New gates aren't working as intended
You can melee through the enemy gates even if they break vision with the target by walking through the gate. Very big bug and very exploitable. May want to look into patching this for 5.2.
You can melee through the enemy gates even if they break vision with the target by walking through the gate. Very big bug and very exploitable. May want to look into patching this for 5.2.
Is this actually a bug? If a melee animation is beyond a certain point, it'll still hit despite lost vision, won't it? And walls don't block autoattacks. So if someone is technically beyond (inside?) the gate, but still within autoattack range, they should be attackable...
I may be mistaken or misunderstanding, though.