List of balance issues and bugs since the 4.20 patch

LupusNox·11/25/2014, 7:15:37 AM·2 votes·1,625 views

Starting off with all the bugs that I or others have noticed:

  1. Skarner's ult doesn't work against a variety of champs, such as zac with his passive up, or any champ with an active GA or Zilean ult on them. The ult goes off, but they aren't suppressed or dragged anywhere, it just does damage and goes on CD.

  2. Tryn can be killed during his ultimate by any champ who uses either challenging or chilling smite on him. The true damage from these items just goes straight through his ult

  3. If Syndra throws either Scuttle Crab with her W, it becomes super fast and dashes almost constantly far further than it should. It gets about 800 MS when it gets attacked and I've seen it dash from the middle river bushes to the bot lane brush. This resets if you can somehow kill it.

Now onto balance issues:

  1. A small number of champs can solo drag as low as level 2, giving there team a huge advantage. These champs include Panth and Fiora, who have auto blocks, as well as jax when he gets level 3. This could be fixed by making A. The dragon attacks 100% faster but each attack is only 50% damage. Or, the dragon doesn't actually attack, he just AoEs in a cone in front of him, picture a wider Annie W every 3 seconds. That could fix this problem of Panth soloing drag at 3 minutes with just blue buff.

  2. The Devourer enchantment is incredibly strong for the amount of money that it costs, given that it stacks immeaditely and can be built on an item that gives true damage on hit. Its making some champs coughWarwick cough super strong off of just one 2250 gold item. I suggest lowering the magic damage on hit to 25-30, but it deals double damage to monsters.

  3. Tanks that are purely CC machines and have very little damage, aka Nautilus Sejuani have an incredibly hard time in the new jungle since they really cant even clear until they get rangers. I suggest changing Nauts W so that he keeps the damage even after his shield is popped, but his attacks are only AoE while it is up. And make Sej's W do more damage at lower ranks and extra damage to monsters.

  4. Dragon and Baron should feel very different when you pursue them. Baron gives a nice minion buff to help break a turtle, whereas dragon right now is a jack of all trades and the first drag is a very snowbally effect since it gives +8% AD/AP. However, it also gives +15% minion damage and +15% tower damage on stacks 2 and 4 respectively. I personally feel like that cuts into Barons territory as "hey, this guy is the one to get to push and take towers/inhibs, whereas drag should be more teamfight oriented. IMO, drag buffs should be changed to 1. +75% Health/Mana regen, 2. +8% AD/AP, 3. +8% Armor/MR, 4. +5% MS, 5. Doubles buffs and grants the additional damage.

  5. Just Kalista in general. Being slaved to her without having a choice because she can give the spear to anyone and they can't say no, she can ult them into a terrible position, the fact that they are CC'd when taking the spear (got me killed one time when she gave me it in lane), her ally can say "fuck this" and ult away from the enemy when she sucks you in and wants you, as soraka to go sailing into Leona/Graves. Her crazy mobilty that means she can invalidate all melee by just spamming attack move backwards, her % health magic damage and her general lack of any real weakness or counterplay. I have no idea how to fix her beyond her passive spear item and allowing players to tell her to fuck off, mainly because she is a CertainlyT champ and while he creates cool ideas, they are a nightmare balance wise and are broken from an entire kit stand point. Either they will be stupid strong and change any game that they are in, or their numbers will be put so low to try and bring them into balance that they really can't be played. IMO, swing away Morello

anybody else have any more bugs that they have noticed or severe balance issues that they think should be noted? It is the preseason and were all getting used to new stuff

4 Comments

CreationFlaw11/25/2014, 7:48:10 AM1 votes

I am so going to take advantage of all those Tryndamere's until this is patched, >_>. On another note, I'm not sure if it has still happened, but I remember purchasing the devourer enchantment and it saying 50%, but when I looked in my inventory, the tooltip was 40%.

TehNACHO11/25/2014, 8:30:48 AM1 votes

They already have devourer down to base 25 damage on hit on the PBE notes, I believe.

Griz11/25/2014, 9:26:58 AM1 votes

I have been having a problem with Kalista's ult. Throw's me the wrong direction.

http://boards.na.leagueoflegends.com/en/c/bug-report/J40FIZQJ-kalista-ult-bug

jaylinnùwú11/25/2014, 11:30:12 AM1 votes

Also add in Blitzcrank's Q is able to be jumped out of by Ezreal again. Not tested with flash spell or other like abilities yet.