[Champion Concept] Killian, Magus of the Sands

ModCaptainMårvelous··2 votes·383 views

Forgive the lack of specific numbers. I'm more conceptual than actual number crunching. I could probably elaborate if "decent damage" isn't enough of a description but overall this is more of a lore base than a gameplay basis.

#Killian, Magus of the Sands


Role: AP Auto-Attacker, Tanky Initiator, Utility Bruister

Preferred Lanes: Mid, Support

Auto-attack Type: Ranged/Melee

Durability: 8/10

Magic: 6/10

Damage: 3/10

Difficulty: 7/10

Lore

"Sand does not destroy. It only buries."

The Shurima desert was once home to a prosperous, ancient kingdom...now it is but a sandy wasteland. Far and away, in a small village, a young man was born to an aged couple. Killian, as they christened him, was told of his heritage the moment he could understand: He was a Sand Magus. The last, in fact. Royal advisory blood ran through his veins and he could bring forth a golden age to Shurima. His parents, however, died early into his childhood. Age had claimed them.

Killian wasted no time. He flung himself into the hundreds of tomes at his disposal the moment he could read. Days turned to weeks, weeks to months, months to years. He rarely left his home, absorbing himself in every little facet he could of Shurima's long and once-glorious history. During this time his mastery over the mystic sands only deepened, the young boy scrawling painful tattoos into his arms using Shurimian-containing sand. By the time he left his squalor, the boy had become a young man. All his ancient tomes, read. All his mystic arts, perfected.

However, an advisor is nothing without a king...or should one say queen? Killian has journeyed to the League of Legends to find the last heir of the Shurima throne, noticeable only by an ancient and mythical glaive that is said to give the owner undisputed rule over the sands of Shurima. Only after that person is found will Killian begin the arduous task of turning Shurima from purgatory to paradise...

Abilities

Killian's Abilities have...

  • Moderate Mana Costs. He is not a spam-heavy character.
  • Moderate-to-Long cooldowns (sans Q). Killian players should be planning and timing their abilities.
  • Represent a character who starts the fight or sets up the team for success. "First in, last out."
  • Are heavy WIP and require tuning and balancing. This is just a general idea of how Killian would play.

Passive- Mystic Empowerment: Part of Killian's ability power is added to his auto-attack damage. About 10-25%, theoretically. Enough to be a threat but not enough to make him too powerful. Should encourage staying in a fight and auto-attacking while also supplementing the long cooldowns of most of his skills.

Q- Sandstorm: Killian blasts a small arc in front of him, damaging enemies and applying a debuff that increases auto-attack damage dealt by Killian. The damage is low but the arc's cast time and animation make it incredibly easy to hit.

W- Shurimian Burial: Casts a field upon the ground, slowing enemies and dealing small damage. Should a unit (Ally OR Enemy) stands still upon the field for three seconds, that unit sinks beneath the sand, becoming untargetable and dealing damage if it's an enemy. Low damage, moderate slow, increasing levels improves size of field.

E- Sand Bulwark: Raises a massive obelisk of sand, blocking most skillshots and movement. The wall itself can be destroyed but it has a moderately high HP pool. Leveling this skill improves wall health, cooldown and wall size. (At max, about the length of two Trundle pillars next to each other)

R- Colossus of the Sands: Killian becomes untargetable before emerging as a massive colossus of the sands. In this form Killian suffers a large debuff to attack and movement speed but gains bonuses depending on his ability levels. Killian's abilities change when morphed. Lasts 30/60/90 seconds.

Colossus Abilities:

Q- Seismic Punch: Passively, Killian gains increased passive strength in Colossus form. Active, Killian's next attack smashes a wide area around the target, slowing and reducing magic resistance. Small debuff but can be consistently reapplied.

W- Mirage Vortex: Passively, Killian reduces the movement speed and attack speed penalty while in Colossus form. Active, Killian roots himself in place, draining mana but pulling enemies to him. Killian cannot attack and stuns himself and all units around him for one second after the channel concludes. Enemies not close enough are not stunned.

E- Ancient Strength: Passive, Killian gains bonus magic resistance/armor in Colossus form. Active, Killian places a shield around himself. If the shield breaks, Killian frees himself from any crowd control effects he is under and deals damage around him.

R- Deactivate Colossus Form: Killian deactivates Colossus form early. Reduces the cooldown of his ultimate by half of the remaining Colossus time.

Killian's Strengths:

  • Strong teamfighting presence.
  • Defensive Mid option for highly aggressive/assassin champions.
  • Unique skills mean Killian is a selective pick with little champion overlap.
  • Passive tankiness allows for some room to build damage/utility items.
  • Sand Colossus allows transition from utility defensive champion to initiation tank champion.

Killian's Weaknesses:

  • Lacks high damage and hard CC pre-6. Most ganks will likely fail.
  • No instant gap-closer/escape. Flash is a necessity.
  • Killian is punishing: Missing an ability or being caught without ult will result in death.
  • Must be selective in leveling his skills or else risks weaker Colossus passive bonuses.
  • Team must be knowledgeable with Killian. Failing to capitalize on his abilities will result in sub-par reward.

Sample Quotes

Selection

"From the sands of Shurima, I take the field."

Movement

"As you decree."

"I will find Shurima's royalty."

"All my life, I have studied."

"The last of the Magus approaches."

Attack

"Buried for eternity."

"You last breath shall be filled with sand."

"My magic is timeless, you are not."

"I shall erode in seconds what would take an eternity."

Taunt

"In Shurima, we have a word for those who challenge the sands: The dead."

"As an advisor, let me offer you some wisdom: Take a deep breath."

Joke

"Now you shal- Argh....Sand. Sand EVERYWHERE!"

"That's the problem with sand, you know. No matter how much you try, you can never get it out."

20 Comments

7hreshprince1 votes

Looks interesting, just curious is he considered a hybrid in your eyes. Do I want to buy ap/ad items on this character or am I looking for bruiser items? I feel like the W and E may work too well together especially in the jungle. I feel like to make the kit work the champ would have to be pretty low damage to support the level of utility.

ModCaptainMårvelous1 votes

I'd say build him similar to Galio with a hint of attack speed (if you wish). While generally you need to have some defense to be alive, the fact that he has built-in defense bonuses with Colossus form means that you can afford to grab some damage items. Not ONLY damage, mind you, but you have some leeway. Abyssal/Hourglass would probably be core.

As for his skills, most of them would be fairly low damage overall. While he has the capability to deal some good damage, he has to rely on both colossus form and consistent auto-attacking. While he has more damage in colossus form, keep in mind that he loses a fair amount of attack speed. His attacks will hurt but they'll be pretty slow coming out.

7hreshprince1 votes

Sounds pretty good, still think he would be a horror to fight in the jungle though.

ModCaptainMårvelous1 votes

I actually thought about it and, overall, Killian wouldn't be so good in the jungle. Only one damage spell (Which, granted, does improve his damage against enemies) that won't reset mobs. Base stats would probably have to be lower to compensate for the buffs from his ultimate. Passive ties his damage to ability power and you don't get much of that early.

I'm sure someone could make it work but to me, his early jungling is just too weak to compensate for the extremely strong gank potential.

7hreshprince1 votes

Was thinking more towards late game team fights if you start mid with him, catch the enemy team in the jungle and his abilities could shut down half the team. He kit could work in the jungle but the numbers would have to be tuned to it which doesn't seem to be the direction your going with him.

ModCaptainMårvelous2 votes

Well to be fair someone like Amumu or Galio can also shut down a team with one ability, as can Anivia/Naut/etc.

I think his strength in the jungle relies on how many points he put in both E and W. Also if he's catching them in normal form or colossus form. All together it's a powerful combo, but keep in mind that even a minor miss and Killian basiclly screws himself.

Galio only has one ability to hit to ruin a team. Killian has to work 3-4 in synch or else he gets a pretty crappy payback.

The Soulforged1 votes

Looks nice, but having colossus of sands transform u for 90 sec last rank, with cdr you might as well be in that form forever.

ModCaptainMårvelous1 votes

I think the major tradeoff is that you lose Killian's normal abilities, which basically means "Do I want to stay in Colossus form or would the utility my normal spells provide be better for this fight?"

Though I will say the early cancel refund was a bad idea on my part.

Nexus Crawler1 votes

I'd suggest a name change; it's possibly copyrighted.

http://www.1stopliquors.com/killians.jpg

Verandure1 votes

Wait wait wait wait wait.... Capn, is that you?!

ModCaptainMårvelous1 votes

Who else would it be?

Verandure1 votes

Considering you were fairly popular among the forums, and greater community, it's not exactly hard to imagine somebody trying to mimic after your ban.

Speaking of; when was that lifted?

ModCaptainMårvelous1 votes

Never was. The people who work on this are better than those on the forums and actually see the benefit of several community people. They gave everyone a clean slate on the beta site. I mean I did an AMA here if you wanna dredge that up.

Verandure1 votes

As with all fledgling communities, only those who are keen on preserving (or starting) a culture of mutual respect will actively participate. I'm sure once the preliminary work is done, the morass of GD will gravitate over and muddy any discussion.

Anyways, glad to see you're still participating in the community. Always sad to watch good people go.

ModCaptainMårvelous1 votes

I didn't want to leave. A combination of unhelpful support staff and refusal to work with me made sure I left however.

Michicha1 votes

like sand mage. feel like his passive is an op ori passive though

ModCaptainMårvelous1 votes

Doesn't have the damage Orianna does built into her kit, not to mention Orianna has a stacking passive while his is flat. Stronger late game if you build a lot of AP but overall the ratio would be pretty damn weak.

Michicha1 votes

this is true o.o and hi cap! the sand mage idea has been floating around for a while and its interesting to see the different kit ideas people are coming up with EDIT: in terms of graphics and visuals, how intensive would his ult form be? i imagine a fully stacked cho form size. do you think he would be too influencial in teamfights?

ModCaptainMårvelous1 votes

Mmmhm. Riot would really benefit from adding some kind of Sand Monster Mage thing into the league!

Michicha1 votes

On his W, first, can killian himself go under? Assuming he cant, would you say he is to reliant on teammembers to benefit from the active on enemies? also, when played in mid, how easy is it for him to get kills assuming there is no external influence form the jungler or other lanes (aka duel potential)? Do you think he'll have the Xerath affect where he needs his ult to get kils himself?

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