Xin Zhao Gameplay Update - To the Arena!

RiotXenogenic··1 votes·125,134 views

“Here’s a [Xin Zhao update], and [the reasons] behind it!” - Not Xin Zhao

Hey, folks! I’m Xenogenic, the designer that’s been working on the update for our favorite spear wielding duelist: Xin Zhao. Before he hits PBE tomorrow, we wanted to explain our goals for this update and give you an idea of what changes you will see.

Goals for the Update First and foremost, we recognized that a lot of players enjoy playing Xin Zhao, so it was important for us to identify and preserve the mechanics that his current players love. To that end, we’ve largely left his Q and E abilities alone. We felt it was important to satisfy our other design goals without hurting what makes Xin Zhao feel like Xin Zhao.

The primary improvements we wanted to make to Xin’s kit from there included:

_Give Xin Zhao players more meaningful and interesting decisions _ Other than understanding when to engage as a melee, there weren’t a lot of decisions to be made. Having more opportunities to make the right decisions (and therefore, more opportunities to win because of making the right decisions) ultimately makes champions more fun to play. This is because those moments give more chances for what we’d refer to as “skill expression” - demonstrating one’s skill or mastery of a champion or the game as a whole. We felt Xin Zhao was lacking in opportunities for skill expression, so adding these decision making opportunities was one way to improve that.

Give Xin Zhao a unique identity within League of Legends Xin Zhao’s fantasy of being a master spear fighter and duelist wasn’t conveyed very well in his mechanics, so he didn’t feel like a champion that stood out enough in our roster. We decided to address this by giving him a new ability that provides a spear attack with considerable range, as well as modifying his ultimate to help him create the fantasy of engaging in a 1v1 duel, even during teamfights.

Make Xin Zhao flexible This means giving XZ the ability to contribute both early and late game. Also we want him to have tools that he can use when playing from behind.

Give Xin Zhao a more meaningful place in teamfights His success when diving the backline is mostly dependent on his relative stats, and if the opponent has the proper CC tools to peel him. Thus, we aimed to give Xin Zhao players more choices than just diving on the backline and better tools to create his own successes. As games evolve, so can their preferred targets and approaches to team fights so they can continue being a strong contributor to their team.

Summary of changes

New Passive - Determination

  • The passive portion of Battlecry (every third hit deals bonus damage and heals Xin) was transferred to the overall passive for his kit.

New W - “Wind Becomes Lightning”

  • This is a 2 part flowing attack with his spear that includes a sweeping slash in front of Xin, followed by a long-range thrust.
  • Slash - deals damage in a cone in front of Xin.
  • Thrust - deals higher damage at long range and slows targets hit for 1.5 seconds.

E modified

  • The attack speed steroid that Battlecry provided is now rewarded after dashing to targets with E (Audacious Charge)

R modified- now called “Crescent Guard”

  • Xin Zhao’s ultimate is still an instant cast sweeping circle that knocks enemies back and deals damage. The knockback still excludes the last target he dashed to or attacked.
  • NEW: For 3 seconds after casting Crescent Guard, Xin Zhao creates a zone around himself and will block damage dealt to him from champions outside of his guard area. The duration of this stance is extended slightly every time Xin Zhao attacks an enemy champion.

The overall goal of this change was to allow Xin Zhao to knock enemies back (besides his primary target) and become immune to damage from anyone outside of the circle attacking him so he can have his 1v1 with his primary target - at least until enemies walk back into the circle to attack him.

And lastly, it’s worth noting that he’s received a number of new animations, sound effects, visual effects, and even icons. The overall scope of this update wasn’t the same as a full-blown VGU like Warwick, for example, but we did take this opportunity to improve the quality of a lot of his visuals and sounds.

Thanks for taking the time to catch up on the upcoming Xin Zhao changes. We’d be happy to answer any questions you might have about the update and look forward to your feedback!

“To triumph!” - Xin Zhao

557 Comments

Boltfang30 votes

How about Xin Zhao getting a horse for homeguard?

kargish9 votes

Feel like this was a wasted opportunity :/

Haburru20 votes

You just put Sejuani's W on him: a cone attack in front followed by a longer range thin line attack with a slow. Aside from numbers, how is it functionally a separate ability?

Prynce14 votes

Will Xin Zhao still be ready to teach me how to be a man

xxxDogmanxxx10 votes

Dear Riot. I fucking love you. I have never loved a game company more than I love you right now. As one of the few higher elo Xin mains in this world, I am super excited to see this kit of his tomorrow. It sounds fucking awesome. Here's hoping the numbers on him work out well.

PS. I love you. PPS. I love you.

RiotXenogenic5 votes

Let us know what you think <3

coback8 votes

Im so excited for this. Xin was one of the first champs I played.

HomeRegion7 votes

Will he get a new Splash art?

RiotRiot Scruffy12 votes

Yep

RiotReav39 votes

Yes but it will come a little while after his release, and only for his base splash

Ars3lyn2 votes

why not the others may i ask?

RiotReav39 votes

We still want to give Xin a full VGU someday This is a smaller rework without much art changing so updating all his splash didn't make as much sense as for Champions that have their art changing (Like the up coming Eve VGU) or for champions that had their art change in the past and their models no longer match there splash.

Tormentula13 votes

No offense

but whats the point of even updating xin if he's going to be a VGU candidate regardless, seems like wasted time that could've been put on something else not even being considered for a VGU soon.

That alone makes me stray away from picking up new xin even though it sounds good, simply knowing the fact none of this update will matter in a few years and its literally just a bandaid to make him healthier in the meantime (even though he wasn't bad nor too good atm or atm of announcing). Why should we invest the time you guys didn't on making this a full update, on learning a new rework that's not even going to lessen the fact he's getting fully updated eventually. If you're going to VGU him, VGU him, and if you believe this update is a good enough solution for now, don't VGU him.. just take what you have now and finish it so he's like a modernized champion.. don't literally just update xin just so you can say you did something until eventually you just ryze him again.

I think what bothers more is that you pulled this concept on xin of all things over other champions that have been in the dark of a long time and won't be getting a VGU for just as long. Primarily Skarner Volibear

waiting for WoW5 votes

Second

Also plz don't give Xin a form of Yasuo wind wall

RiotXenogenic37 votes

No worries, he doesn't have a wind wall. His ult only blocks damage coming in to him, not missiles flying by that miss etc. :)

Raise The Gnar6 votes

[{quoted}](name=Riot Xenogenic,realm=NA,application-id=A7LBtoKc,discussion-id=tMx1eY6r,comment-id=00010000,timestamp=2017-09-11T22:48:33.528+0000)

No worries, he doesn't have a wind wall. His ult only blocks damage coming in to him, not missiles flying by that miss etc. :)

So if I were to fire my Super Mega Death Rocket, would he be Super Mega Dead?

RiotXenogenic106 votes

Not if you fired it from outside of his ult. He'd Super Mega Block It and then probably super mega flash mastery.

coback10 votes

I laughed a bit too much at this one to be honest.

The Arctic Otter4 votes

Would other nearby enemies of jinx still take the aoe damage?

RiotXenogenic14 votes

If it hit Xin and explodes, yes - only he is immune to the damage.

ProfDrDeath10 votes

What if he is Urgot pulled out of his Arena?

Or, more generally, does true damage penetrate this effect?

S92nB8 votes

Yup, you broke it, you broke the update. Now they need to fix that

PowerOfDrainAge4 votes

Ignite will tick as far as his enemy is inside his zone, it will stop damaging him once his enemy is not inside. It's already mentioned and it's exactly the answer u're looking for. In urgot's case, Urgot pulls a target that is low health, if this guy is not immuned it will then be dealt damage from urgot's ult (which, in other words, means that Xin will die because Urgot pulls the circle inside his own range).

dkznikolaj4 votes

Arent you scared that we will end in a situation where a damage xin will create a "Your ranged damagedealers cant damage me from distance, and if they come into the arena, they die. Like, instantly." situation?

Yasuos Windwall has already shown how extremly unfair being unable to do anything (cause those champs die if they move too much) while waiting for some thing to dissapear.

The arena doesnt come as a suprise tbh (kind of an obvious ability to have in the game), but i thought it would be something like 80% damage reduction, not straight up nullification.

Gixia9 votes

Unlike Yasuo's wind wall, Xin's zone only protects Xin himself and not anyone else near him, so you can still switch targets and just shoot past Xin while staying at range, so it shouldn't be quite the same level of annoyance as Yasuo. More along the lines of a super version the evasion from Jax's E.

Garrotte5 votes

Will this result in Xin no longer being considered a Diver? I'm curious if you guys see him more like a Fiora/Camille now with your emphasis on the "dueling" aspect of his kit.

HomeRegion7 votes

Still seems like a diver kit, once he goes in there's no way out unless he uses R

RiotXenogenic4 votes

With these changes, how you'd classify him would actually depend more on how you're playing him. You could play him as a pure diver and itemize accordingly, or you could build tankier and perform more like a skirmisher (i.e. he can actually succeed in that way now).

Cyber HeroXL6 votes

[{quoted}](name=Riot Xenogenic,realm=NA,application-id=A7LBtoKc,discussion-id=tMx1eY6r,comment-id=000a0001,timestamp=2017-09-11T22:59:39.615+0000)

With these changes, how you'd classify him would actually depend more on how you're playing him. You could play him as a pure diver and itemize accordingly, or you could build tankier and perform more like a skirmisher (i.e. he can actually succeed in that way now).

I thought skirmishers were supposed to be the squishy ones*[zombie-brand-mindblown]*

5050BS3 votes

He was only half a Diver. He can get in but not out. True Divers are

Zed Ekko Renekton Fizz Hecarim Irelia Katarina Khazix Kayn

Where you get in and in a few second or less can get out.

chipndip132 votes

Divers aren't assassins. Divers are champions that get in and fight their way out.

Assassins are the ones that jump out.

Solari Fortune4 votes

How big exactly is this zone? Can an adc walk inside while still having some distance from xin or will you have to walk into his spear to hit him?

RiotXenogenic13 votes

It's currently tuned such that ADCs can step inside and attack him from outside of his basic attack range, yes.

coback3 votes

His new ult is Genius on paper.. Sounds really broken in play though, I look forward to seeing how you balance that ability..

If Xin goes onto an squishy, ults him, and his Q still does a knockup.. the squishy is dead in two or three autos, while theres no counterbalance from the outside of the team..

Will kalista Thresh or Tahm be able to get the squishy out? Or is it like a Camille ult?

Can the team walk into Xins area? or is it terrain like J4's wall?

Can the squishy leave the circle Xin creates?

Can Xin move the circle? or does he have to be stationary for it to channel?

RiotXenogenic25 votes

Yes, Xin isn't creating an arena like Camille. Enemies and allies can freely walk in and out of its radius - it's just showing you where the guard area is for him personally.

He's also fully vulnerable to CC during this - only immune to damage.

coback9 votes

Kudos to the design team then, that sounds awesome.

Now ask them to get to Udyr please;P Trick2g is starving to death in an alley somewhere cuz you took Udyr and Volibear out of play:)

Mister Fishey3 votes

Radical. Question: Would it be accurate to say his new W is akin to Rengar's current Q?

TiberiusAudley3 votes

So to be absolutely clear, his ulti bubble only blocks DAMAGE, not CROWD CONTROL EFFECTS, correct?

So, hypothetically, if Xin jumped on my team's ADC, I could just Janna ulti him out whether I'm inside his bubble or not?

RiotXenogenic8 votes

Yes - he's fully vulnerable to all CCs with his ult running.

Mysticman892 votes

So how do DoTs interact with his ult?

If I'm fighting him, ignite him, and then he ults and knocks me away, with the ignite keep ticking on him since I applied it before the ult? Or will it stop doing damage until I return to his ult zone?

RiotXenogenic8 votes

We tried to keep the rules of this as simple as possible, so the rule currently is: if you're outside of the circle, you can't damage him. That means DoTs stop hurting him etc.

UltraFireFX2 votes

What happens if he leaves the zone?

RiotXenogenic16 votes

He can't - it follows him, so to speak, always originating from him.

SilverLine1 votes

His W sounds very similar too the updated Sejuaini W, was she the inspiration behind this new ability?

RiotXenogenic9 votes

Nope. We played around with a few new abilities and ended up really liking a long range spear thrust, which is the 2nd part of this W. Then the slash came in later because it wasn't particularly fun or useful to attack jungle camps with a long, thin damage source like W2. We wanted something short range and wider to cleave whole camps like the raptors or wolves, especially when it interacts with his passive (i.e. you can save up 3 attacks and then unleash the bonus damage with the whole W1 slash cleave).

So in the end it ends up reading like Sej's W but it doesn't play like hers, in practice. He can't move, his is faster casting, and its range is much, much greater.

DeadUnborn1 votes

will Xin have an animation or some other "visual explanation" of how he is blocking damage with his ult (like Jax's E for example) or will it just be a "magical effect" like Fiora's Ult heal that happens for gameplay reasons rather than thematic cohesiveness?

RiotXenogenic7 votes

We tried a number of things on this. Animations ended up being too difficult to understand given the frequency with which he can block (plus he's auto-attacking very fast if he's on someone). We ended up going with a large block VFX with sparks flying off in the direction of the attacker, and a loud metallic parry sound plays (like Shen's).

La Bello4 votes

thats a shame.

I always thought a good way to treat these kind of block movies would be to make a transparent almost ghost-like after-image of a animation pop up on each instance of damage.

you know like the Matrix https://i.makeagif.com/media/2-04-2016/fqv2PW.gif

RiotXenogenic11 votes

We literally tried exactly that but in the fast-paced, chaotic nature of our teamfights, it didn't read well. People just weren't aware that their damage was being fully eaten and it ended up not looking very good, to be honest. We went with simpler shapes that stand out more in all of the VFX going on in big fights and it ends up being a bit clearer.

I'm with you, though. In my heart, that's exactly the fantasy - he's parrying/dodging exactly like that.

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