Ekko JG still feels a bit weak and the AS loss hurt him too. His play rate is very low so it's mostly mains picking him and quite situationally. He's really weak vs pretty much everything meta and part of that is his clear speed relative to power farmers like Udyr, Shyv, Graves etc. or the weak early compared to many of those same picks and a few others like Kha. He basically gets bullied hard, can't duel even an Eve early and his mid game isn't even on par with stuff like Wu'Kong, Taliyah, Kayn, Nocturne etc., nor is his late game. He all around needs some help, maybe a tiny bit more armor or AS, maybe a tiny bit more damage vs monsters.
You guys said you'd be monitoring it and I think it's pretty obvious he needs SOMETHING to be truly viable outside of just when you have a player who is so massively outskilling the other jg and so godly on Ekko that he can compensate and still reach only a 50% win rate. If he can't get a good win rate while he has a 0.6% play rate as a champion that's frequently one-tricked, you know he's pretty weak. 5% bonus AS or 5 more armor..., 5% more bonus damage on passive vs monsters... do something. We have Taliyah now still being really good when played by a lot of random players just because she's unbanned and then Ekko, a champion who was jungled since release is in a weak state jg and that's why you see that 0.6% play rate. You have to work for that barely 50% win rate 2x harder than anyone playing a decent jungler and it's not fair.
The other thing is, where are the Corki buffs (gutted for months since the base AD changes + FF nerfs + crit item changes) or Ziggs buffs or Tristana buffs etc.? I see random Xayah buffs and SO many champions are performing way worse than her. Are you guys playing favorites? Maybe she needs them too but the gap between S tier and the rest is so much larger for other champions atm... one of the largest I've seen in probably a year.
Where are the Irelia nerfs? Just because she doesn't have an obscene win rate doesn't mean she's OK. She's broken if played by a good player. Zoe is the same and has a poor design imo. You guys gutted AP Kog, who had mobility issues, super weak early, needed 30 minutes to scale and was squishy as shit with no hard CC but you made this soul draining cancerous monstrosity who fishes for one shots half the game from a screen away and without you being able to move? She is disgusting if played by a competent player. Her win rate doesn't means she isn't awful to face and broken beyond belief.
I think you guys believe that 50% win rate means balanced and no it doesn't mean shit and neither does 53%. Win rates are mostly about how easy a champion is to execute, how reliable they are, how many comps they fit and so on. It doesn't mean they're fine. For example, WW I expect to have an above 50% win rate because his skill floor (not necessarily skill cap) is low and he tends to be reliably useful in most games even if he is objectively not strong. Lee, I expect to not hit 50% win rate even when he's OP and same with LB or Irelia or Zoe.
I'd also say that Wu'Kong, Talon, Udyr and Sol are problems but they aren't played enough for me to be sure.
BTW: In general, this meta is too snowbally imo and it's shutting down a lot of the more late game oriented roster. In general, when tanks don't function well, a lot of champions become unviable. The late game monsters generally matter way more when they have a tank to shred as well as a frontline on their team. I feel like there are too many unearned advantages from being ahead. You get so much more than just the gold from some early kills.