Wards Set Off Teemo Shrooms

Stacona··9 votes·529 views

Not sure if wards in general set off Teemo shrooms, but pretty sure its just the new dying ward mechanic that sets them off.

Also when I played Teemo on the PBE his shrooms were going off randomly from a different source with no enemies or wards nearby, have not experienced this on LIVE yet, but it is something to also look out for.

4 Comments

flamefox231 votes

The same seems to be happening for nidalee traps though i don't know if it's from wards or the markers that indicate where a ward has been place. It is also not consistent, sometimes it will happen right away as the trap is placed other times it happens after a few minutes.

Hall of Same1 votes

Can confirm it is on live. An enemy ward dying on top of a teemo shroom causes it to detonate. After it happened to me the first time in game I tested it by putting a shroom directly over where I saw an enemy ward. When the ward died the shroom went off.

megskater91 votes

This has also happened to me. Whether I kill a ward myself or whether the ward expires, it doesn't matter. My shrooms will go detonated when the ward dies. Very frustrating.

Revelations1 votes

Confirm with Nidalee traps as well

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