[Gameplay] Cinderhulk and Cinder fire aura not killing large monsters with 1 HP

Yfrappefort·3/24/2015, 10:54:34 PM·2 votes·964 views

I was just testing a jungle build in a custom, and I believe I found a bug with Cinderhulk fire aura.

When you fight any large monster, including red and blue, when they have 1 HP left, they will not get killed by Cinderhulk aura.

To reproduce, buy Cinderhulk or just Cinder, drop the monster low, then stop AA and wait until the large monster reach 1 HP. He should not die and just regen a bit, then drop back to 1 HP indefinitely (well not really since he will eventually kill you). You must not have the gromp dot on.

Note that the small monsters get killed by the aura.

I only tested this with one champion and did not try it with Sunfire cape. Maybe others can confirm if they can also reproduce it.

4 Comments

EndlessSorcerer3/24/2015, 10:57:41 PM2 votes

It might not be documented, but I believe that it's intentional. It was probably designed so that it would not kill large jungle monsters (similar to the defensive jungle mastery) in order to make it easier to give buffs to your allies without unintentionally killing it.

It might be something to document on the wiki, though I'm not sure if it would be a good idea to place it on the item tooltip; it might make it too verbose, considering how much is already listed on the Cinderhulk item.

Matthias91193/25/2015, 3:39:44 AM2 votes

Intentional, just poorly documented. Bladed Armor mastery behaves the same way.

IcyPepper3/24/2015, 10:57:23 PM1 votes

I don't think it's a bug, I think it's prevent cheese steals because of the aura.

If you want the buff, you got to last-hit it like everyone else. :(