged, as Disintegrate cannot miss you.
Background (rough outline)
In the old Shuriman Empire, Freesia was a slave brought into Azir's palace to serve as a royal dancer. She had similar circumstances as Xerath, but unlike Xerath was not resentful of Azir.
Shortly before Azir was to ascend, Freesia overheard Xerath in his plots to betray the Emperor. Before she could try to warn Azir, Xerath caught her and imprisoned her in a magical lamp, which he then secrets away in a tomb. Inside the lamp, Freesia lay in a dormant state where the lamp's magic slowly changed her, granting her magical powers and immortality. Unfortunately, she could not escape her prison.
Thousands of years passed, along with the crumble of Shurima. In the modern day, Ezreal entered the tomb and found Freesia's lamp. Ezreal rubbed the lamp to make out an inscription on it, accidentally touching it with his Ascended Talisman. This broke the spell on the lamp and released Freesia. Freesia learned from Ezreal what had passed, and was devastated to learn of Shurima's fall.
A few days later, Freesia learned that the Sun Disk had risen from the sands, and traveled to it. There, she met the newly-ascended Azir, who recognized her, but was skeptical that she was the same girl he knew in the past. He put her to a test, making her dodge the attacks of his soldiers with her unrivaled dancing. She passed the test effortlessly, earning Azir's trust.
Freesia now works with Azir to both restore Shurima to greatness, and to bring Xerath to justice for his crimes.
Quotes (in development; suggestions are appreciated)
Ideal Voice Actor: Julie Ann Taylor
Selection
Follow my steps to victory.
Match Start
Let's begin, shall we? And here we go. The curtain has parted. Movement
The spirits guide my step.
Fluidly.
Even running is a kind of dance.
Eyes on the prize? Which one?
Shurima must survive as it always has.
Can you feel the rhythm?
Attacking
I hate resorting to violence.
Ready to dance with death?
Join with the spirits.
Dance into eternity.
Follow my steps... if you can!
Dance through the danger.
Taunt
Picking on poor little me? You've made a poor choice.
Taunting Xerath You destroyed everything we cherished, Xerath! I'll end you for it! Taunting Sona
We're still on tonight, right? No need to answer.
Got any new beats, Sona? I need a new routine.
Taunting Sivir
All the money in the world isn't gonna save you now, Sivir.
Your greed will to be the death of you. That, or I will be.
Dance (see below)
Ooh, I'm tired.
Ahh, finally some rest.
Extra Notes
- When using the "dance" emote, Freesia stops dancing and actually takes a moment to rest.
Skin Ideas
Arcade Freesia - Based heavily off Dance Dance Revolution.
Saturday Night Live Freesia - Disco theme.
Let me know what you think of Freesia.
- Between your crowd controls, no one should be able to touch you. Even if they manage to get close, Wind Waltz and Spirit Samba will keep Ashe safe. She can also slow the target of your Mesmerizing Mambo, making it much easier to finish the tether.
- If he uses Cataclysm, dive in and use Lover's Lavolta to charm his trapped targets with ease.
- Spirit Samba will make kiting easy for Sivir, and you can crowd control anyone who tries to jump her. When she uses On the Hunt, your ability to engage drastically improves, letting you and her run circles around your enemies.
- Alistar can immediately negate your dives with Headbutt, or punish you for them with Pulverize. You also can't harass Alistar due to your short range, leaving you without the means of exploiting his lower mobility. Any damage you DO end up dealing to him, he can easily heal back up. Your crowd controls are also useless on him thanks to Unbreakable Will.
- Anything you can try to do to her, she can easily negate with Rocket Jump or Buster Shot. Her high late-game firepower will also shut you down long before your crowd controls can affect her. Explosive Shot can also be used to prevent you from using Soothing Step effectively.
- Get anywhere near Annie and she can instantly kill you with her stun and burst combos. Coupled with her long auto-attack range, Annie is a nightmare for Freesia to handle. Never get near her if her stun is up or nearly charged, as Disintegrate cannot miss you.
:3