Sadeesh (the Infested Mother) [Champion Concept]
Role: Sadeesh is a melee AP Bruiser, who can summon mass amounts of swarmlings to attack nearby enemy units. I would recommend playing her in top, middle, or jungle.
Table of Content:
- Difficulty
- Lore- Work in progress
- Abilities
- Base Stats
- Spell comments
- Item Builds
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*1. Difficulty: 8/10
*2. Lore: [Work in progress]
*3. Abilities
Passive: (Swarmlings): Every 5 seconds Sadeesh gains a Swarm Egg, stacking up to 6 times. When Sadeesh activates an ability, all the Swarm Eggs she gathered hatch, summoning swarmlings that attack nearby enemy units for 7 seconds. Each swarmling gains health equal to 15% of her max health, and their basic attacks deal 8(+3 per level up to 59)(+10% AP) magic damage. Swarmlings are dealt 15% less damage from AoE spells. Swarmling stats: Attack speed- 1.15 Movement speed- 450 Armor- 15(+2 per level) Magic resist- 30(+1 per level)
Ability 1: (Infectious Egg): Sadeesh throws an infectious egg at a target location that explodes on contact infecting all units hit, dealing 15/25/35/45/55(+15% AP) magic damage every second and reduces their vision range by 750 units over 6 seconds. Units infected are targeted by swarmlings. If the Egg hits an area without a unit, it lies at the location for 3 seconds then hatches an infected swarmling with 50/100/150/200/250 bonus health that attacks nearby enemy units applying the infection for 2 seconds on hit. This swarmling dies after 10 seconds.
The egg can be stepped on to have it explode on contact. Cooldown- 16/15/14/13/12 seconds Cost- None Range- 1000 units Area- 450 units Cast Time- 0.25 seconds
Ability 2: (Protective Mother): Passive: Sadeesh reduces all damage taken by 2/2.5/3/3.5/4% for every swarmling currently summoned.
Active: Sadeesh spins around dealing 75/115/155/195/235(+10% Bonus Health)(+50% AP) magic damage and knocking them back by 450 units, reducing their magic resist by 25% for 4 seconds. Swarmlings hit by the spin gain 40/60/80/100/120% for the rest of their duration. Cooldown- 11 seconds Cost- None Range- 350 units Cast time- Instant
Ability 3: (Spoiled Soil): Toggle Off: Sadeesh and her swarmlings basic attacks deal 10/15/20/25/30(+10% AP) bonus magic damage. Each basic attack against an enemy unit heals Sadeesh by 1/2/3/4/5(+1 per 50 AP) Toggle On: Sadeesh leaves behind a trail of slime that slows enemy units walking on it by 10/13/16/19/22% and remains on the ground for 2.5 seconds. Allies on the slime gain 10/13/16/19/22% bonus movement speed.
Switching between Toggle On, and Toggle Off do not release the swarmlings. Cooldown per switch- 6 seconds Cost- None
Ability 4: (Burrow): Sadeesh burrows under the ground becoming untargetable, but is immobile for 3 seconds. Every second while under the ground she summons a mega swarmling with an additional 100/200/300 bonus health and deal 200% more damage. After reactivating the ability or the duration ends, she pops out of the ground knocking up nearby enemy units, stunning them for 1.5 seconds, and dealing 100/150/200(+50% AP) to 250/350/450(+85% AP) magic damage, based on how long she was burrowed *increasing in damage for every second while under.
Infectious Egg can be casted while burrowed. Turrets can still attack Sadeesh, but for 50% less damage. *Cooldown- 140/120/100 seconds Cost- None Knock up Range- 750 units Cast time- 0.5 seconds
4. Base Stats: Health- 428 (+84 per level) Mana- None Attack Damage- 52 (+3.3 per level) Attack Speed- 0.660 (+2.65% per level) Movement Speed- 345 Health Regen- 7(+0.65 per level) Mana Regen- None Armor- 15.5 (+3.5 per level) Magic Resist- 30(+1.25 per level)
5. Ability Comments: Passive: (Swarmlings): Every 5 seconds Sadeesh gains a Swarm Egg, stacking up to 6 times. When Sadeesh activates an ability, all the Swarm Eggs she gathered hatch, summoning swarmlings that attack nearby enemy units for 7 seconds. Each swarmling gains health equal to 15% of her max health, and their basic attacks deal 8(+3 per level up to 59)(+10% AP) magic damage. Swarmlings are dealt 15% less damage from AoE spells. Swarmling stats: Attack speed- 1.15 Movement speed- 450 Armor- 15(+2 per level) Magic resist- 30(+1 per level)
Comment: This passive makes Sadeesh… Sadeesh, clear and simple. She relies on using these swarmlings to push lanes and deal damage. Since the swarmlings build off of her stats, it puts emphasis on her to build ability power and increase her maximum health. If she doesn’t, the swarmlings will become weak and can be killed easily. This passive is almost entirely made to overwhelm lanes and champions. If a champion isn’t capable of sweeping lanes, then they will be overrun. Champions like Darius, Zyra, Malzahar, Annie, Anivia etc., with AoE spells can keep back the bombardment of swarmlings.
Ability 1: (Infectious Egg): Sadeesh throws an infectious egg at a target location that explodes on contact infecting all units hit, dealing 15/25/35/45/55(+15% AP) magic damage every second and reduces their vision range by 750 units over 6 seconds. Units infected are targeted by swarmlings. If the Egg hits an area without a unit, it lies at the location for 3 seconds then hatches an infected swarmling with 50/100/150/200/250 bonus health that attacks nearby enemy units applying the infection for 2 seconds on hit. This swarmling dies after 10 seconds.
The egg can be stepped on to have it explode on contact. Cooldown- 16/15/14/13/12 seconds Cost- None Range- 1000 units Area- 450 units Cast times- 0.25 seconds
Comment: This ability is capable of making the swarmlings the champion killers. If the player can successfully hit an enemy champion with the bomb, while having full stacks of swarmlings, the barrage of swarmlings will deal a huge amount of damage. If you miss you still have a chance to deal damage, but the chances of an enemy champion dumb enough to run into a huge egg is unlikely. I added the infected swarmling to make the spell useful. I didn’t feel we needed another “Urgot situation” where if you miss the spell then you are screwed. Plus since this spell has such a long cooldown, it needs to have some repercussion to subdue the time.
Ability 2: (Protective Mother): Passive: Sadeesh reduces all damage taken by 2/2.5/3/3.5/4% for every swarmling.
Active: Sadeesh spins around dealing 75/115/155/195/235(+10% Bonus Health)(+50% AP) magic damage and knocking them back by 300 units. Hitting swarmlings within the spin increases their attack speed by 40/60/80/100/120% for the rest of their duration. Cooldown- 11 seconds Cost- None Range- 350 units Cast time- Instant
Comment Passive: This is to enroll Sadeesh as a bruiser/ tank. It also puts more emphasis on enemy Champions to focus and kill the swarmlings. With the damage reduction per swarmling, increases the amount of time to kill Sadeesh immensely. I didn’t want her to be like Elise, where as you entirely ignore the swarmlings and just attack Elise; instead I wanted the swarmlings to be an actual threat to the enemy team, something they need to kill or the chances of winning grow dimmer. After the swarmlings are killed, it should be much easier to take down Sadeesh. These swarmlings are not only a distraction, but they allow her to become tanky, thus allowing her to wait for her spell CD’s to finish.
Comment Active: This active I am a little skeptical about. Without being able to test this Champion in game I must imagine whether or not it would be useful, or annoying. Since Sadeesh is not a mobile Champion she needs a way to keep back enemy units and champions. With the knockback she can allow her spell CD’s to come within cast time and it will delay enemy champions, allowing her swarmlings to deal more damage. With the increased amount of time for swarmlings to attack nearby champions it increases the chances of killing the champion and having a good escape. I added the increased the bonus attack speed merely to allow swarmlings more variety.
Ability 3: (Spoiled Soil): Toggle Off: Sadeesh and her swarmlings basic attacks deal 10/15/20/25/30(+10% AP) bonus magic damage. Toggle On: Sadeesh leaves behind a trail of slime that slows units on it by 10/13/16/19/22% and remains on the ground for 3 seconds. Allies on the slime gain 10/13/16/19/22% bonus movement speed. Cooldown per switch- 6 seconds Cost- None
Comment Toggle Off: This is a basic buff, but a necessary one. After I did some math calculations, it was necessary to increase the damage from the swarmlings and Sadeesh to be able to get the killing blow. Again I can’t play test the champion in game, so the math may be very off. Additionally it was added due to the fact Sadeesh does not have mana. If there was no Toggle Off then a champion would merely keep the Toggle On… on… all the time.
Comment Toggle On: A mother without her milk, is not a caring mother! This Toggle On I am very excited about. Much like Singed’s [W] it leaves behind a trail, but on the ground. It not only slows enemies, but also increases friendly unit movement speeds. Now to make this clear, Sadeesh does not gain this buff in less running on the slime, meaning if it is activated she does not gain bonus movement speed until she does a full 180. This is useful to not only dodge skillshots, but also to run away from enemy units. Since swarmlings gain bonus movement speed while on the slime you can run away from a champion, hit him with an Infectious Egg then watch your swarmlings overrun it.
Ability 4: (Burrow): Sadeesh burrows under the ground becoming untargetable, but is immobile for 3 seconds. Every second while under the ground she summons a mega swarmling with an additional 100/200/300 bonus health and deal 200% more damage. After reactivating the ability or the duration ends, she pops out of the ground knocking up nearby enemy units and dealing 100/150/200(+50% AP) to 250/350/450(+85% AP) magic damage, based on how long she was burrowed increasing in damage for every second while under.
Infectious Egg can be casted while burrowed. Cooldown- 140/120/100 seconds Cost- None Range- 550 units Cast time- 0.5 seconds
Comment: To be honest, I’m not entirely keen on this ultimate. For right now, it seems to be the only type of spell that would fit with my champion, but it feels so unoriginal. Either way it can be useful in combat for allowing the point of this champion to take hold; the swarmlings. For 3 seconds the swarmlings can invade the battlefield trying to kill nearby champions, turrets, and champions, while she remains nice and snug underneath the ground. This is an important aspect to the champion, considering she can deal damage, but not take any. Additionally when she pops up, with the 3 bonus swarmlings she can increase the damage reduction percentage given by her [W]. Also I allowed her to cast [Q] since it will allow the summoned mega swarmlings to attack champions, or even summon an additional swarmling. This ult can also be used to kill nearby champions with the knockup. The knockup can also be used for additional time, allowing her swarmlings to kill targets.
*If you have any comments please leave them below ! If you vote in the poll over changes you would like to see, please describe them in the comments.