Riot should hard-lock default skins in tournaments.
We all know they can't into proper 'cosmetic' skins and therefore in ranked and tournament matches, lock out non-standard skins for balance purposes.
We all know they can't into proper 'cosmetic' skins and therefore in ranked and tournament matches, lock out non-standard skins for balance purposes.
If you're blaming a loss on which skin your opponent selected, .. I don't think you should be joining ranked or tournament matches
If you're blaming a loss on which skin your opponent selected, .. I don't think you should be joining ranked or tournament matches
It was made more apparent when I went up against another player using a different skin and his animations landed about 7 frames earlier. That makes all the difference.
Most skins that have a noticeable frame discrepancy are locked out of Tournament play, purely spectator related though.
Only a few skins ran into balance issues, I don't see why they should hard lock skins for ranked or tourneys.
You are really upset about that J4 thing, arent you?
So if you never have any framerate issues you should easily be running between 30 and 60 fps. ... You realize that 7 frames at even 30 fps is slightly more than 1/5 of a second, 1/10 if you're at 60. ... You're honestly trying to tell us that if you had that extra fifth (just to give you the benefit of the doubt) of a second, you could dodge their skillshot?
So if you never have any framerate issues you should easily be running between 30 and 60 fps. ... You realize that 7 frames at even 30 fps is slightly more than 1/5 of a second, 1/10 if you're at 60. ... You're honestly trying to tell us that if you had that extra fifth (just to give you the benefit of the doubt) of a second, you could dodge their skillshot?
It's enough to be the difference between an attack landing or not landing before another.
Count with me now to 1/5 of a second .. Wa
What is your average frame rate while playing League?
What is your average frame rate while playing League?
Uncapped. I never have any framerate issues. I'm pretty good at estimating delays however.
I believe certain skins are banned from LCS, maybe they could implement that into tournament draft.
Seriously dude, this is the worst case of "It's not my fault" I have ever seen. I guarantee you that if any pro player tried to make the argument that they lost because 'enemy's skin is too OP' they would get their asses laughed off stage. But again, I will humor you, because I'm generous. So you have identified that when a player picks a certain skin, there is a slight discrepancy in their animations. Instead of crying about it, why don't you just make a note of it and adjust your play style accordingly for the rest of the match and for anytime you face a champion with that skin going forward?
Seriously dude, this is the worst case of "It's not my fault" I have ever seen. I guarantee you that if any pro player tried to make the argument that they lost because 'enemy's skin is too OP' they would get their asses laughed off stage. But again, I will humor you, because I'm generous. So you have identified that when a player picks a certain skin, there is a slight discrepancy in their animations. Instead of crying about it, why don't you just make a note of it and adjust your play style accordingly for the rest of the match and for anytime you face a champion with that skin going forward?
Because telling someone to adjust your play style based on a 1/5th of a second is like saying "You should react a 1/5th of a second faster" to someone who just got shot.
Riot has the capacity to fix this without bodies piling up because people don't realize they (Riot) messed up.