NUNU REWORK: Some bugs, unintended interactions, and clunkiness.

Squidblimp·9/9/2018, 5:17:10 AM·5 votes·3,900 views

Overall, Nunu is a great rework, but there are some things that are a bit off.


NUNU'S PASSIVE: Call of the Freljord

  1. Clunky: When the timer of Nunu's passive runs out during his auto attack cleave animation, Nunu's entire auto attack is cancelled. This feels really bad. If Nunu initiates his auto attack, the cleave should complete no matter what, even if the timer runs out during it.
  2. Bug: On the wiki, it states: "Willump's basic attacks additionally deal 30% AD bonus physical damage against the main target and to enemies around himself." This does not happen in-game if the damage numbers are anything to go by, and your autos deal normal damage to the main target.
  3. Clunky: Activating Nunu's passive SHOULD either: reset his auto attack timer, OR have a slight delay before the cleave bonus kicks in. The reason for this is that if you auto attack a target, the timer starts right away, but you have to wait for your next auto attack, thus wasting a significant portion of the passive buff. You can get around this by using Q first, or a close-ranged E. However, using W or auto attacking feels really bad, as you lose some time.

NUNU'S W: Biggest Snowball Ever!

  1. Bug: On the wiki, it states: "The snowball will affect enemies it passes through, and explodes upon colliding with an enemy champion, large monster or terrain." However, the snowball also seems to explode upon colliding with medium-sized monsters (medium Krugs) and player-generated minions (Malzahar's Voidling's, Heimerdinger's Turrets, etc). This seems like an unintended interaction.
  2. Bug: Occasionally, Nunu will ignore the specific running animation that is intended for Nunu's W, and will instead use a normal walking or even homeguard animation. I have only observed this on Nunu Bot, because that is the only skin that I play, but I wouldn't be surprised if it happened on other skins too.
  3. Clunky: Player-generated terrain has a much larger hitbox than expected, and will explode Nunu's snowball even if he has not directly collided with it. This is especially prevelant with Anivia's wall, as Nunu will be about half a Champion-width away and still have his snowball exploded.

4 Comments

Flemman9/9/2018, 11:53:29 AM2 votes

Wait, now that I think about it, it seems that his W shouldn't explose instantly when reactivating it in minion wave without canon but I'm pretty sure that I have seen this behavior a lot.

Frickface9/9/2018, 6:04:46 AM1 votes

Thank you for this post! I've played a good few games with him since his update and the W issues bother me the most. If it's intended, I guess that's fine, but I've a big feeling it's not. I'm trying to give the benefit of the doubt since that's a big bug to miss. I'd also like to know if his W colliding with normal minions after letting go of it is intentional. ^^

Monstermushmush9/9/2018, 8:45:45 AM1 votes

Thanks for your first post on Nunu's new W. I also noticed this bug.

ElysiumManifests9/11/2018, 11:23:54 AM1 votes

Thanks for noticing all these bugs, hopefully some are fixed in the upcoming patch. A few other QoL changes to consider.

Addition of HUD indicators for passive up-time duration and cooldown. A bit hard to tell at this point. Addition of HUD indicator for E, to make it clearer there is three shots to fire (figured it was one my first games as him, oops)

Consider a Grace Period for W as currently crashing into a wall within the first ~3 sec with the ability not doing any damage is pretty demoralising. Perhaps, have some of the CD refunded if the W attempt accomplishes nothing within the first X seconds?