Quinn E bug - fully reproducable.

Saixos··24 votes·4,722 views

EDIT: Because someone said this, none of these are my videos, I just took them from other people. Quinn's E will occasionally bug out weirdly and throw her in random directions. Video full of examples: https://www.youtube.com/watch?v=9lYfo0s4e0o

  • If it bugs out, Quinn will always vault to the right from her perspective of the angle she comes in.

  • Quinn's vault will glitch if she follows a dash which causes Quinn to "curve" during her ult, under certain conditions.

  • Quinn's vault will glitch if she follows a dash which is significantly longer than her vault range. This was primarily tested with Tristana.

  • Quinn's vault will always glitch in the following reproducable scenario: http://imgur.com/AVF6SS3 The terrain needs to be significantly thick for this to work. The reason this works is due to the terrain extending the dash distance, ex. Ezreal E.

  • A 100% reproducable scenario is if Quinn stands at a 90 degree angle to the jump direction of Tristana, and Tristana completes her jump at max range (isn't interrupted). If the jump is interrupted, it won't glitch.

We were unable to find explanations for some of the wonky parts in the video, but this bug covers many of them. Flash is also weird with vault, but we couldn't test due to flash's longass cd (sandbox pls).

Other notable Quinn bugs:

Pls fix our bird. Quinn

16 Comments

Yorukin7 votes

Vault causing Quinn to curve mid-dash against a dashing enemy is simply because she follows the target, much like Lee Sin's Q2. In normal circumstances, she dashes so quickly that she backflips in the same direction she started from, but having a target abruptly change position before she reaches them can mess up her landing angle, hence the bug.

The Harrier bug you listed is likely more of a visual one, as the proc is counted as an attack modifier rather than on-hit effect. Her passive CD lowering and W passive buff, on the other hand, are on-hit effects that result from this attack. This leads to weird cases like attacking a marked minion for the AS boost, only to spam the same noisy attack animation (with no bonus damage) to whittle down an inhibitor or nexus.

As for the Blind bugs, that's just a result of different attack modifiers and on-hit abilities like Ezreal's Q responding differently to different attack denials, those being Pantheon's passive, Jax's E, and the Blind CC effect. There's no clear-cut rules as to what works against these and what doesn't, but Jax's W and Vayne's Q, as you listed, both ignore Blind. It's worth noting that Blinded attacks will only miss if your attack frames reach the "damage point" (either when a projectile is created, or when a melee attack or instant-hit ranged attack is just about to hit you) while you're Blinded. It's weird.

Honestly, I can't even blame this stuff on spaghetti code. Quinn is almost as buggy as release Azir, but her bugs stem from a different problem altogether. She'd need a minor rework to be fixed, and even then, her Q, R2, and maybe her W active are the only things I'd be fine with seeing out of her kit. Everything else is just too iconic to go.

Saixos1 votes

Actually the thing with Vault is that it works fine with curving against shorter stuff like Ezreal E, but not with longer stuff. The vault back direction isn't calculated from the origin point, which I personally think would be the cleanest solution.

Probably. It still bothers me that it's not procable though. IMO the change should be that I can still proc it, but making the mark vanish would also work.

Sulghunter4 votes

Also, if you vault off of an enemy that has an ability enhanced auto attack, they will land it when tou get close enough during the vault. Blitzcrank still lands the knock up Garen Q nails you for damage and silence Nasus Will get you caned Singed will still flip you Udyr will stun you Volibear see Singed MonkeyKing same as Garen, minus the silence.

Saixos1 votes

Yeah, that's an issue with Quinn's E bringing her too close to the enemy/the knockup not starting early enough. Exception is Singed, which is an ability not an autoattack c:

43161549_DEL1 votes

{quoted}

Also, if you vault off of an enemy that has an ability enhanced auto attack, they will land it when tou get close enough during the vault. Blitzcrank still lands the knock up Garen Q nails you for damage and silence Nasus Will get you caned Singed will still flip you Udyr will stun you Volibear see Singed MonkeyKing same as Garen, minus the silence.

Actually a very standard thing to counter singed and voli flips were to vault just before theyd grab you. So....you need to test things properly.

Sulghunter1 votes

The problem is Quinn is targetable during the vault, so when you come into melee range in the animation, they will be able to flip you, I should know because I've tried dozens of times.

Dwegol1 votes

I'm fairly certain Quinn being vulnerable during her vault is Riot's intended weakness for the ability.

The landing point being poorly coded and the passive proc code are both another story entirely. I think those 2 issues are what holds her back, and her Ultimate needs to be changed drastically. I think they should change her Ult to focus on her solo lane and assassin presence. Also make her Ult synergize with her W somehow; ex.: Sivir passively gaining: "gains bonus attack speed while Ricochet is active." for a power spike at particular levels.

Skullmasher3 votes

Her W increases her attack speed when she ults.

Lex Lazurite1 votes

IMO, You should be able to couple Q and E together to get you out of situations like this, whereas melee champ has some ON-HIT CC. Vault is specifically made to give Quinn a skill to get distance between a gap-closing enemy. Looking at her kit on paper, one would think, "Hey, that's pretty neat! Quinn can blind the enemy to avoid that next enhanced auto (blitz knockup, voli-flip, nasus Q), then vault off of them to safely." NO. You are forced to not do anything (any experienced quinn player knows who and who not to vault, 90% of the time I vault off a minion and proc passive to get distance or gap-close if i'm not close enough to the foe). The one skill that was made to help you doesn't fulfill its purpose.

Blind should negate all auto attack effects and cc.

galdamesh1 votes

almost all the vaults that bugged she couldn't land in the spot that makes sense for the vault to jump back to.

so not sure what you want fixed with that, her to just hit the wall? or get thrown back over it?

also the blind and harrier videos are pretty old how sure are you that those bugs are still there?

I admit Quinn is pretty buggy sometimes, but this seems like more just trying to get people to watch your highlight video...

Saixos1 votes

None of these are my videos xD I just went and stole them for analysis cos I wanted to find out wtf is going on with Quinn's E exactly.

I'm 100% sure that the harrier bug is still there, had it happen to me yesterday. The blind bug I personally have difficulty noticing, but some other Quinn mains tell me it's still there.

The vaults shown in the video will obviously put her in a favorable position, it's a highlight video after all. 9/10 times the bug happens you're thrown into the enemy team or the enemy tower. We want Quinn's E to be predictable for us, that's the most important part. If she gets hit in a wall because of that, so be it.

ThatToxicTroll1 votes

thats not a bug it is how it functions git gud

A Bandito1 votes

Nothing to see here, just a bad theme account.

The Loveless1 votes

u got the kills, y u complain'n?

j/k

Robbit Mang1 votes

I had a game on Free week deciding to buy Quinn or not. There was a 5/0 Ahri on mid with 100 hp who I decided to dive and kill with one auto.

I made the mistake of using my E and getting stuck inside of the turret, only to slowly die while she spammed laugh.

Never forget.

Doct0r Phil1 votes

It bothers me that she gets hit by Nasus's q when she vaults. I would imagine that Quinn should be the perfect counter to Nasus. Unfortunately, since he can just q you when you attack him.....it kind of defeats the purpose.

I just don't know how they could ever fix that.

More from Report a Bug

More by Saixos