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Visual and Sound Effect Updates: Anivia, Dr. Mundo, Renekton, Gragas & Teemo

RiotSirhaian··1 votes·190,584 views

Hello everyone!

Similar to the recent Jarvan, Lee Sin, Veigar, and Vi updates, we're working on VFX and SFX updates to more champions whose spell effects are in need of some love to get to current League standards and improve gameplay clarity. In Patch 8.24, we'll be releasing VFX and SFX updates for Anivia, Dr. Mundo and Renekton, and VFX-only updates for Gragas (he already received some SFX love) and Teemo. Keep an eye on this post and we'll add visual previews as they become ready! Please try them out on the PBE—especially if you're a main—when they're in and leave us your feedback here!

Starting off with our first preview...

DrMundo Dr. Mundo

https://imgur.com/a/hYsuomu

##VFX ###VFX update across the board to clean up unnecessary noise and improve gameplay clarity. BA - New trails and impacts for more satisfaction. Q - Now clearer, with a subtle trail to make it more easily readable. Cleaver also now stays stuck in the target for a short time, for maximum satisfaction! W - Now properly shows the range of the AOE, while feeling more threatening. Targets are also briefly visually put on fire when damaged. E - New buff effect on his wrists makes it easier to identify when it's active. R - Bigger initial burst and overall clearer effect makes it actually look like a heal, and is now much easier to see in a Teamfight. Or a tower-dive.

##SFX ###SFX update across the board to clean up unnecessary noise and added higher definition sounds. BA - Clearer SFX on the hit of the attack. Q - Clearer SFX on when the cleaver is thrown and hits. W - Activation audio is clearer. E - Added Zaun elements into the audio. R - Added Zaun elements into the audio.

And here's the video for Mundo: https://www.youtube.com/watch?v=0KRoF1Z_tYM

And an update to his Q sounds: https://youtu.be/cHnAFhKfObI

All Mundo skins that previously used base VFXs have been updated to use the new ones, with subtle changes where it makes sense.

Gragas Gragas

Read more here: https://boards.na.leagueoflegends.com/en/c/developer-corner/pjKXqRsl-visual-and-sound-effect-updates-gragas

Teemo Teemo

Read more here: https://boards.na.leagueoflegends.com/en/c/developer-corner/UfFT2huQ-visual-effects-update-teemo

We'll be showing previews of the other champions in the near future, so keep your eyes peeled!

165 Comments

DeracadaVenom16 votes

Oooh im exited for the Anvia one!

RiotSirhaian5 votes

Same!!

0RA2 votes

[deleted]

Teemo Mid13 votes

The guy is a VFX artist man not the entire dev team

Best Kog NA10 votes

Any plans on making Trynd's ult less subtle since rn its super hard to tell when he's in ult other than just guessing

Zelta4 votes

Any plans on making Trynd's ult less subtle since rn its super hard to tell when he's in ult other than just guessing

Well if you can’t tell from the yelling/screaming or the red particle fx around him. Pretty sure the text “undying rage” appears whenever you’re attacking him. That or his fury bar skyrockets whenever he ults

Bliss Ocean10 votes

Can't wait to see teemo's*[sg-jinx]*

RiotSirhaian9 votes

Can't wait to show you. :^)

SlashStriker2 votes

I always had problem understanding when Teemo blinds me because his blind is pretty much the same as his auto attacks. Blind is very clear

RiotSirhaian6 votes

That's definitely something we're tackling!

ModThe Djinn9 votes

Mundo changes look great, although the cleaver being so green and not having a huge meaty impact effect is a bit odd to me. I'm not sure why I associated it more with a red effect (probably Mundo's W and E), but I guess I'll grow accustomed to it!

RiotSirhaian16 votes

Heyo! Thank you! So, his big meaty bloody gory impact was... well, a bit too much of all of that. We tried to stay away from blood, and as the skill is actually an "infected" cleaver, we went a bit more into a green-ish/poisonous feel. This also links him a bit better to his Zaun origins. :) Hope that makes sense!

ModThe Djinn4 votes

[{quoted}](name=Riot Sirhaian,realm=NA,application-id=A7LBtoKc,discussion-id=7cFYsLUT,comment-id=00020000,timestamp=2018-10-31T01:17:55.732+0000)Heyo! Thank you! So, his big meaty bloody gory impact was... well, a bit too much of all of that. We tried to stay away from blood, and as the skill is actually an "infected" cleaver, we went a bit more into a green-ish/poisonous feel. This also links him a bit better to his Zaun origins. :) Hope that makes sense!

Totally! I had a feeling that was the case -- it was just definitely unexpected! :)

Aribailo28 votes

Definitely think the current sound is better. The preview Cleaver-hit sound is much too higher pitched. The trademark "thump" is not something you should get rid of at all. It's like the most satisfying aspect of Mundo.

Titanic Monarch1 votes

I agree with this. As a Mundo player, hearing that Q sound is satisfying as all hell. I wouldn't keep it the same, but maybe finding a way to combine the old THUNK with the new infected aesthetic is the way to go on this one.

Riotsemipriceysoap4 votes

Hey there, thanks for the comments! I replied to the person above you but I made an adjustment per the feedback with a comparison to Live. Let me know if it's still feeling off!

https://www.youtube.com/watch?v=cHnAFhKfObI&

ModThe Djinn4 votes

{quoted}

Hey there, thanks for the comments! I replied to the person above you but I made an adjustment per the feedback with a comparison to Live. Let me know if it's still feeling off!

https://www.youtube.com/watch?v=cHnAFhKfObI&

Oh, that's MUCH nicer.

Riotsemipriceysoap6 votes

Hey, sound designer here! I did another pass where that thunk is more emphasized (it actually still has elements that exist in the new sound effect but with some other stuff done to it).

Let me know if this is feeling better for you! I also have Live Mundo's SFX in there for comparison.

https://www.youtube.com/watch?v=cHnAFhKfObI&feature=youtu.be

Artolla1 votes

Hey, so I’m a Mundo main, and I think this is definitely going in be right direction!

I hunk the issue here is that the projectile sound is much more noisy than it used to be, which is de-emphasizing the actual impact. Can we either lower the volume of the in flight cleaver or raise the volume of the impact? Because the sound itself is fine, but it’s less satisfying, imo, because it’s not as stark of a contrast to a miss and a hit.

Riotsemipriceysoap2 votes

Ah gotcha! Yeah, that makes sense! I can pull down that volume a bit.

OtterlyLost6 votes

The updated cleaver looks so much clearer. .-. I used to have a hard time seeing it and dodging it. Now I just wish you guys would stop giving champs yellow skillshots(coughcoughlunarrevellux?!cough!)

XanZou6 votes

JUST GIVE ME ANIVIAS ALREADY AAAAAAAA❤️❤️❤️❤️Anivia

Dz Demolisher6 votes

Hi Riot Sirhaian ( btw i like your work ) Here is in my opinion some champions that need some love too Leona her R SFX sounds like firecracker lol and VFX is meh same with her W Lux Lux when you play on lower graphics you can't see her W ( a freind of mine was always complaining about it ) And her R doesn't look accurate Fiddlesticks so OLD nothing to say more his VFX AND sfx doesn't look scary Heimerdinger there is a bug with turrets keeps shoting you even when he's dead ( without dealing any dmg) Vayne SFX and VFX are so poor on her especially her Q and when she R you don't feel she's ulting Olaf oh his R giant and Red feels like it's a meme Rammus his R OK ! Tryndamere when he crit and R SFX isn't great Volibear is he a bear of a wolf ? Nautilus when he R in TF it's not clear Kassadin i think Everything on his kit needs an update SFX AND VFX Mordekaiser Zilean too old

T R E L L D O M5 votes

so that means no mundo vgu in the works then damn

Jabalor5 votes

As a Renekton main I am very interested and looking forward to his particle effects! So I got a question: Are you updating his ult particles across all skins? Can we expect something for Galactic Renekton? Any plans on giving back the nuts and bolts details on Renektoy's ult? https://i.gyazo.com/thumb/1200/_37ef18c3cb62ae55c4350aedf45aab87-png.jpg

RiotRiot Beardilocks8 votes

Hey, Renekton's VFX artist here. Renekton's VFX will be updated across all of his skins, as all of them had very old, unclear VFX. Galactic Renekton will use base's VFX, but with a recolored Ult. SKT Renekton also has recoloured base VFX, with a unique Ult decal featuring SKT's logo. Pool Party Renekton's ult will be changed the least, it's just slightly adjusted to shift the focus to the edge of the AoE so you can clearly tell when an enemy is in range. Renektoy is a weird case: As a 750 RP skin, it shouldn't have any unique VFX, but when he was made he was given Pool Party Renekton's ult, but with nuts and bolts (?). I inquired with the team who originally worked on him, and they said he was given Pool Party's ult because Base ult was so noisy, but the nuts and bolts were removed after it went to PBE, because the team felt they didn't really make sense as he's a toy and not a robot. Because I've now fixed the noisiness of base, I'm reverting him to using base VFX. Once I post my preview, please let me know how it feels. If it's feels bad, I will take a look and see what we can do for Renektoy's Ult. We're trying to respect skin pricing tiers, but since this is already a weird case, I might be able to do something unique for this skin.

Sakowitz5 votes

As a loving main of The Madman of Zaun, I appreciate that he's getting some love! For one thing, I love the overall changes made. His kit definitely lacked audio quality (especially for standards now), but I have a few points of criticism.

Q - Infected Cleaver I like the new model, animation, and sound, but I think the coloring is a little too green to match his personality, character, lore, etc. His current Q is a decent mix between red and brown, and while I appreciate giving the Q some green to match the name and overall idea of the ability, I feel like it's a little overbearing. How am I supposed to play as a lollipop loving murderer without the murder?

W - Burning Agony This and Masochism (well get to that later) were easily the most deserving of SFX and VFX overhauls, and for the most part, I feel this one doesn't have too much wrong with it. I love the cinders, detailed flame, and other fine parts of the animation, but I feel the sound is a little misleading. The activation is perfect; the player and enemy should have a clear, roaring indication of DrMundo Mundo's "burning agony" coming about. However, the persistent sound is where my complaint lies. Because the ability is a simple AP per second, I don't think it should reminisce of burn champions like Malzahar Malzahar or Brand Brand by being so loud or... is demanding a word that works here?

E - Masochism I..... I don't even know what to say. I'm not sure what yellow visuals have to do with DrMundo Mundo's kit. I think it'd look nice if it was a item 3742 Deadman's Plate type of animation/color.

R - Sadism Honestly I've got no ill will towards this one. Great job!! :)


That's all for now. I would like to hear what you @Rioters think. Later! [slayer-jinx-catface]

Rios2405 votes

Is there annie chance that annie's gonna have her VFX rework? Sweetheart Annie and Frankentibbers Annie need some love...

MetaKaizer5 votes

Its so cool to see that you ended up working with riot after making videos on youtube. You're an inspiration to all people!

Pignatone5 votes

New cleaver vfx got more polygons than mundo himself

LonelyShark4 votes

Gimme some badass and savage for Renekton!!! [slayer-jinx-wink]

Alsius4 votes

Wait you want something savage I was hoping they'd replace every particle of Renekton's kit with cupcakes and rainbows

RiotRiot Beardilocks5 votes

How did you guess what my plan was :O

Frosted Tips3 votes

Mundo needs a full rework not this garbage. He has no identity, he is cancer when he is playable, he is just horribly designed.

HommeGoujon3 votes

Show me that VFX/SFX update for Renekton already!!! [zombie-nunu-hearts]

what you deserve2 votes

I only use the little devil Teemo skin, is that one going to get updated?

Also a bit off topic, do you think Shaco will get this treatment or are you waiting to give him a proper VGU?

Sinista Blade1 votes

Quite unlikely that they will update modern skins with modern VFX like Little Devil or Omega Squad Teemo. This should only affect the outdated ones.

RiotSirhaian3 votes

Exactly~! We're aiming at updating old and outdated visual and sound effects that are actively bad for gameplay. Little Devil and Omega Squad Teemo are totally fine from that perspective. :)

VoreGath4 votes

omega squad auto attack feels weird btw

Evhel2 votes

Nice stuff, but most of them really need a model update more than a VU. DrMundo Veigar Zilean

gerbe3 votes

{quoted}

Nice stuff, but most of them really need a model update more than a VU. DrMundo Veigar Zilean

they’re probably doing this because they can’t update the models right now

giannishannibal1 votes

Can i ask to rework his pizza feet and maybe his muscles to look like something in similar size and more smooth like El Macho Mundo. These changes are great but still the game model look too OLD imo.

RiotSirhaian5 votes

Those changes are only for his VFX and SFX, which allows us to make them much faster than a complete VGU or even a model update.

Carnicore3 votes

Any chance you'll do a pass like this on Udyr or LeBlanc?

TomiMan71 votes

Hey, Is there any chance that Brand Brand will get any visual effect change in the near future?

Sinista Blade4 votes

Brand got new VFX with the Mage class update in 2016 : https://www.youtube.com/watch?v=9KnNIc1F-bU There are worse offenders who havent been updated yet

Mınus1 votes

Will there be a change in colour when in colourblind mode? As of right now Mundo R and W overlapping look almost identical to just using W for me. Can only assume it would be more ambiguous in team fights and skirmishes.

RiotSirhaian2 votes

Yup! I've actually been working on that yesterday. :)

Mınus2 votes

Sweet, ppreciate the lightning fast response

RiotSirhaian3 votes

[slayer-jinx-catface]

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