[GAMEPLAY] Circular countdown timer around enemy units not showing.
By circular countdown timer, I mean the circular thing that appears when you hit someone with Yasuo's Sweeping Blade, Nautilus's passive stun on auto attacks, Rek'Sai's Unburrow, etc. Basically the thing that lets you know when you can do that ability to a champion again, and the cooldown is on a per-champion basis. I know these timers exist because I can see them in videos. I have NEVER experience seeing this visual effect in a game though. Ever. Never ever. :(
The bug is ONLY VISUAL. Mechanically, everything seems to work fine. It's just very hard to know when you can do your ability again when you can't actually see these timers.
Additional info: I use a Mac computer, running one of the older OS. I don't know if that matters. I use the lowest visual quality settings, though this issue still persists when I try raising the visual settings to the highest on every single category.
How to recreate:
- Use Yasuo's Sweeping Blade/Rek'Sai's Unborrow/Nautilus' basic attack (and anything else I may have missed that show's a timer like this probably) on an enemy unit, be it a minion, neutral monster, or even a champion.
- Proceed to NOT see a circular countdown timer.
- Become less effective when teamfighting, as you don't know who you can use your abilities on again.