Mac Crash Still isn't Fixed
While it no longer crashes on Thread 9, it now crashes on Thread 0.
I'm currently using the latest up to date Mac Version. Processor 2.4 GHz Intel Core 2 Duo Memory 4 GB 1067 MHz DDR3 Graphics NVIDIA GeForce 320M 256 MB Software OS X 10.9.5 (13F34)
Process: LeagueofLegends [9573] Path: /Applications/League of Legends.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.139/deploy/LeagueOfLegends.app/Contents/MacOS/LeagueofLegends Identifier: com.riotgames.LeagueofLegends.GameClient Version: 1.0 (1) Code Type: X86 (Native) Parent Process: LoLPatcher [9517] Responsible: LeagueofLegends [9573] User ID: 501
Date/Time: 2014-10-16 09:22:18.628 -0600 OS Version: Mac OS X 10.9.5 (13F34) Report Version: 11 Anonymous UUID: A9B5090C-0FB9-96C4-1F5A-D9A3E65E04EF
Sleep/Wake UUID: 2864193B-BBF8-4E70-A8CC-120DEAB43F0C
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_PROTECTION_FAILURE at 0x00000000bc6656e6
VM Regions Near 0xbc6656e6:
Stack 00000000b06af000-00000000b0730000 [ 516K] rw-/rwx SM=COW
--> Stack 00000000bc000000-00000000bf800000 [ 56.0M] ---/rwx SM=NUL
Stack 00000000bf800000-00000000bffff000 [ 8188K] rw-/rwx SM=ZER
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 com.apple.Foundation 0x9517e75b -[NSPathStore2 stringByAppendingPathComponent:] + 18
Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x92bcb992 kevent64 + 10 1 libdispatch.dylib 0x99c08899 _dispatch_mgr_invoke + 238 2 libdispatch.dylib 0x99c08532 _dispatch_mgr_thread + 52