[Champion Concept] Adyn - The Tainted Flame [WIP]

Sir ArmaMalum··3 votes·737 views

Hello! I brought this concept out really early in the community beta and now that there's quite a few more people milling about I wanted to dust it off and see if I can get some feedback and opinions. Good or bad, bring it on! Thanks in advance.

So basically..... This champion is a mage through and through, flinging fire every which way. I wanted to make a dragon-related nemesis for Shyvana and got the idea of bringing back the dragon she killed in her lore with J4. Combine that with a dual-personality pyro-mage with some (imo) fun combos and I think we got ourselves a keeper! Tell me what you think, and upvote if you like it so it doesn't get buried!

Last updated: 12/25/13

Adyn – The Tainted Flame
Roles- Mage, Ranged

Lore
“We fight each other with every breath, our only respite is when we have a common enemy”
-Adyn

In Zuan, science stops for nothing and opportunity comes from anywhere. Adyn was a devout follower in this belief, and was known for exploiting every chance that comes into his grasp. The young mage came to acquire the remains of an ancient dragon through...interesting means. The dragon happen to have been the very same one that attacked Jarvan the IV and his party during their recruitment of Shyvana. Needless to say, Adyn wanted to use this valuable asset as a weapon of battle in service to Zuan and by extension, Noxus. Necromancy was chiefly used, with more dark energy being funneled into the bones than any sane Zuan mage would dare try. Yet Adyn still did not get what he wanted from the remains, full animation.
Adyn's impatience caught up to him finally, when the accumulated necromantic energies caused a massive explosion, leveling his lab and leaving nothing but ash and cinder.
He wasn't heard from again until he reappeared at the gates of The League. Mages from the Institute of War were astonished to find that Adyn's experiment, the remains of the dragon Kestrul, were alive once again but fused to Adyn's body and soul. The power of a necromancer and dragon were at Adyn's disposal but the intent for joining the League of Legends was conflicted. Adyn came for help, Kestrul came for revenge against his killer, Shyvana.


Description
Stereotypical not-old mage in black robes. The robes are covered ornately with dragon bones, with the head of said dragon making an effective shoulder piece. The Dragon skull has an eerie light coming out of the sockets. It looks like it isn't set in place, like it could move if it so happened to want to. Any conjured flame he has is the normal bright scarlet, but has constant traces of black streaks to echo the necromancy involved in its existence. Possible scarred face from explosion.


Unique Resource
Rage-Builds passively (1/2/3/4/5/6) per sec. Also generated with spells, depending on spell cast. Max 200 Rage.

Base Stats
Health: 390
Hp5: 4.5
Mana: N/A
Mp5:N/A
Attack Damage: 55 (+2.5)
AA Range: 575
Attack Speed: 0.625 (+2.112%)
Armor: 19 (+3.5)
Magic Resistance: 30 (+0)
Mov. Speed: 345

Passive
Anger’s flame – The next auto attack used when above 20 Rage adds (Rage spent) + (0.2 AP).

Burstier version of Orianna passive that is managed similar to Renekton’s.


Q-Crippling Wake
Damage: 80/120/160/200/240 + (0.5 AP) Range: 900 Width: Thin Fires two thin lines of fire from either side of Adyn, using the targeted location as a convergence point. Enemies hit by both lines take 50% damage from the second line but are also slowed by (20/25/30/35/40)%.

An effective clone of Aatrox's E with reduced range, unreliable slow, but higher damage. Intended to be a semi-effective poke with a bit of utility if used right.

Cooldown: 8 sec

W-Molten Impact
Damage: 50/70/90/110/130 + (0.2 AP) Cast Range: 600 AOE radius: 500 Adyn summons a column a flame that expands in bursts. Enemies hit will get a mark (Combustion) that deals (25/45/65/85/105) + (0.3 AP) damage over 4 sec. Any additional spell damage dealt by Adyn that hits a marked target will consume the mark, taking off the DoT but silencing the target for (1.25?) seconds.

Think of it like Nautalis E, with more range, more AOE but also more wave increments (about 5?) to give additional dodge time. Intended for low damage but HIGH AOE to give the option to slightly increase burst from other spells with Combustion, including his aa passive. The trade for the silence is you no longer get the DoT, but played well and the silence can be used near the end of the DoT to optimize damage.

Cooldown-17/16/15/14/13 sec

E-Arcane Breath
Damage: 60/110/160/210/260 + (0.8 AP) Range: 925
Adyn throws an arcane infused dragon’s breath in a line, Damaging the first target it contacts. Removes 10/13/15/17/20 Magic Resistance on hit for 3 secs, the MR shred pierces for the full range.
>Skillshot. Use for normally for good damage, use MR shred to set-up teamfight nicely. Keep in mind if the shred effect hits Kestrul that also gives him energy. Also might (very intentionally) be copying old Shyvana E.

Cooldown: 10/9/8/7/6 sec

R-Animate Kestrul
Damage (Impact): 200/250/300+(0.8AP) Damage (Trail): 40+(0.3AP)/sec Range: 1000
After channeling for 1 sec, Adyn summons up the remains of Kestrul that he wears. Kestrul flies in (Think Shyvana ult), pushing everyone in his path back. Kestrul remains on the field for however long he has energy or until killed. Kestrul leaves a burning trail in his wake, dealing magic damage. Also, his auto attacks reduce the cooldown of Adyn’s spells by 1 sec. Any of Adyn’s spells that hit Kestrul give Kestrul 20 Energy.

---------Kestrul Notes---------
Kestrul starts with (200/225/250) Energy when summoned, draining at 8/sec. His health and resistances are the same as Adyns +(50?) armor/MR. His attack speed is based off of Adyn's AP (A mechanic that I hope transitions well into S4 changes). Base AS is .625, bonus AS is (0.30 AP)%.

Kestrul's AD is (80/90/100)and his base MS is 340. 1/2 of Adyn's bonus MS is applies to Kestrul.

A ‘tether’ will visually connect Kestrul and Adyn at all times, meaning if you use this over a wall the enemy team will still know exactly where Adyn is. Same ult minion rules as Tibbers, if Kestrul is killed he goes away, if Adyn is killed Kestrul also goes away.

Cooldown: 150/130/110 sec

Joke options
Note: Two VAs means a whole other realm of really bad or really good jokes.

  1. Kestrul: (Sarcastic) Oh look, the summoner is asking us for a joke, isn’t that cute?
    Adyn: Well you don’t have to be so Smaug about it.
    -Audible smack from Kestrul-
    Adyn: Ow!

  2. -Kestrul starts lightly beating on Adyn-
    Kestrul: Stop hitting yourself -smack- stop hitting yourself -smack-

  3. –Looks around suspiciously-
    Kestrul: I swear….this is the last time….
    -Kestrul and Adyn give each other a high five-


Taunt Options

  1. Adyn: One of the few things we can agree on!
    -Lights fire in hand-
    Both: Too easy.

  2. Adyn: Come back soon…
    -Lights fire in hand-
    Kestrul: the flames are always hungry.


Changelog
-re-posted
-Changed, hopefully improving, lore

-Increased Kestrul energy drain, realized you could keep him out forever with enough cdr....woops!

Thanklog
Leonyx
Blazer1996

P.S. Will have (horrible) sketches I made up soon, I hav been working on my artistic skill and I think I've barely graduated myself past stick figures! yay!

12 Comments

Flans1 votes

Crazy the effort people put into the champ ideas! I like this idea, I think a classic mage character would be cool!

Sir ArmaMalum1 votes

Thank you kind sir, and in the spirit of the day, a "Happy Holidays" as well

A Tokyo Ghoul1 votes

I would love to see the hand of the dragon in a spirit form in a dark purple color slightly faded when he high fives or slaps Adyn. Pretty cool name too since my is Jaden :D

Sir ArmaMalum1 votes

I haven't thought too much of the particles, and you're right that does sound awesome!

Choconilla1 votes

Brand " How about No?"

Sir ArmaMalum1 votes

Yes yes yes, I mentioned fire anywhere in a champ concept and Brand is crying foul. I actually see this guy as closer to Annie than Brand imho.
I could have made the whole thing lightning themed, but oh wait Xerath
Or maybe make it Ice-based? Nope.....Nunu
The simple fact is you can't really NOT tread on other champ's toes when it comes to elements. Would you have any ideas for a different elemental theme that would work better? Or possibly an idea to make him differentiate better from current champs?

Choconilla1 votes

Annie is a masterpiece. Well so... will this idea going to be chosen by riot and I dont know.. made it a champion?

Sir ArmaMalum1 votes

What? No, not at all, this is all just for fun and what-not. Riot actually said in a pinned post in the old forums that champion concepts will never be pulled from community ideas at all, they'd have to dance around copyright and appropriate accredited and such.

Choconilla1 votes

That was rhetorical.

Sir ArmaMalum1 votes

Sorry I must have missed the sarcasm font there. lol. Carry on

Arcade Sona1 votes

There are many different elements.

Brand Annie Brand and annie are fire. Syndra Syndra is gravity. Anivia Anivia is ice. Xerath Xerath is thunder. Janna Janna is wind.

However, There are no "earth" mages. What I'm thinking of is something along the lines of Final Fantasy, where you have spells such as quake, etc. This spell set would compliment an "earthy" based mage very well, considering the dragon would be climbing out of the ground from the dead.

Sir ArmaMalum2 votes

I completely agree with you, an earth/rock manipulator is an archetype that hasn't been completely filled yet in the current game. When I read your comment I really tried it out on this guy, but I think I ended up making a whole other champ concept I changed it around so much. I have to thank you for that, because I'll probably throw another concept up soon that's along those lines! XD

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