[champion concept] Drac: the yordle ranger
Base health: 399 (+82/Lvl) 1875@ Lvl 18
Base health regen: 4.4 (+.54/Lvl) 14.12@ Lvl 18
Base mana: 252 (+36/Lvl) 900@ Lvl 18
Base mana regen: 6.5 (+.5/Lvl) 15.5@ Lvl 18
Base AD: 56 (+3/Lvl) 110@ lvl 18
Base attack speed: 0.700 at Lvl 1 (+3%/Lvl) 1.057@ Lvl 18
Basic Attack Range: 425 (ranged)
Base movement speed: 330
Base armor: 18 (+2/Lvl) 54@ lvl 18
Base MR: 30
Passive: rangerangs Drac's basic attacks come back to him after hitting the target, dealing 33% of his AD in physical damage and applying on hit effects to all enemies in between him and his target on his rangerangs' return.
Q: ranger's love: Cost: 40/50/60/70/80 mana
CD: 7 seconds
Drac throws both of his rangerangs out which converge onto a point in front of him than return to him in a line, each one dealing 40/80/120/160/200 (+15% total AD) physical damage
W: ranger traps: cost: 30/45/60/75/90 mana
CD: 20/19/18/17/16 seconds
Drac takes 1 seconds to set a rope trap. The trap, once activated, sends the enemy flying 450 units in the direction the trap was set for .5 seconds, who than takes 30/60/90/120/150 (+30%AP) damage upon landing. If the enemy collides with another enemy that enemy also takes the damage.
E: ranger's training: cost: 100 mana
CD: 50/45/40/35/30 seconds
Passive: drac gains 10/20/30/40/50% bonus attack speed.
Active: drac focuses, granting him true vision of everything within a 600 unit radius for 10 seconds.
R: ranger's companion: cost: no cost
CD: 1 second
Passive: drac starts the game with a point in rangers companion. A dire wolf accompanies drac. The wolf has 25% of drac's max health, 100% of his health regen, 110% of his movement speed, 50% of his AD, 100% of his attack speed, 150 attack range, and 100% of his armor and MR. When the wolf dies it's death timer is half of drac's current death timer. The wolf's priority changes depending on Drac's actions:
on using Q the Wolf jumps to the converge point and focuses on enemies in that area.
when his W is sprung within 1000 units the wolf jumps 500 units towards the enemy that sprung the trap, focusing on that enemy alone.
when Drac activates his E the wolf targets revealed items(wards, shrooms, etc.) first, than revealed champions.
after 5 seconds from one of the above conditions being met the wolf can change targets by either being controlled, fulfilling another condition, or by Drac targeting an enemy himself, if the wolf is ordered to attack a separate target than Drac than the wolf will stay on that target until ordered otherwise or one of the above conditions are fulfilled.
Active: flight stance/fight stance:
Flight stance: drac gets onto his wolf, the wolf loses it's ability to move and attack on it's own, but the pair gains 15/30/45/60 movement speed and 0/5/10/15 armor and MR.
Fight stance: drac gets off the wolf, the wolf can move and attack as it's own entity, and can be controlled with the alt key or by targeting an enemy unit or structure.
Recommended ADC build:
Starting Items:

Essential Items:

Offensive Items:

Defensive Items:
