Wolf's Frenzy bugs (AI and noclipping)
When Wolf's target leaves his range, he very often insists on returning to the middle rather than immediately attacking a different nearby target - wasting a lot of time due to his insanely slow movement speed. This is easily reproduced while laning if you're poking a champion, the champion leaves its range, and wolf then defaults to the middle before attacking minions, and can even be exploited by the enemy by continuously entering and leaving his range. This doesn't happen every time, though, but it happens often enough.
Additionally, the initial cast of Wolf's Frenzy doesn't seem to follow standard no-clipping rules for dashing into terrain. Wolf always seems to displace to Lamb's side of terrain, even when cast over walls as thin as the wall between Red Buff and Raptors.