[champion concept] Ris: the auramancer
Base Health: 416(+80/Lvl) 1856 @lvl18
Regen:5/sec(+.75/Lvl) 9.5/sec@lvl18
Mana:220(+50/Lvl)1120@lvl18
Regen:4.4/sec(+.4/Lvl)13.6/sec@lvl18
Base AD:48(+2/Lvl)84@ lvl 18
Base AS:0.68(+3.6%/Lvl) 1.12 @ Lvl 18
Basic Attack Range: 150 (melee)
MS:350
Base Armor:14(+3/Lvl)68@lvl18
Base MR: 30 (+1.25/Lvl) 52.5 @ lvl18
Passive: auric weapons: ris' sword and shield are made of aura, granting him bonus AD equal to 10% AP, and bonus armor and MR equal to 2% AP.
Q:shatter shield: cost: 40/50/60/70/80 mana
CD: 8/7.5/7/6.5/6seconds
Range: 900
ris throws his shield forward, which shatters either upon impact or reaching the end of its range. The unit struck takes 40 / 90 / 140 / 190 / 240 (+40% AP)magic damage and is stunned for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. Enemies in the area of the shatter take 75% of that damage and are slowed by 20% for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. Ris looses his passive bonus armor and MR while this ability is on cooldown.
W:aura share: cost: 60/80/90/100/120 mana on ally, 30/40/45/50/60 mana on enemy
CD:16/15/14/13/12 seconds
Range: 750
on ally: ris dashes to an ally and shields them with his aura, shielding them for 50 / 90 / 130 / 170 / 210(+50%AP) for 5 seconds.
On enemy: ris dashes to an enemy and pours aura into them, dealing 50 / 100 / 150 / 200 / 250 (+60% AP) magic damage. Half the cool down is refunded upon casting on an enemy.
E: rain of blades: cost: 40/50/60/70/80 mana
CD:5 seconds
Range: 350
Ris makes many small blades of aura which fall around him, dealing 50 / 95 / 140 / 185 / 230 (+60%AP) magic damage and slowing enemies around him by 20/25/30/35/40% for 2 seconds.
R: auraport: cost: 150 mana
CD: 120/100/80 seconds
Range: 2200
Ris sends aura through the ground in a large area around him, granting true vision of all enemies in the area. After 2 seconds of channeling ris teleports all enemy champions in the area directly to him, stunning them for 3 seconds and granting him 50/75/100% bonus attack speed and giving his basic attacks 50/75/100 (+10% AP) bonus magic damage for 10 seconds.
Recommended Mid lane build:
Starting items:
X2 
Essential Items:

Offensive Items:

Defensive items:
