Multiple Nunu Bugs (W giving vision to enemy team and more)
LOTS OF NUNU BUGS AHEAD!
NUNU'S W: Biggest Snowball Ever!
- Bug: Nunu's W reveals him to the enemy team for about 1 second at the start of the cast. This happens on red side only, with a 100% reproduction rate. This makes him nearly unplayable against anyone who actually looks at the minimap.
- Bug: On the wiki, it states: "The snowball will affect enemies it passes through, and explodes upon colliding with an enemy champion, large monster or terrain." However, the snowball also seems to explode upon colliding with medium-sized monsters (medium Krugs) and player-generated minions (Malzahar's Voidling's, Heimerdinger's Turrets, Zyra Plants, etc). This seems like an unintended interaction.
- Bug: Occasionally, Nunu will ignore the specific running animation that is intended for Nunu's W, and will instead use a normal walking or even homeguard animation. I have only observed this on Nunu Bot, because that is the only skin that I play, but I wouldn't be surprised if it happened on other skins too.
- Clunky: Player-generated terrain has a much larger hitbox than expected, and will explode Nunu's snowball even if he has not directly collided with it. This is especially prevelant with Anivia's wall, as Nunu will be about half a Champion-width away and still have his snowball exploded.
- Clunky: When using W for the first time in any given game, the game will freeze for 1 second before resuming. This also occasionally happens later on in the game, but the first W consistently has this issue.
- Clunky: Nunu's hitbox at the start of his W animation is wonky. Sometimes he will pass through enemies without knocking them up or crash into a wall he is facing away from.
- Clunky: Nunu's hitbox when rounding certain corners with W is wonky. This is especially apparent with his main body hitbox, as sometimes you'll completely clear a corner with the snowball but your body will slightly brush against a wall and then crash, even though the snowball is way ahead.
NUNU'S PASSIVE: Call of the Freljord
- Clunky: When the timer of Nunu's passive runs out during his auto attack cleave animation, Nunu's entire auto attack is cancelled. This feels really bad. If Nunu initiates his auto attack, the cleave should complete no matter what, even if the timer runs out during it.
- Clunky: Activating Nunu's passive SHOULD either: reset his auto attack timer, OR have a slight delay before the cleave bonus kicks in. The reason for this is that if you auto attack a target, the timer starts right away, but you have to wait for your next auto attack, thus wasting a significant portion of the passive buff. You can get around this by using Q first, or a close-ranged E. However, using W or auto attacking feels really bad, as you lose some time.