[{quoted}](name=Riot Sparkle,realm=NA,application-id=A7LBtoKc,discussion-id=qA0zG3U7,comment-id=00020001,timestamp=2017-11-07T22:21:24.232+0000)
This actually brings up another point - we may change or rotate keywords as players learn things or we find new words that folks want defined. :)
Maybe you could alter the shortened version to highlight keywords that describe the rune. As far as I can judge, the short mode is there to allow quick picks in champselect, so supporting skimming should be a priority. Example:
"River - MS - adaptive"
Other request:
Can you please add livetracking scalings into rune tooltips? When I'm quickly trying to check for numbers ingame, my eyes are automatically drawn to the bold base damage and colored scalings.
Would also be nice to have the full damage composition layed out instead of just the end result. This stuff is nice to have, to quickly judge what my level/items are doing for me.
There might be players who like the summary style better, but why not both?
In fact, could you make it a toggle option like for timers (seconds vs minutes+seconds), to allow summary numbers; eventually colored in white/green/red/etc to still reflect what it scales with? Seems like this would be a nice secondary use of the C key; to shortly view a different version of the hovered spell tooltips.
I personally don't see lost skill expression from being able to add up 2-3 numbers, when the damage calculation is already beyond normal human thinking ingame (aside from rough estimates)