Buff Spookyghosts. (Do It For The Harrowing's Sake)
should be adjusted to give mages better clear against Teemo. I propose we let the carrier have +2(or 4? I think the actual value would be 4) damage against shrooms, so mages who are actively sweeping for them can clear in 1 hit. They already have super low attack speed. Shrooms present far too strong of a wall for mages to break and resume movement.
I also propose we give other trap detection items +1(2?) shroom damage. Again, the walling power is insane right now. 2 hits for a lightbringer ranged or 1 for a melee is pretty fair.
It still leaves Teemo stronger than before when a sweeper tank or spoopy mage could reveal while an AD 1-shot all of them. Now the person looking to do the clearing needs to be the one with the item in order to have the bonus clear speed.