[{quoted}](name=Don Eulrich,realm=EUW,application-id=9hBQwnEU,discussion-id=kbifIFT9,comment-id=00010000000000000000,timestamp=2015-07-07T16:05:22.516+0000)
i think it actually balanced objectives (points vs ascending) far better than dominion currently does and shiftet focus on cross map team/gameplay instead of splitting the map into botlane + everything else, which i really donßt think suits the map well. it had not even been close to a "simple deathmatch", it still kept all the strategy domionion features on high-lvl.
but apparently we made different experiences with the mode (maybe because i mostly played it 3-5premades).
Xerath KSing was a HUGE issue, and the fact that perfect ascension existed meant most games you would have someone feed/tilt the instant the enemy team ascended once. If Xerath had separate health bars for each team and the icon had never existed, maybe it would have been tolerable, but the fact that kills meant as much as they did compared to relics still reduced the mode to a big TDM, with me as a filthy Kha'Zix main during it.