[Gameplay] Missiles stop matching their vfx when their target travels a distance
This happens when you use an ability that makes you travel a distance (like flash) and a missile is currently following you, it will visually keep following you, but the damage will occur much before the vfx reaches you. This is a problem when you want to time a defensive spell.
There's a similar issue where if you recall and for example a Fiddlestick use his crow at you right before the recall is completed the missile will teleport to your current when it reaches the location point of your recall and if there's someone else at the fountain it will bounce between the two of you. Above 3000 range it should probably just disappear.