[Item Concept] Hunter's Loot

JackYAqua·3/26/2014, 6:41:48 PM·2 votes·771 views

Hullo fellas, Jack again with the same item as in my last thread.
I'm not trying to spam, I actually have more to contribute =)
So, what I'm trying to create, is a versatile, cheap item, that can build into many, many items, and that carries the theme of the Jungle Camps - Hunter's Loot.

*The image would look like a small brown pouchy bag, that's tied together with a dark brown rope.
The bag is half open, and from the inside you can see small green scales (Young Lizard), small grey crystals (formed like two pyramids against each other ; Lesser Wraith), small moss-covered stones (Golem), small claws (Wolf) and small golden coins, also around the bag these items lie a bit scattered.

Here's my first suggestion, aka Version #1 :

** (NEW) Hunter's Loot (#1)** (345 Gold)

  • +5% Cooldown Reduction
  • UNIQUE Passive : You may choose one of the following enchantments and switch enchantments in the shop.
  • Enchantment - Child of the Moon : +5 Attack Damage
  • Enchantment - Child of Death : +10 Ability Power
  • Enchantment - Child of Nature : +40 Health ; +2 Mana Regen per 5 seconds

However, my problem with this item is, that all it builds into must have cooldown reduction.
Imagine I want to upgrade this into an ability power path : This + item 1052 = ?
Well, it could only be item 3108 , since it would fulfill the same role.
So, how else could this item exist ?

** (NEW) Hunter's Loot (#2)** (300 gold)

  • Passive : Killing a unit grants 1 extra gold.
  • UNIQUE Passive : You may choose one of the following enchantments and switch between enchantments in the shop.

Enchantment - Child of the Moon :

  • +5 Attack Damage
  • Passive : Basic attacks deal 3 bonus magic damage.

Enchantment - Child of Death :

  • +10 Ability Power.
  • Passive : Killing a unit restores 5 Health.

Enchantment - Child of Nature :

  • +80 Health
  • Passive : Killing a unit restores 3 Mana.

The idea here is to keep a certain form of utility whilst keeping the versatility.
Then, Cooldown Reduction can be given to the items that need it.

Here's what they would build into, just so you know what I'm talking about.

** (NEW) Trophies of the Moonlight Hunters**

  • Recipe : Hunter's Loot + Long Sword + 190 Gold = 850 Gold Total
  • +15 Attack Damage
  • UNIQUE Passive : +10% Cooldown Reduction.
  • UNIQUE Passive : Basic attacks deal 12 bonus magic damage over 3 seconds.

*Image is the same bag a bit in the background, and dominating in front of the bag lies a big red scale (Lizard Elder) and a big claw and tooth (Big Wolf).

This item is supposed to build into Spirit of the Greater Wolf,
(Yep, changed the name, deal with it) whilst still being able to build into other items.
It offers a bit less damage than item 3134 , but is has much more utility for its price class.

** (NEW) Essence of the Undead**

  • Recipe : Hunter's Loot + Amplifying Tome + 15 Gold = 750 Gold Total
  • +30 Ability Power
  • Passive : Killing a unit grants 1 extra gold and restores 8 Health, doubled against large minions, large monsters and champions.

*Image is the same bag a bit in the background, and domination in the front lies a big blue crystal (Wraith) and a massive black crystal (Wight).
(Both are two pyramids stuck together)

This solves the problem of the item being too similar to item 3108 , or at least it's my solution. Please do tell me if you have another. I could imagine champions like Mordekaiser and Vladimir starting off with Hunter's Loot in mid lane and killing the Wraiths from time to time, then rushing this item.

** (NEW) Runic Stone**

  • Recipe : Hunter's Loot + Ruby Crystal + 50 Gold = 750 Gold
  • +250 Health
  • Passive : Killing a unit grants 1 extra gold and restores 5 Mana, doubled against large minions, large monsters and champions.

*Image is the same bag a bit in the background, and domination in front lies a big, moss-covered stone, with a blue, flat hexagon crystal, in which an earth rune is engraved.

So these are the 3 items, which will build into the 3 jungler items, but also 3 other items :)

item 3207 Spirit of the Stone Guardian

  • Recipe :Spirit Stone + Kindlegem -> Spirit Stone + Runic Stone
  • UNIQUE Passive - Butcher : Against monsters, deal 30% bonus damage and restore 6% of damage dealt to monsters as health and 4% as mana.
  • The rest stays unchanged.

item 3209 (?) Spirit of the Greater Wolf

  • Recipe : Spirit Stone + Long Sword + Long Sword -> Spirit Stone + Trophies of the Moonlight Hunters
    -UNIQUE Passive - Butcher : Against monsters, deal 35% bonus damage and restore 6% of damage dealt to monsters as health and 3% as mana.
  • The rest stays unchanged.

item 3206 Spirit of the Spectral Wraith

  • Recipe : Spirit Stone + Amplifying Tome -> Spirit Stone + Essence of the Undead
  • UNIQUE Passive - Butcher : Against monsters, deal 30% bonus damage and restore 8% of damage dealt to monsters as health and 3% as mana.
  • The rest stays unchanged.

But the items would also build into non-jungler items, such as ...

** (NEW) King's Scales Armor** (Replaces Frozen Mallet)

  • Recipe : Trophies of the Moonlight Hunters + Giant's Belt + Ruby Crystal + 750 Gold = 3000 Gold Total
  • +600 Health
  • +25 Attack Damage
  • +10% Cooldown Reduction
  • UNIQUE Passive : Basic attacks slows the targets movementspeed by 24%(12% for ranged), decaying over 3 seconds and deal 12(+1xlevel) magic damage over the duration.

*Image would look a bit like the Lizard Elder's armor, but with red scales instead.

** (NEW) Shade-essence Revolver** (Replaces Hextech Revolver -> item 3145 )

  • Recipe : Essence of the Undead + Amplifying Tome + 215 Gold = 1400 Gold Total
  • +50 Ability Power
  • UNIQUE Passive : +12% Spellvamp.

*Image would be Lucian's gun, similar to how Seeker's Armguard is Sejuani's Armguards.

item 3152Will of the Ancients

  • Recipe : Shade-essence Revolver + Fiendish Codex + 280 Gold = 2500 Gold Total
  • +80 Ability Power
  • +10% Cooldown Reduction
  • UNIQUE Passive : +20% Spellvamp

item 3146 Hextech Gunblade -> (NEW) Shadow and Light
-> Remains unchanged
*Image would be both of Lucian's weapons crossed, similar to Lich Bane, but in more of a blackish theme.

** (NEW) Ancient Grail** (Replaces Athene's Unholy Grail -> item 3174 )

  • Recipe : Runic Stone + Forbidden Idol + Amplifying Tome + 615 Gold = 2550 Gold Total

  • +40 Ability Power

  • +300 Health

  • +15 Mana Regen per 5 seconds

  • +20% Cooldown Reduction

  • UNIQUE Passive : Gain 0,5% of your maximum Mana as Mana Regen per 5 seconds.

  • UNIQUE Passive : Gain 1% of your bonus Mana as Magic Resistance.

*Image would be a mossy stone grail with 4 blue crystals engraved.

I think that's all. Please tell me what you think, and thank you for reading =)

Edit : item 3222 would build out of Forbidden Idol and item 3028 is removed.

6 Comments

CaptainWednesday3/26/2014, 8:05:53 PM1 votes

I like the idea of adding more items to the game, but...

A) Give too much gold to laners

B) Too similar to or would replace In-Game items

C) Too awkward or would never be purchased.

XxTSwiftxX3/27/2014, 12:37:20 AM1 votes

I don't really see the point for changing some of the items names

ArtoriusIV3/27/2014, 2:32:28 AM1 votes

I think the items are set up quite well right now. See no need or point in changing them