[Gameplay] Sounds anf vfx of auto attacks happening before the actual hit
I'm not talking about the wind up sound an AA makes before hitting, but the hitting sound an attack is supposed to make when damage is applied, in this case the sound and vfx will occur before the actual damage making you think you've dealt damage when it's not the case yet.
For example if you're doing Jax third AA you'll hear the "pang" and the light that comes from hitting the target and if you're trying to be efficient you'll instantly start moving to do another AA when you can, but the issue is that when you move the AA gets cancelled since it wasn't actually completed unlike what the game would make you think.
I just used Jax as an example since it's very noticeable with him, but it kinda works this way for most AA.