Dreadnova Darius is missing particle effects on recall

2DunksFromHell··2 votes·2,850 views
Imgur

Not anything game breaking, but one of the many reasons I spent a lot of money on this skin is for those chainsaw axe crazy effects and since the latest patch they are no longer visible when you recall ( his axe and jetpack) his W effects are ok though. I ask @SkinTeam to fix this if possible

12 Comments

Riotmoonstones2 votes

Hi hi!

In the process of working on a fix. Thanks for the report. <3

EDIT: This appears to be a bit more in depth than, 'hey the VFX fell off'. Some weirdness is going on, buuuut we're still digging.

AnataBakka1 votes

sorry for writing her, but is it normal for a skin to be missing particles that the base skin has? (i'm not talking about darius)

Riotmoonstones1 votes

{quoted}

sorry for writing her, but is it normal for a skin to be missing particles that the base skin has? (i'm not talking about darius)

It would really depend, tbh. Can you give me an example?

Riotmoonstones1 votes

{quoted}

this https://www.youtube.com/watch?v=z88xGbTjhgs

Looks like you're talking about the goopy VFX under her (E)? In this instance, yes, it's intended that Void Bringer doesn't have it.

AnataBakka1 votes

ah... i see. Thx for telling me, tho it does feel strange that it's on the base skin but not on the void bringer one.

2DunksFromHell2 votes

[{quoted}](name=Riot KateyKhaos,realm=NA,application-id=LqLKtMpN,discussion-id=APEy5spE,comment-id=0001,timestamp=2018-02-21T19:20:23.989+0000)

Hi hi!

In the process of working on a fix. Thanks for the report. <3

wow thanks <3

Riotmoonstones2 votes

{quoted}

wow thanks <3

[sg-ezreal]

KabuffGo1 votes

The image with name "1" contains within it an image of a minion. The darkly transparent center circle is the hitbox of a melee minion. The green ring is the mele minions auto attack range. The desert yellow ring is the melee minion acquisition range.

https://imgur.com/70xYZuO

Inside League of Legends given a source unit's hitbox and a target unit's hitbox, range is calculated as follows: autoattack range from edge to edge; targeted skill range from center to center; skillshot range from edge to edge; and the range of self-centered area of effects are from the edge of the source

In order to generate functionally useful generalizations as guides for behaviour, used for pattern recognition, a human being must know the specific visual representations of involved hitboxes, a person must know how exactly the hitbox functionally looks like in the game.

Inside image "2" is a screenshot taken from "dignitas" homepage. It supposedly shows that there are 3 default sizes of champion hitboxes in LoL, further altered by consumable effects and other effects.

https://imgur.com/a/HaORZ

Can you supply an actual assortment of screenshots taken from "testing client", just like the "1" image is, in a way so that those new screen shots would show how exactly the hitbox & AA range of a: caster minion; cannon minion; small sized champion; medium sized champion; large sized champion; tower;

look like and are represented on the game terrain, along with a listed division of champions belonging to small, medium and large categories, or in relation to champions just screenshot every champion due to differences in ranges of AA.

Also can there be a clarification about targeting icons?

In image "3" we can supposedly see the hitbox of ziggz Q. Question 1 - Is the area from the center point of the hitbox outwards towards the first inner brightly blue ring, with whom the spokes for centering are connected to, is the effective hitbox of Ziggz Q, and then the "pipe area" which has those 8 marks in it shows the are which is not the damadge hitbox of zigz Q? Or is the entire area of the out-most circle, used for targeting the Q, the effective hitbox of ziggz Q?

https://imgur.com/j0p455W

In image '4' is shown the supposed auto attack range of ziggz. The question is - is the entire highlighted area including the bright blue outline the range of ziggz auto attack? Or is the bright blue outline highlighting the limits of and the area that dose not belong to ziggz auto attack range?

Note that image 4 dose not show the actual visuals of hit boxes involved.

https://imgur.com/62hgBoh

It would also be nice if representations of unit hitboxes, and map markers, and unit calculator and unit indexes would be added to the practice tool, it would allow to specifically test for these elements.

Riotmoonstones1 votes

{quoted}

The image with name "1" contains within it an image of a minion. The darkly transparent center circle is the hitbox of a melee minion. The green ring is the mele minions auto attack range. The desert yellow ring is the melee minion acquisition range.

https://imgur.com/70xYZuO

Inside League of Legends given a source unit's hitbox and a target unit's hitbox, range is calculated as follows: autoattack range from edge to edge; targeted skill range from center to center; skillshot range from edge to edge; and the range of self-centered area of effects are from the edge of the source

In order to generate functionally useful generalizations as guides for behaviour, used for pattern recognition, a human being must know the specific visual representations of involved hitboxes, a person must know how exactly the hitbox functionally looks like in the game.

Inside image "2" is a screenshot taken from "dignitas" homepage. It supposedly shows that there are 3 default sizes of champion hitboxes in LoL, further altered by consumable effects and other effects.

https://imgur.com/a/HaORZ

Can you supply an actual assortment of screenshots taken from "testing client", just like the "1" image is, in a way so that those new screen shots would show how exactly the hitbox & AA range of a: caster minion; cannon minion; small sized champion; medium sized champion; large sized champion; tower;

look like and are represented on the game terrain, along with a listed division of champions belonging to small, medium and large categories, or in relation to champions just screenshot every champion due to differences in ranges of AA.

Also can there be a clarification about targeting icons?

In image "3" we can supposedly see the hitbox of ziggz Q. Question 1 - Is the area from the center point of the hitbox outwards towards the first inner brightly blue ring, with whom the spokes for centering are connected to, is the effective hitbox of Ziggz Q, and then the "pipe area" which has those 8 marks in it shows the are which is not the damadge hitbox of zigz Q? Or is the entire area of the out-most circle, used for targeting the Q, the effective hitbox of ziggz Q?

https://imgur.com/j0p455W

In image '4' is shown the supposed auto attack range of ziggz. The question is - is the entire highlighted area including the bright blue outline the range of ziggz auto attack? Or is the bright blue outline highlighting the limits of and the area that dose not belong to ziggz auto attack range?

Note that image 4 dose not show the actual visuals of hit boxes involved.

https://imgur.com/62hgBoh

It would also be nice if representations of unit hitboxes, and map markers, and unit calculator and unit indexes would be added to the practice tool, it would allow to specifically test for these elements.

Hey KabuffGo, For something like this, I'd suggest making a new post, instead of tacking this into another bug report. I'm not an SME for this type of thing - I work on skins - so I won't be much help here. ;-;

KabuffGo1 votes

Can users post posts on dev corner, who is this SME, where can i find such a person, are they in forums, where do they look so they could see such a post as this, do you know any1 that's an SME, maybe you could even copy paste it to one of SMEs and also add in where an answer would be posted?

J0hnnyFly1 votes

yes pls fix. I thought i noticed something different about it. I saved up for two years for this skin, I want it to be worth it.

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