Runes Corner: The One About the UI

RiotSparkle·9/19/2017, 7:48:52 PM·1 votes·46,891 views

Hi hi! I’m Riot Sparkle, Experience Designer on Runes and welcome back to another Runes Corner!

We’re going to mix it up today. Instead of talking about any one particular rune, we’re going to talk about some of the UI that will accompany runes.

WIP DISCLAIMER: Runes (and their UI) are in active development. This means that names, numbers, icons, game rules, or pretty much anything you can see can change before release. Of course, if there’s anything that you really like in particular make sure to call it out.

So a lot of you have been asking - how am I going to keep track of all my new runes while I’m in a game?

https://i.imgur.com/g6TrIMm.png A dramatic re-enactment of me, juggling all these new runes

Sure, there are only 6 runes in your page, but all of them are more complex than a simple +1.0 Armor. If you don’t even know what you took on your “JUNGLE LUX BEST LUX” page, how are you supposed to judge how well they worked for you?

So, without further ado, let’s answer that question with the introduction of what some of you eagle eyed players have already spotted - the in game runes panel.

https://i.imgur.com/HfiGEQA.png No, the button won’t be a teardrop for launch. That’s WIP.

The runes panel is a new part of the HUD UI that you can use to remind yourself what runes you brought with you into game and track your performance with them. It shares space with the advanced stats panel, but savvy power users can use the already existing “C” hotkey to view both panels at once if desired.

https://i.imgur.com/95adnQO.png All the info at once

The panel is small, so we have a pretty strict limit on how much text can be in there per rune. We choose only one stat per rune to surface in the panel, but we recognize that some runes have more than 1 stat that’s important (ex: Perxie affects shielding AND damage).

https://i.imgur.com/TOyStzz.png Additional stats and info about the Sorcery keystone Arcane Comet. I cheated this screenshot for the example so you may notice some weirdness here ;)

That’s why you can also hover the runes in the panel to access more info to help you evaluate how something like Arcane Comet (formerly known as Meteor) is doing for you. You can see above that “290” is actually the damage done to champions with this keystone, but you can also see a host of other information that might be relevant to changing/ improving your picks for next time or your performance at the moment with a particular rune.

This aspect of personal evaluation is important for a concept we internally call “the feedback loop” in runes. Basically, this boils down to the following value: players should have enough information to learn about runes and decide if they want to change their runes or tactics for next time.

The in game panel is one place where surfacing this kind of info but the other natural place for this kind of self evaluation is the end of game screen. Now, spoiler alert, we’re currently working on the end of game screen for runes so it’s not as far along as the runes panel in game. We probably won’t have end of game stats ready for our PBE launch, but they should be along shortly after.

However, I can share an image of what some of it will look like, once we’ve put in all the work.

https://i.imgur.com/jqB9r4p.png This is a mockup, so all the names, numbers and icons are totally fake here

While this design only shows one stat per rune, just like the in game panel, we are hoping to eventually surface multiple stats per rune much in the same way that the runes panel does (hence the little expand arrow in the image above).

So, that’s it for now. Hopefully this gives you a better picture of how you’ll be able to track your runes and decide what’s working and what’s not. This is just a preview of the UI that's relevant to the feedback loop, but there's definitely more to see. See you in the comments!

You can check the previous Runes Corner posts here: Runes Corner: Runes Content Development Peek Runes Corner: Meteor Sneak Peek Runes Corner: Hunt of the Bloodmoon Sneak Peek Runes Corner: Domination Major Slot Sneak Peek Runes Corner: Stormlord's Mandate and Spellslinger's Surge Runes Corner: Guardian Soul Runes Corner: Summoner Specialist and Hextech Freezeray Runes Corner: Late-Game Focused Runes Runes Corner: More Precision Runes Runes Corner: Three More Resolve runes

115 Comments

HenzoAF9/19/2017, 8:16:11 PM32 votes

What about showing Bard Chogath Nasus Sion Thresh Veigar Stacks At the end of the game screen?

BobaFlautist9/19/2017, 8:08:35 PM15 votes

Will you be able to swap runes in the practice tool? As things are now, not being able to is a massive limitation.

warpenguin5559/19/2017, 8:00:49 PM7 votes

I see meteor got renamed to Arcane Comet. Cool name, i like

Shadòw9/19/2017, 8:03:56 PM7 votes

But what about being able to track what other players took as their Runes?

Will you still be able to only see the keystone of other players?

Knowing the full Rune page of your enemies could be important information with this new impactful Rune system. Will there be anything official implemented or do we need to look up our enemies Runes on 3rd party websites?

Dron11119/19/2017, 7:54:17 PM6 votes

and what about spectators? will spectators able to see what runes players are using?

Spideraxe9/19/2017, 7:55:21 PM5 votes

Hey Sparkle I'm not sure this is the proper one to talk about but what about spectating for like LCS, do you have plans for that?

Kloqdq9/19/2017, 8:29:13 PM5 votes

My biggest concern is keeping track of what my enemy has. Right now on live it's fairly easy to tell what a person is running but with this there is 6 options that will vary (Ideally) between game and 5 players all having different things. That is a lot of information to keep track off. I am sure once you learn all the major runes it won't be too bad but this kind of information overload is going to be an issue for some players I imagine.

From 1 keystone on 10 players being about 10 major things to remember (Current runes are just stats and only matter early) . To a large number of 6 powerful and specialized runes across 10 players meaning you have about 60 major things to remember.

Rió9/19/2017, 8:35:35 PM5 votes

I'm incredibly happy to see some of the tech from item stat tracking brought to Runes as well.

What is in the pipeline for viewing what runes other players (including the enemy) have equipped? The scoreboard seems like the right place for this (ala current keystones).

Linna Excel9/19/2017, 8:20:45 PM4 votes

I think you should totally keep the tear drop icon just for people who accidentally the wrong runes.

Flemman9/20/2017, 4:45:50 AM3 votes

so, will the death recap be update to include all these new source of damage?

is there something planned to be able to see witch rune the ennemy has take (new ennemy window)

Blasterboy9/19/2017, 7:56:18 PM3 votes

Love that you guys are working to included it in the UI at launch. Please don't forget about Spectator though, we never got any way to see Keystones officially supported.

Asamas9/19/2017, 7:58:52 PM3 votes

I love the idea of swiching between stats and runes like shown. If i get it right you can click on the small button with the "water drop" thing or the helmet to switch between the two things and yes C for showing everything. That is my fave thing.

Leon Etoile9/19/2017, 11:32:25 PM3 votes

I think it's more important to view what the opposing team is running. Are we able to see that? B/c it appears we won't be able to.

BubbaV9/19/2017, 7:53:17 PM3 votes

Looks great! Ought to give some good clarity.

La Bello9/19/2017, 9:24:55 PM2 votes

Does Jungle Lux actually work?

Bârd9/19/2017, 8:42:31 PM2 votes

Coup de Grace?

What does that do?

Black T Poison9/20/2017, 12:41:32 AM1 votes

Will we be able to change our runes in champ select? I usually only use one mastery page and change it in champ select, it gives me a feeling of reassurance that everything is 100% the way I want it to be. I would be sad if that was taken away from me ;(

war composer 29/19/2017, 8:59:55 PM1 votes

not sure if this is the right place but with all the new runes will games snowball faster or no?