Wards Set Off Teemo Shrooms

Stacona·11/11/2015, 8:06:19 PM·9 votes·529 views

Not sure if wards in general set off Teemo shrooms, but pretty sure its just the new dying ward mechanic that sets them off.

Also when I played Teemo on the PBE his shrooms were going off randomly from a different source with no enemies or wards nearby, have not experienced this on LIVE yet, but it is something to also look out for.

4 Comments

flamefox2311/12/2015, 4:27:22 AM1 votes

The same seems to be happening for nidalee traps though i don't know if it's from wards or the markers that indicate where a ward has been place. It is also not consistent, sometimes it will happen right away as the trap is placed other times it happens after a few minutes.

Hall of Same11/12/2015, 4:28:04 AM1 votes

Can confirm it is on live. An enemy ward dying on top of a teemo shroom causes it to detonate. After it happened to me the first time in game I tested it by putting a shroom directly over where I saw an enemy ward. When the ward died the shroom went off.

megskater911/12/2015, 3:45:00 PM1 votes

This has also happened to me. Whether I kill a ward myself or whether the ward expires, it doesn't matter. My shrooms will go detonated when the ward dies. Very frustrating.

Revelations11/12/2015, 7:52:00 PM1 votes

Confirm with Nidalee traps as well