PBE Chat with the Playtest Team - 8.13

Novalas·6/14/2018, 12:19:41 AM·1 votes·45,502 views

Hey guys!

I’m Riot Novalas. I'm a QA Analyst on Riot’s Playtest Team, a group of high elo players who work on Core Gameplay playing new and in dev content before they’re released. It’s our job to test the changes that our designers come up with to ensure that we’re introducing positive changes to League in terms of both balance and fun.

Lots of changes are planned in the upcoming patches and a lot of content is or has been on PBE for awhile. We’d like you guys to talk to us about your questions or concerns with upcoming content - We’ve tested a lot of it and would be more than happy to give you guys insight on how the changes are panning out. If you’d like us to test something in particular out - let us know and we can try to get it into a playtest.

We've got a new and improved challenger coming to the rift on the PBE this patch. It's not Bbtrox or Cctrox. We've got Aatrox and he's undergone a large VGU. Myself and Riot Endstep were the primary playtesters for Aatrox so if you want our insight on favorite runes, builds, and optimizations, ask away!

Let's make Patch 8.13 launch as smoothly as possible!

Here’s a link to the content currently on the PBE. https://www.surrenderat20.net/p/current-pbe-balance-changes.html

Brandon "Roku" Davis Chris “Auberaun” Roberts Nick “Riot Endstep” Frijia Sigmundur “GangIeri” Helgason Arnor “Riot Hjarta” Halldorsson Miktat “Riot Koyuncu” Koyuncu Brian “Riot Madness Heroo” Pressoir Nabi “Riot Novalas” Barak Dan “Riot penguin” Hardison Robert “ROBERTxLEE” Lee Louis "nubblez" Carpetto

192 Comments

zecastar6/14/2018, 12:43:25 AM9 votes

Ekko JG still feels a bit weak and the AS loss hurt him too. His play rate is very low so it's mostly mains picking him and quite situationally. He's really weak vs pretty much everything meta and part of that is his clear speed relative to power farmers like Udyr, Shyv, Graves etc. or the weak early compared to many of those same picks and a few others like Kha. He basically gets bullied hard, can't duel even an Eve early and his mid game isn't even on par with stuff like Wu'Kong, Taliyah, Kayn, Nocturne etc., nor is his late game. He all around needs some help, maybe a tiny bit more armor or AS, maybe a tiny bit more damage vs monsters.

You guys said you'd be monitoring it and I think it's pretty obvious he needs SOMETHING to be truly viable outside of just when you have a player who is so massively outskilling the other jg and so godly on Ekko that he can compensate and still reach only a 50% win rate. If he can't get a good win rate while he has a 0.6% play rate as a champion that's frequently one-tricked, you know he's pretty weak. 5% bonus AS or 5 more armor..., 5% more bonus damage on passive vs monsters... do something. We have Taliyah now still being really good when played by a lot of random players just because she's unbanned and then Ekko, a champion who was jungled since release is in a weak state jg and that's why you see that 0.6% play rate. You have to work for that barely 50% win rate 2x harder than anyone playing a decent jungler and it's not fair.

The other thing is, where are the Corki buffs (gutted for months since the base AD changes + FF nerfs + crit item changes) or Ziggs buffs or Tristana buffs etc.? I see random Xayah buffs and SO many champions are performing way worse than her. Are you guys playing favorites? Maybe she needs them too but the gap between S tier and the rest is so much larger for other champions atm... one of the largest I've seen in probably a year.

Where are the Irelia nerfs? Just because she doesn't have an obscene win rate doesn't mean she's OK. She's broken if played by a good player. Zoe is the same and has a poor design imo. You guys gutted AP Kog, who had mobility issues, super weak early, needed 30 minutes to scale and was squishy as shit with no hard CC but you made this soul draining cancerous monstrosity who fishes for one shots half the game from a screen away and without you being able to move? She is disgusting if played by a competent player. Her win rate doesn't means she isn't awful to face and broken beyond belief.

I think you guys believe that 50% win rate means balanced and no it doesn't mean shit and neither does 53%. Win rates are mostly about how easy a champion is to execute, how reliable they are, how many comps they fit and so on. It doesn't mean they're fine. For example, WW I expect to have an above 50% win rate because his skill floor (not necessarily skill cap) is low and he tends to be reliably useful in most games even if he is objectively not strong. Lee, I expect to not hit 50% win rate even when he's OP and same with LB or Irelia or Zoe.

I'd also say that Wu'Kong, Talon, Udyr and Sol are problems but they aren't played enough for me to be sure.

BTW: In general, this meta is too snowbally imo and it's shutting down a lot of the more late game oriented roster. In general, when tanks don't function well, a lot of champions become unviable. The late game monsters generally matter way more when they have a tank to shred as well as a frontline on their team. I feel like there are too many unearned advantages from being ahead. You get so much more than just the gold from some early kills.

Zoli Ben6/14/2018, 11:42:39 AM6 votes

Give Justicar Aatrox his recall back! PLEASE!

WindLord70706/14/2018, 5:28:03 AM3 votes

Can you give us any news on the fighter items? I was really hoping atleast one of them would help nidalee out in the top lane atleast a little bit.

Also can we change sea hunter aatrox's name to "sharkin"

Mordepool6/14/2018, 1:23:34 AM2 votes

Soo Mordekaisers playrate almost tripled this patch. Any words? Any thoughts?

TomiMan76/14/2018, 8:01:48 AM1 votes

What is your guys' opinion on Brand? Low vs high elo, sup vs mid :)

Edit:any news on his R bug being fixed?

VICHEL CHAOS6/14/2018, 12:52:27 PM1 votes

How is Aatrox performing with triforce? Is it a viable item on him? Does he heal off the sheen proc with his e? He seems like he could proc it multiple times with his q and e easily in a fight. Edit: also how good is ravenous hydra on him? He seems like the aoe damage could proc large healing. Thanks for the work you guys put in

Ducasi6/14/2018, 1:55:12 PM1 votes

Any news on Lissandra ??

You mentioned upcoming changes and never followed up

PowerOfDrainAge6/14/2018, 8:30:29 PM1 votes

I dont know if I should ask that question here but you guys are very friendly here. Are there any plans for Galio? The main concern ppl have is his Q CD mainly bcz the other nerfs happened for a good reason more or less

Also, ppl dont seem to be very satisfied by the aatrox rework (he looks cool but doesnt feel cool to play) - myself included. The biggest issue seems to be his lack of a gapcloser, it would be cool if his E has tripled range when not used during Q. He isnt exactly a juggernaut afterall.

Auraswarm6/14/2018, 9:42:03 PM1 votes

Hello,

Do you guys think Aatrox will still be primarily a top laner after these changes or will he be relegated more to the jungle?

I really enjoy the AS drain-tank playstyle, and with these changes moving Aatrox towards being an AD caster there don't really exist too many innately tanky champions who can buy BorK now (Trundle and Jax being the only ones that come to mind). I used to play a lot of Warwick before the rework as well, back when people actually bought AS items on him too. But looking forward, do you think Aatrox or Warwick would be a better fit for a drain-tank playstyle? Because Aatrox and Warwick seem fairly similar to me in terms of being juggernaut/diver hybrids, what do you think each one does better than the other?

Thanks for doing this AMA by the way, it's great to get a chance to interact with Rioters.

World Ender6/14/2018, 1:53:40 AM1 votes

Hi, got a lot of questions about Aatrox coming from a current main, hope you can answer them! (and this is mostly coming from a toplane perspective since I main him there on live)

You guys already mentioned that Grasp, Comet and Phase Rush are good, what about Electrocute? Seems like it would combo well with his bursty nature. Any secondary runes that you like or are too good to pass up?

One thing I've noticed about the kit is that he struggles both when enemies are too far away from him (which is expected), and when they're too close, which is interesting. Q1 and Q2 require him to stay pretty far away from the target, so how do you deal with typical melee fighters like Fiora, Jax, Yasuo, etc who can dash away from his hitboxes and then basic attack him to death? It seems like all of his damage is loaded onto Q, so if you miss those abilities are you basically screwed?

Does he have any lanes in particular that he wins or loses really hard, so I can look out for those?

What is his intended role in the team? Is he meant to just dive the backline carries and kind of let his team deal with the other bruisers? He doesn't have reliable autoattack DPS like his old self, so in extended fights it seems like he'd lose. Are there any items that you buy that help mitigate this? And what build do you think is all around the most optimal?

What do you think are the best summoner spells? Could Flash+Ghost work well on him to help mitigate his low mobility, or is the standard Flash+TP/Ignite just better?

I assume skill order is Q-E-W, since the lower dash CD and the extra AD seems too useful to pass up (but maybe I'm wrong :P). One thing someone also suggested to me was putting only 1 point into R at 6 and leaving it like that until all other skills are maxed, like Tryndamere. Honestly the movespeed on R seems pretty useless so the only reason you'd level it is for the CD reduction. Do you think that's a reasonable thing to do?

If you have any other thoughts or suggestions it'd be awesome to hear them!

Scopé6/15/2018, 6:36:32 PM1 votes

Hello, 650k mastery points Kindred main here. I played a couple of games with them on the PBE and I wanted to ask you if you noticed that during the 1st clear you lose more health with the heal than without it? Later, of course, healing is better since it helps in fights etc ( i survived ignite thanks to it a few times), but overall I feel like it should have a minimum value (maybe 50% of the original one or slightly less) regardless of your missing HP and normally increase as you get lower. What are your thoughts on this?

The Yetii Rider6/14/2018, 4:18:32 AM1 votes

Is this iteration of Aatrox still primarily an attack speed based champion?