I don't know how thorough or dedicated Riot is to reading all the comments and I worry that mine will be lost in the sea of all the responses - but I logged in to provide feed back anyway.
First, I agree with the general consensus that these shouldn't be locked behind a paywall. I know people have complained plenty about it so there's not a lot of point in rehashing it but I'd like to make something clear. (Not to mention, Riot seems insistent on pretending those numerous complaints do not exist.) Bottom line, most of these are just stat trackers and relatively uninteresting ones at that. It's not that I don't want to pay for them, it's that I simply will not do it. Yeah, it'd probably be an interesting fact to know how much distance Orianna's ball has traveled but it's not something I actively want to know, or brag about in any fashion. That's just one example of the massive amount that I can list out of the current Eternals you have listed. I know you are trying a balancing act between people that want 'easy' counting stuff to seem skilled and people that want actual skill based stats and you will have people complain no matter what you pick, but realistically only way I would pay for this would be if it were something to actually be _proud _ to show off (and I think most people feel this way).
A lot of people have made great suggestions/alterations to your current list and I don't think there's any reason to throw these away. I simply believe you should make these available for Blue Essence for a multitude of reasons. One, I (and a lot of long term players) have almost 200K sitting with **nothing **to work towards or spend it on. Two, I don't believe what you're offering is worth RP even if it does take a lot of background stuff and you legit need to offset the cost. Three, it would show that you are actually listening to a large portion of the community instead of "listening" by reducing the cost. We never said it was too much, we said it wasn't the right move.
Now, I'm not above paying for bragging rights. I like League and I will pay a great deal for stuff I like. Not that it matters to the conversation, but I have spent a great deal of money on this free game. Not really to be 'supportive' but because what ever it is I am buying, is something I actively want.
You know what I would pay RP for? Achievements or Titles that make me feel like an actual badass. I think the problem with main train of thought thus far is making them all champion specific. To be completely honest, some champs can't shine based upon their own skill usage, but how they're used. It's just too much to try and please everyone for each individual champ. I think Riot would be much better off by having generalize categories. By this, I don't mean how the Eternals are currently broken up (or was at one point). I actually mean by Rift Role (ADC, Support, Mid, Jungle, Top) or by Champion Role (Tank, Fighter, Assassin, Marksmen, etc) and gearing both toward different play styles. I also think that it's important to think of stats involving multiple champions - as if there is an ACTUAL FIGHT HAPPENING because that's really where the skill comes from one champion interacting with another champion. I also believe you should have situational achievements.
I'm going to provide some examples (I even named 'em, cuz why not), and I hope you keep in mind that my suggestions are very much based upon how and who I play. Other players that have other player styles would probably have great suggestions for what makes them feel badass/what achievements would be best for them. I'm a defensive player, I mostly play supports, assassins, or sometimes bursty mages (which really, I try to use like assassins anyway)(and yes I realize the irony of being a defensive assassin). (also, I hope you're still with me).
Support Achievement Examples:
- "All the Credit" - This achievement is designed around those clutch moments where the support actively saves someone either through healing/shielding (like Sona, Soraka, Taric, Karma) or through CC/Damage Reduction (Exhaust, Morgana, Leona, Braum). This would take a lot of stat tracking, from multiple Champions and skills, namely being proximity of two champions and how much health the one being saved had recently lost (obviously more allotted for tanks/high HP champs). This doesn't have to result in a kill on the enemy team, just saving someone on your own team.
- "Oopsie" - This achievement... I don't even really want to call an achievement because I can already imagine the outcry of ADC everywhere about how it encourages KSing. But realistically it's just something that happens as a support, even as a great support. In efforts to save someone or mismanagement of Skills or auto's (or hell, even the mismanagement by the ADC), the Support gets the last tick and credit for the kill. I just think it would be something fun to track, especially for support mains who do not intentionally steal kills)
Situational Achievement Examples
- "Thanks Tower" - Surviving a Tower Dive (or on the flip side, you could have another achievement for successful tower diving). This would have so many things to take in to account: how much health one player had versus the other (personally I love having little to no health and surviving a full health tower dive from an enemy (cough cough Yas cough cough). What Skills/items/summoner spells are used on both parties and various other things that would make this Skill based versus luck based (or perhaps stupidity based if the other player shouldn't have dived anyway). I also think it's a good idea that this would be another achievement to take into account proximity (as in, ideally this would be one enemy champion diving one other champion).
- "Whew" - Hopefully we've all done it, or at least have seen it. That person surviving with 60 health, 20 health, just 5 little health points. Sometimes it's luck, sometimes it's skill... sometimes the enemy auto's a minion but this is something more than WORTH bragging about.
- "Don't Believe in Counters" - There's a long list of champions who counter other champions. I honestly don't know them well because I believe you can play any champion well against any other champion. In that train of thought, I think it would be great to recognize players who do well with champions against their designated counters. I don't know how exactly to measure that, but I bet the community would have wonderful input on that account because this would be a great way to recognize specific skill level because a player can show they do well against a champion that specifically counters the one their using.
- "Who needs Smite?" - Stealing Baron/Dragon with a measly old skill or perhaps even without actual vision on the target?
- "You're Welcome!" - Taking a skill shot or targeted skill that would have killed another champion (the best examples I can think of is Cait or Jhin's Ult, or Morgana's Q, but I'm sure there are other skills easily added to the list).
Anyway, I've made a massive wall of text. If you made it this far, cool you get a high five (and my eternal gratitude)(haha, eternal). I completely recognize how complicated the achievements I listed might be for Riot to pull off gracefully but, again... I would PAY for that type of record system. I don't want to pay for a simple counter, I would rather pay for something that actually shows off how I play and what I've achieved... Maybe it's impossible, but oh well I put it out there anyway. I really think if Riot went with this type of achievement system the Community would really get involved in describing their own play styles and what they think should be recognized. I'm just one person, I mostly just play a few ways... there's so much potential and I would love to see this kind of achievement/skill based system come to life.
(Edited because the bullets were making things weird and italic, also added 5th Situational Example)