[Gameplay] Missiles stop matching their vfx when their target travels a distance

PaperMache7·9/23/2014, 7:32:27 PM·2 votes·741 views

This happens when you use an ability that makes you travel a distance (like flash) and a missile is currently following you, it will visually keep following you, but the damage will occur much before the vfx reaches you. This is a problem when you want to time a defensive spell.

There's a similar issue where if you recall and for example a Fiddlestick use his crow at you right before the recall is completed the missile will teleport to your current when it reaches the location point of your recall and if there's someone else at the fountain it will bounce between the two of you. Above 3000 range it should probably just disappear.

4 Comments

Lumus Avatar9/23/2014, 7:45:11 PM1 votes

In regard to the missile traveling to your fountain if you return, That has always been a feature of the game. If you're low HP, inside the Enemy base and Caitlyn targets you with Ace in the hole; if her shot leaves the rifle before your return completes, the missile will travel to your fountain and, if your health is still low enough, it will kill you.

jiral9/23/2014, 10:43:01 PM1 votes

I've seen this happen a few times before , one time i had seen the tower shot flying but i grabbed the thresh lantern and took some random damage then i was like " oh sht " but the damage had already been done before the projectile reached me.