Mid Year Mage Updates - Vladimir Direction

RiotRiot Stashu·3/4/2016, 10:29:24 PM·1 votes·196,111 views

You know what time it is!

[it’s Vladimir’s direction post time!]

With all the other mage posts coming out, you probably already know what to expect here, so let’s dive right in: What sorts of things are we looking to do with our Crimson Reaper? Off the bat, we’ve heard you and we strongly agree that his sustain is what sets him apart both strategically and thematically, and we’re looking to keep it that way. With that out of the way, let’s get a little more specific:

We’re not likely to change:

  • Sustain -- Vladimir is the best sustainer in his class and likely the best in the game (Mundo might take that one).
  • Health costs -- Risk management in the form of his own HP bar has always been core to Vladimir, and we’d like to reinforce that.
  • Stat Affinity -- Vlad has always been the AP + HP guy, and we think that’s pretty cool.
  • Q Targeting -- Not everything has to be a skill shot, and we think retaining the old paradigm here is important to the spell’s feel.
  • Strengths / Weaknesses -- Vlad is the Mage who can out sustain low-damage foes but falls to teams with reliable gap-closing and burst damage.
  • Sanguine Pool -- An iconic ability that should be preserved.

We’re looking to improve:

  • Stack management -- We like the cerebral health cost management aspects of E, but we do not like the resulting unintuitive upkeep game.
  • Binary matchups -- Vlad is sometimes thought of as the king of stat checks, leaving his opponents (and often himself) with few options other than ‘be stronger,’ and that’s not a reputation anyone wants. A lot of this comes from unclear windows of strength and weakness (they exist, but are difficult to perceive), so a lot of our work will be in exposing those.
  • Counterplay -- Closely related to the above point, Vladimir’s opponents often feel there’s nothing they can do to avoid his damage once in range of him.
  • Satisfaction -- Mostly looking at E here (‘Tides of Blood’ inspires a much more powerful image than the current E delivers on, and we’d like to change that), though there’s a few other areas that can feel better. TLDR; Needs blood. MORE BLOOD.

When we’re done:

  • Vladimir’s kit should feel very familiar, and his overall strategy will be largely unchanged!
  • Vladimir’s windows of strength and weakness will be clearer to both himself and the opponent, giving everyone an increased understanding of how he succeeds or fails and allowing him to plan and set up plays.
  • Vladimir will continue to deal loads of DPS and heal buckets of HP, but in more satisfying and less diffuse ways.

Anddd that about sums it up! I know I’ve been pretty abstract here, so please ask any question you may have -- we’re not through with all the nitty gritty details on our end yet, so I may not have all the answers you’re looking for, but I can definitely share our thoughts and the relevant guiding principles. Also, and most importantly, if any of the above breaks your expectations of what Vladimir is or should be, now’s definitely the time to let us know!

Alright, that’s it from me for now but I’ll be around over the next couple days! See ya then,

-Stashu

710 Comments

Dantilq3/4/2016, 10:46:18 PM44 votes

I personally feel like it's a bit of a cop-out to keep Q very intact. The spell is one of the core reasons why Vlad feels so stat-checky to fight. It's simply not a healthy and good ability, no matter how much it might feel core to current Vlad (which is not really the epitome of great game design). It's similar to old poppy and her ultimate, it was very core to her, but still not healthy for the game.

Free sustain+Damage+Point & Click is not really a good combination of things. The only counterplay to it is to not be within range.

That spell is one of the main reasons why Vlad can become a bit of a lane bully against some melee match-ups.

Also sustain have a tendency to become very uninteresting, as it works very well against minions, and with no other resources, like mana he simply pushes you out of lane. At a certain point sustain get to the point of, if you don't kill the guy in an all-in, you might as well not attack him, creating a very non-interactive situation, where both just ignore each other and attack minions instead.

Gunslinger7443/4/2016, 10:35:04 PM42 votes

I definitely agree Tides of Blood feels lackluster. It's just something you tap every once in a while to make sure your spells will heal you more and to make that creep wave disappear. Anything you can add to your plans for that specific spell? I would expect health management to become a larger part of his kit, right now it's a minor issue until level 9, when it's completely eradicated from play through Transfusion's heal.

You mentioned more blood, I think all of his skills require more blood. He is the Sanguine Sorcerer, after all.

Over Innsmouth3/4/2016, 11:10:56 PM20 votes

Reading through this made me so happy. If this is the direction you plan on taking Vladimir in, you'll have the full support of me (and hopefully other Vladimains).

If you want some other suggestions/notes that I've compiled from other Vlad players from the Boards, I made a thread for it. I'd be honoured if you checked it out.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/bYwf0udQ-vladimir-mains-arise-what-are-the-cores-of-our-champion

Honestly Stashu, this is as ideal a Dev Blog for Vlad as I could have imagined. Stay on the (blood) ball!

Edit: when you mention windows of power, please, please for the love of Noxus don't make him like Ryze with his power-up passive. It's a mechanic that I personally really don't enjoy, and what a lot of people love about Vlad is how consistent his sustain/damage is, not in sporadic bursts.

MargaretThatcher3/4/2016, 10:42:48 PM14 votes

What are your directions with spell vamp and his spellvamp afinity since you pointed "stat afinity"?

Blood Magicks3/4/2016, 11:15:51 PM12 votes

Thank you so much for considering Vladimir for this update and I am certainly looking forward to a smoother and more clear gameplay on him, possibly combined with more competitive strength. What I absolutely want to accentuate on is, please do this well. Vladimir is one of the most iconic champions of this game and has kept many old players, including me, coming back to it. He has a solid playerbase which loves what he stands for, his aesthetics and the fun and distinct gameplay he has. So please give this update the attention it deserves.

EDIT: A thing I personally love about Vlad is how anti-assassin he can be if played right in the midlane. I hope the update doesn't change this as my primary sustenance as a Vlad main is blood AND assassin tears.

Nimble Manta3/4/2016, 11:59:02 PM11 votes

I just wanna stop by and say thanks. As Vlad main I went from being apprehensive to excited for the rework just from the few things said here, it feels like you guys really understand both Vladimir and what his players enjoy about him.

Savage Devi3/4/2016, 10:32:25 PM8 votes

Exciting stuff! Will the ult be tweaked as well, or will it remain unchanged?

Monkeytender3/4/2016, 10:51:07 PM6 votes

One thing that appears to not be brought up here that I've always enjoyed about Vlad is how good he is at diving into an entire team. His ult, his pool, a stacked-up E... you all get the best pay off for these spells by hitting multiple people with them, especially his E. I feel like this aspect of Vlad is actually what's helped keep his Q unchanged for so long; it may be a boring spell on paper, but by being Vlad's only single-target spell, it stands out on his otherwise teamfight-oriented kit.

Even if this involved toning down his dueling abilities, is Vlad's "the more the merrier" aspect something you intend to hone in on a little more specifically, or is Vlad's preferred fighting space something you are okay with not putting too much thought into and instead seeing what happens with his changes? Not that that would be a bad thing - if Vlad is being changed along the guidelines you just listed above, I'm completely fine with whatever fight styles he ends up being best at.

Kiku Nightflower3/4/2016, 10:53:47 PM4 votes

Are any changes to his mobility and ranges considered? Some basic movement speed would help to make Movement Speed Quints less compelling for Vladimir.

Brutusness3/4/2016, 10:46:39 PM4 votes

Will Vladimir and some of the more dated mages that are being reworked receive updated ability icons, even for the abilities that aren't being removed? Some, like Vlad's and Malzahar's, are pretty dated.