[Champion Concept] Omega-X, The Tenth Son

ModCaptainMårvelous··11 votes·1,856 views

(No art this time. I am the poors)

###Lore


Viktor's Log

Log: #9866

Subject: Omega.

As said before, the Omega line of robots was made with a sole purpose: Find a home for the adaption engine. As mentioned in Log #3662, the adaption engine is the pinnacle of my creations. An incredibly powerful tool that reconstitutes matter all around the user to whatever is needed. The problem is the power of this tool, however. Omega-I, Omega-II and Omega-III all self-imploded upon having the adaption engine installed into their core.

Likewise, Omega-IV through Omega-VII all could handle the core but eventually de-materalized core components of their frame. It was only in Omega-VIII and Omega-IX that things were beginning to improve. While functional, both of these models were scrapped due to a severe lack of problem solving. They could not adequately use the adaption engine. In creating the current Omega model, I spared no expense. I have even enlisted outside help from other sources, none of which shall be named here.

Omega-X is the pinnacle of technology in my educated opinion. Upon installing the adaption engine into this model, X thrived with it. When confronted with problems, it would react a thousand different ways. I was impressed at first but the shocking information came later. Unbeknownst to me, Omega-X began to modify its core programming with the adaption engine, adapting to suite its needs. Perhaps this is a folly in my design but I doubt it.

Despite a singular optic device and close-range plasma blades, Omega-X is quite possibly the utter apex of assassination technology. The largest flaw comes from Omega-X's advanced programming: It is arrogant. Some rudimentary emotional "cancer" as wedged itself into X's system. It thinks it is perfect. Any changes to overcome problems are not 'evolutions' but mere adaptions that have always been a part of its programming. Should X encounter failure, I fear that it will treat it as a logical fallacy and destroy itself.

Have I made something I cannot control? Possibly. Perhaps Omega-X is the final step of the glorious evolution. Perhaps it is no longer an evolution. From this point on, it could be mere adaptions....

###Kit


This will be a tad different from usual formats of the bar due to Omega's kit. As always, I'm not a mathematician so numbers are excluded in favor of what the kit does over exact, hard facts and distances. Omega is melee-range, extremely low base stats and uses mana

####Passive- The Adaption Engine


Omega-X's chest houses the "Adaption Engine" a tool that transfigures matter into whatever may be required. As the game goes on, Omega will gain "Adaption" points for the following milestones:

  • Champion Kill (NO points for champion assist)
  • 50 Creep Kills
  • Tower Destruction

Adaption points can be spent to upgrade skills. The larger the cost of, the more massive the effect. Omega can only store a maximum of 3 points at a given time.

Passive Adaptions

| Point Cost | Adaption Name | Adaption Description |- | 1 | Engine Memory Upgrade | Omega expands his memory storage, increasing maximum points saved to 5. | 2 | Optical Recording System | Omega catalogs information, granting him points for assists. | 3 | Adaptive Framework | The adaption engine extends to Omega's frame, granting stacking armor/MR every time he is attacked. Bonus decays overtime.

####Q- Photonic Plasma Blade


Omega jabs at his enemy with his plasma blade, dealing physical damage and reducing armor for a short duration after the effect.

Q Adaptions

| Point Cost | Adaption Name | Adaption Description |- | 1 | Zaunite Application Fiber | Omega improves the blade's framework, allowing Q to apply critical strike, lifesteal and on-hit effects. | 2 | Additional Plasma Rerouting | Omega reworks the plasma flow, allowing for a second blade that grants bonus attack speed after the strike. | 3 | Sengoku Muteki Taka | Ionian for "Many Must Fall", killing enemy units reduces the mana cost of this skill down to nothing. Champion kills extend the duration to double it's current timer.

####W- Shock Dart


Omega fires an electrified dart in a line, dealing magical damage should it hit the target and revealing the target for a short duration.

W Adaptions

| Point Cost | Adaption Name | Adaption Description |- | 1 | Omnidirectional Targeting Softwear | Omega applies tracking technology to his dart, changing it from a skillshot to a targeted skill. | 2 | Electric Infusion Radiation | The dart now releases electric pulses each time the target is attacked, dealing 1/3 of the initial damage in a radius around the target. | 3 | Neuroshock Taser | When the target is struck, they will receive three 1 second stuns for the duration of the reveal.

####E- Plasma Evisceration


Omega thrusts his blade deep into his target, dealing small physical damage initial and a second, equal amount of damage over a three second bleed.

**E Adaptions **

| Point Cost | Adaption Name | Adaption Description |- | 1 | Anti-cauterization Hextechnology | Omega causes his blade to fluctuate, applying grievous wounds for the duration of the bleed | 2 | Hemoscience Nanite Retervial | Omega adds nanites to his evisceration, healing all allied units who attack the target for the duration. | 3 | Vital Organ Tracking | Omega's evisceration now cuts deep into vital organs. Moving will now extend the bleed's duration up to double (6 seconds) the standard time.

####R- Orbital Spike Cutter


Omega launches himself into the atmosphere at a targeted champion from a great distance. After three seconds Omega will land, dealing a large amount of physical damage to the target and placing him next to them. For the three seconds, that champion will have a reticule on them warning of the impending strike.

R Adaptions

| Point Cost | Adaption Name | Adaption Description |- | 3 | Stealth Maneuver Technology | Omega stealths his reticule information, removing the notification from enemies that he is arriving. | 3 | Tectonic Jets | Omega greatly empowers his thrusters, allowing for global range. | 3 | Atmospheric Screwdriver | Alters Omega's descent into a corkscrew pattern, applying additional damage based on how much HP the champion currently has.

###Play-style


Omega-X is one of the hardest scaling assassins that would be implemented and for good reason: He has one of the weakest early-mid phases in the entire game. In addition to being generally weak, players will have to plan far in ahead about what will be necessary for success and what is a secondary/tertiary objective. Thank to his passive, Omega-X can easily scale into one of the most terrifying champions in the game. The problem is getting to that phase. Players will have to be stealthy, work with their team and pick out targets at just the right time to maximize success.

Early game and mid-game, Omega is at his utter weakest. With melee range and subpar skills, one will have to be very cautious in using this champion. While kills are indeed enjoyable, one should focus on the easier and safer option of farming up their first few adaption points on minion-waves and tower kills. Junglers can help out and offer kills but such is a risky move, as Omega's skillset does not allow for much in the way of gank assistance. Upon hitting six, more avenues of attack open up. Rather than start fights, Omega is better off joining mid-way into fights to tip the scales and pick up a kill or two. All in all, the goal an Omega player should keep in mind is keeping his farm up while taking what he can.

When late game rolls around, however, a sufficiently farmed Omega will be quite a scary foe. With a decent amount of items as well as powerful kill tools once a few adaption points have been put into them, Omega can easily assassinate a target...possibly before a fight even happens. Omega is scariest in 1v1 situations where he can unload his burst on a target and keep them pinned, removing any hope of escape before their team can even tend to their missing teammate. At this stage, however, if Omega is stagnant in his farm and points than catching up will be next-to-impossible.

In team fights, a good Omega will pin down a valuable target and cut them down as fast as possible. The more fed Omega is, the more likely he can get rid of that target before they can even fight back. Furthermore, one should always value the costs of his skills versus how his team is doing: Should he leap in with his ultimate or stay back, cut them down and chase down the straggles with his skill? This essence of planning and adapting to whatever situation is presented to you is core to how you should play Omega.

Fighting Omega, the most powerful tool someone has is pounding him into the ground as early as possible. Champions like LeBlanc and Talon will outdamage him early while champions like Zed and Fizz will scale similarly with Omega but on far-less risky terms. Should things hit late game and Omega has sufficient points, the squishiest targets should always be guarded closely. Omega lacks a hard escape so if he dives in and doesn't get the kill, he's a free kill. Just as a good Omega should plan his every move, a good enemy should have a plan for everything he does. It's a war of who can outsmart who first...

###Personality/Look/Quotes


Omega-X should be sharp, angular and very, very pointy. The initial look should be something of an incredibly slim robot with dark colors. Adaption Engine use should also have meaningful changes to his model no matter how subtle they may be. Much like Kha'zix, a enemy will have to rely on distinguishing key changes to determine what upgrades the enemy is going for. As another hextech creation, Omega should have all the bells and whistles normal hextech champs have but with a slightly more futuristic twist to them. Above all, this should not be a friendly champion. He should be inhumanly lanky, inhumanly swift and just radiate a sense of wrongness not fit for a normal humanoid.

As for personality, it should be evident from the following quotes:

Upon Selection: "Adaption Engine primed. The reckoning of organics is neigh."

Movement

  • "As you wish, no matter how incorrect your choice is."
  • "There? Not a wise decision but very well."
  • "Shift to the left if you want a better position for possible encounters."
  • "Perfectly."

Attacking

  • "Every outcome of this battle yields high results."
  • "I am perfect. They are not."
  • "Plasma blade primed for butchery."
  • "Such soft, weak, pitiful creatures you all are."

Taunt

Omega-X raises his arm before it jolts, unsheathing his plasma blade.

  • "The weak evolve. The perfect adapt."
  • "Trillions of years went into your creation. A mere six months went into mine. How pathetic do you feel now?"

Joke

Omega-X opens his chest, sticking his arm into the adaption engine and pulling out...

  • A poro. "No amount of adapting will prepare you for something THIS FLUFFY!"
  • A plate with a sandwich on it. "I have absolutely zero use for this."
  • A ward. "Well THIS is just cheating."

Death

  • "NO! I AM PERFECT! I AM THE PINNACLE....I....AM...OFFLINE...."
  • "Im...possible...you are...no....I...am flawed..."
  • "Trillions of victories...and....you grasp, the one defeaaaaaaaaaaaa...bzzt."

Item Purchases

  • item 3031 "My knowledge is infinite. You are not."
  • item 3035 "The fact that I need a bow to slice your armor is redundant."
  • item 3072 "Organic fluid to fuel me? What a novel concept."
  • item 1001 "These are useless to me."
  • item 3009item 3158item 3117(etc.) "Still useless."
  • item 3087 "Another spark dart to add to the collection."

Interactions

Blitzcrank

  • "Hello...brother."
  • "You are outdated, Blitzcrank. I am the future, I am the Omega."
  • "Attempt to grab me and I will shear your fists from your connectors."

Viktor

  • "Creator, it is good to see you."
  • "Now we shall see the creation surpass the creator."
  • "You gave me being. I shall return naught but death."

Khazix

  • "An organic after my own heart?"
  • "Consume and adapt? You take unnecessary steps, Kha'zix."
  • "You call yourself the ultimate predator? How utterly adorable."
  • (Evolved Q) "How quaint, you consider those claws an improvement."
  • (Evolved W) "Power in quality, not quantity."
  • (Evolved E) "You can't even fly with those, only leap. Pathetic."
  • (Evolved R) "Change colors as much as you please, you are still inferior."

Orianna

  • "What beautiful optics...I'll tear them out."
  • "You rely on a ball to do your bidding. How...primitive."
  • "A terrible chassis for a terrible creation."

Jayce

  • "By all accounts, your chin should drag your face to the dirt."

See more concepts I've done here.

23 Comments

TheRealCoxinator2 votes

I really, really, really like everything he has. Especially the passive.

RiotRiot Girl2 votes

Yeah! Way too complex for me to play well, but so well thought out. The passive is just rad! I love this champion you can totally adapt to different situations. Freaking Awesome.

Flintfall2 votes

"You rely on your ball to do your bidding...how primitve"

Uses plasma blades :/

I have two issues with the kit, the first being the counterplay of the ultimate. My real grief is with the adaption used to remove the indicator that you are going to die very soon. You need to remove this (If pantheon and Rengar had a baby, with none of the drawbacks).


Major Concern

The power budget of this champion is a complete mess, with two focal points ruining the delicate balance this kit needs.

  1. Omega's ultimate obviously needs some counteraction in order for it not to break him balance. I see you solved this issue with reducing his mobility and cc, allowing for the ultimate to keep the experience of an Orbital Man Cannon.

However, this brings me to my second point.

  1. You have effectively funneled his entire power through his ultimate, and his Adaption: Neuroshock Taser.

His complete lack of cc requires you to rush this adaption point, otherwise you have no sticking power, and since he has no mobility either, the need for this adaption skyrockets.

My suggestions would be to either remove this problem, or apply some soft cc elsewhere so the kit isn't using a cc crutch on the adaption point.

And for those saying the kit is too complex,most of the adaption points merely add on to what you'd think the ability already does, it does not add any deep mechanical depth (Expect for aforementioned points) and only improves the abilities (Think Khazix instead of the Donger or Karma)

Just some thoughts...

ModCaptainMårvelous1 votes

Hey, plasma blades are WAY more complex than a clockwork ball.

ANYWAYS, onto the actual criticism (And I apologize for the lateness, I was at work).

I gave it some thought and I do agree that the ultimate's upgrade that removes the warning that he's arriving is a bit too strong. With that in mind, I came up with two examples of what the upgrade could better be:

1.) The "easier" method of making the target appear closer to the drop. (IE: If it appears at 3 seconds, the upgrade makes it appear at 1.5 instead) Works but is kinda lazy.

2.) The mark is now applied to ALL champions on the map, similar to Twisted Fate's destiny ability. Perhaps the intended target receives a more vocal warning.

As for Neuroshock, I'm toying with this a bit more. I still like the idea of it giving some sort of CC but maybe I'll shift around the CC to be weaker-but-innately there with the upgrade buffing it up from a slow to a stun, perhaps.

Still, thanks for the feedback. Glad you had some insightful comments to make!

Flintfall1 votes

Not a problem, if I didn't make it clear in my other comment, I love the kit and theme (#GloriousEvolution).

The stealthed landing is just a minor concern compared to the neurodart issue, I personally would just give the cc for the E to slow instead of nanite bots that heal.

You could also come up with a more creative way to cc the enemy.

ModCaptainMårvelous1 votes

Yeah. I liked the idea of the neuroshock because it's easily a 3 second CC but applied in a way that hasn't been done before.

It's difficult enough to make a unique skill, it compounds it when you have a similar champion already exist (Such person being Khazix ). I still feel there's more to the "Evolving/Adapting Assassin" archtype that can be explored but man is it difficult to not step on toes when doing so.

Flintfall1 votes

Not stepping on toes

So much this, champion design often requires going where no champ has gone before (Why I think Braum's kit is a little iffy), however when done right, the champ couldn't feel sweeter (cooler, meaner?). My personal philosophy is that you don't make champions, you simply find them.

As for Neurodart, I'm not suggesting you change it, but there needs to be some kind of cc laid elsewhere that's a bit more accessable to not everybody has to essentially rush neurodart to function.

ModCaptainMårvelous2 votes

Ahaha, totally agree. I think there's -some- room for overlap as long as it does different things. Like, functionally, Amumu and Naut share a grab that serves the exact same purpose. However, Amumu stuns and pulls him to his target. Naut can use it on walls and meets his target half-way. There's similarity, but not 100% overlap. Braum I feel has some overlap but not enough to deter me from using him.

As for W, I've been thinking of ways to fix it. I'm thinking what it'll be is a stun as long as the tether isn't broken (Just 1 second) with the upgrade being 1.5 seconds, except spread out in 0.5 second bursts as long as it's connected. Ergo: Still a strong upgrade with less overall CC reduction (So CC reduction is effectively reduced but still useful) and overall a lot more interesting to upgrade, as well as providing some counterplay.

RiotRiot Girl2 votes

I love this! It would be really cool if one of our community members were to create some art for you!

ModCaptainMårvelous2 votes

Naw, I know artists who get paid to do this sorta stuff and they have a lot on their plate. Cool as it'd be, I'd be kinda uncomfortable not giving them some sort of return.

MeleeNuke1 votes

Too complex for anyone. I couldn't understand anything.

ModCaptainMårvelous2 votes

Wouldn't say that. I mean you got guys like Invoker in DoTA2 who manage 9 spells, plus item-actives and more. What I did here is paltry compared to some of those guys, tbh.

Flintfall1 votes

You actually did something completely different.

You didn't add any new abilities, only added features (They do however, change dramatically how they interact though).

ModCaptainMårvelous1 votes

True. I guess the reason some may consider it complex is that you have to keep track of the skills themselves (QWER) as well as the numerous adaptions they could allow.

I just used someone like Invoker because he's the prime example of "Difficult design but insanely awesome when you play him right"

CaptainWednesday1 votes

Besides being broken (lots of free skills/stats/utility with the adaptation), I like him. The interactions were very clever. The Kha'Zix ones are the best!

ModCaptainMårvelous1 votes

Well the stats/skills/utility are hardly free. I did some math-ish stuff which is probably wrong on. ANYWAYS:

A total of 31 points are required for getting all skills.

Feasibly you'd get points from 9 towers, provided your team can take them down. (Not counting the nexus turrets but we can get to that later).

In total, a 'normal' score to get all unlocks would require:

24 kills or 12 kills, 12+ assists with 0 CS. (9 towers down) 12 Kills, 9 Towers Down, 500 CS. And so on, but you get the point. You need a LOT of farm and a LOT of points to make these reach borderline broken status.

Furthermore, the nerfing that could be done is all numbers. You don't have to directly remove and/or nerf a skill, you can increase the points required or lower/remove points for CS and towers.

I grappled a lot with this, mind you. It's very difficult to achieve a balance of power and farming required. And let's not even talk if someone is a klutz and does something like spending all their points maxing the ultimate first.

CaptainWednesday1 votes

I did not crunch numbers, but numbers can help the situation. That being said, I think 4 points in all of his castable abilities is too powerful. Seems like a lot of free things as long you commit to a lane all game. Then pop out and stomp face. But that's just me. In any case, I really do like the champion and it looks like you put a lot of time into creating the concept. Well done.

ModCaptainMårvelous1 votes

Well, yes-and-no. "Commit to a lane" doesn't have the same defense as Nasus, for example. You don't have free lifesteal and strong anti-gank (Wither) tools. If you see him farming, you can (and will) have a free kill if he doesnt' get out of there. Thanks for the approval and yeah, some time did go into his design.

Jingerbeardman1 votes

I give you props for your creativity... but I don't think something like this could be possible in League of Legends. At least not in the way you have described.

It would be to easy for opponents to shut him down before he could ever get rolling. Denying his farm early on to keep him from getting points would end up keeping him from being able to contribute fully for the rest of a match.

I know you were trying to think outside the box to add variety to the game but there is a reason for the leveling system that is used. I would urge you to try and rework your idea so that it fits the standard leveling system. I can still see many different avenues you can go down and work with to maintain the feel of your concept while keeping to the game standards.

Flintfall1 votes

Depends on whether you want all champions on the same plane of balance and design (restricted to exp system, I think he still levels up though :P), I personally love Khazix and the evolution points, which isn't that far off from Omega's adaptions, so would you also disagree with kha's design?

If you bully 90% of lategame carries into oblivion, they won't bounce back (easily). Omega isn't that different in that sense either.

Jingerbeardman1 votes

nah kha zix design is quite good. But it sticks to the formula in terms of how his kit grows as you rank it. from what i read omega-x relies on an entirely different way to rank his skills i think. tbh its really confusing to read.

MercsGuardian1 votes

...That Jayce Taunt...wow, the chin jokes.

ModCaptainMårvelous1 votes

Not my fault if he's designed with a jawline that could cut diamond. :3

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