@Meddler/Scruffy/Xypherous/etc. - I need some advice on a good ultimate for a dancer Champion

darkdill··2 votes·1,456 views

This Champion design is for a close-range, mobile support who weaves through fights and controls allied and enemy movement. The current ultimate I have feels... lacking. It's not very fancy, though it fits the kit. The lack of finesse to it is what I have a problem with.

Here's an excerpt from the Reddit page I'm using:

R - Lover's Lavolta
Passive: Increases Freesia's maximum Dash Charges to 3/4/5.

Active: Freesia performs her ultimate dance (0.5 second wind-up), dealing 100/200/300 (+0.4 AP) magic damage to all nearby enemies (350 range) and charming them for 1.25 seconds. For every enemy Champion Freesia hits with her ultimate, she gains a Dash Charge.

The cooldown of Lover's Lavolta is reduced by 1 second each time Freesia hits an enemy Champion with one of her basic abilities.

100/90/80 second cooldown. Costs 100 mana.

The full concept is here, in case you need more context: http://www.reddit.com/r/LoLChampConcepts/comments/28ublr/freesia_the_spirit_dancer/

Any ideas on how I could make the ultimate a bit more engaging and not just a "press R, win fight" affair?

12 Comments

RiotRiot Girl3 votes

A dancer champion? Color me interested. <3

darkdill1 votes

If you want to check it out, here: http://boards.na.leagueoflegends.com/en/c/fancreations/krgIgak5-yousoconcept-freesia-the-spirit-dancer

Just finished an update to the kit. I decided to go with a Rammus-like ultimate since its counterplay would be better than an insta-Charm. Might not feel quite as good since you need to cling to a target for 3 seconds to Charm them, but it allows me to make her skills much stronger.

The Neverworld2 votes

You can turn your Ultimate in a damage over time (DoT) ability, which then deals (damage should be increased for that) continuous damage.
Tricky thing would be, while casting Ultimate, you can cast Q too - it can end up in "Press R to deal damage over time ... wait... wait... Q to finish off" instead of "Press R and FINISH OFF NOW!".

Otherwise... How about "Active: Freesia prepares to dance for 4 seconds. The damage is increased the longer she waits" - That way you have to press two times R (with a short window), you have to estimate the power of your ultimate and it offers counter play (Though it can be annoying if she prepares her Ultimate and then dashes just to the target to press once again R... but if you outplay her, she'll cast her Ultimate nonetheless and you can wait at the distance to then grab her and finish her)

BTW: Your E ability is somewhat contraproductive. It's a Urgot Ultimate but yet could be very.. how should I put it.. dumb/toxic. Imagine if your team stuns a enemy target and are about to finish it off - you use E on distance to "get last hit" and instead you teleport him away and offer him a escape route instead...

darkdill1 votes

I see the E being similar to Volibear's Q or Singed's Fling. Both can backfire, but you often won't use it to grief a teammate. If you screwed up an ally's kill, odds are that was poor coordination.

I like your idea for the ultimate. Something similar to Sion's shield or Leona's Eclipse. Lets you prep it before a dive, and forces you to commit, but also gives your opponents a warning and lets them counter it.

EDIT: Had another idea: What if it were something like Rammus' ultimate, but with a twist?

Heimerdinger - "This calls for a prototype!"

Freesia performs her ultimate dance, emitting pulses of magic around her every second that deal X magic damage per pulse and apply a Heart stack to nearby enemies (300 range, stacks last 4 seconds). If an enemy receives 3 Heart stacks, the stacks are consumed and Freesia charms it for 1/1.25/1.5 seconds. Freesia cannot charm an enemy more than once this way (per casting). Lasts 8 seconds.

Only thought is how I'd make it so Freesia can get Dash Charges from this...

The Neverworld1 votes

Delete the stacks.

Add "Freesia performs her ultimate dance, emitting pulses of magic around her every second - On first hit, the target is charmed for 1.5 seconds - on further hits, Freesia receives one dash charge for each subsequent hit on enemy targets (Either after being charmed or after the effect of charm has been cancelled (Banshee's Veil))"

darkdill1 votes

Hmm, that works. But does it provide enough counterplay for the enemy to avoid the Charm?

The Neverworld1 votes

Is there a way to counter play Skarner's or Urgot's suppression? Xin's Knockback? Hecarim's fear?

All I see is that you charm your surroundings for a short duration - you deal damage over time, not in an instant.

You can also change so that the charm can reach about.. for example.. 550 range but the damage AoE is just 400 range long.
In 1 seconds your target is about to reach the AoE but can escape any time.

With a kit with a lack of CC or escape possibilities (E is somewhat both and yet can't be counted as a escape itself) you'll have to give your Champion some sorta protection. Ahri got her dashes, Akali her cloud, Ziggs his W bomb, ecetera.

You can do everything with your Champion if you take care of the damage output - take Lissandra for example. She slows with Q, snares with W, teleports with E and suppresses with Ult, yet she's somewhat balanced.

darkdill1 votes

I see your point. Freesia's counterplay is that she has to get in close to make her ultimate work, so you can snipe her as she dives.

And funny you should mention Hecarim's ultimate. I had a game with him recently where I tried to hit a Leblanc with it, but she dodged it with the recall effect of Distortion. Textbook counterplay.

In terms of Freesia's survivability, she has a self-heal (although it's sequence-gated) and can shield herself by hitting with her swap. The durability she gets is strong; it's just very conditional, prompting the enemy to try and make her screw up.

The Neverworld1 votes

Well Karma got a shield too, but she's nothing without her movement boost. Either way, just tried to help.

The Lexer1 votes

If you want more counterplay you could give it an .5 second channel so the enemy can see it coming as well as a range circle for the enemy

PokladnicaZla1 votes

Oh my God,you are the guy who posted Freesie.

I really like the concept,you did a great job with the skillset. As a support main,i would really like to play her.Hope a RIOTer sees this. I think her R seems fine.Maybe add if she hit an enemy champion with it,she can cast *Soothing step *?

Question about her E,so that can be casted on an allied champion and an enemy champion?

darkdill1 votes

Not on allies. Her W can be cast on allies, but not her E.

As for the Soothing Step part, that is reliant on her Q, which is quick enough to be spammed.

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