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Ideal Hecarim boot enchantment?

MrPerson10··1 votes·1,071 views

I've recently picked up Hecarim jungle because I wanted something different. I've performed relatively well and consistently with him both in normals and high platinum, though I've come to one small snag: which boot enchantments are generally prefered for the pony boy?

item 3284 gives you a little more constant AD (I believe about 6 AD) item 3283 grants the bursts of damage and mobility to ghost more often item 3282 could scale well with him as well withitem 3709 though i've never tried it.

I've been using Alacrity for the consistent boost in mobility and damage, but I'm curious if anyone has tried Furor or Distortion and found success?

9 Comments

KidSpectre2 votes

If you're not using item 3270 with summoner 6 +summoner 12 combined with item 3800 item 3142 item 3172 item 3031 item 3078 anditem 2140, then you aren't doing it right.

turtlecoon1 votes

{quoted}

If you're not using item 3270 with summoner 6 +summoner 12 combined with item 3800 item 3142 item 3172 item 3031 item 3078 anditem 2140, then you aren't doing it right.

Going IE without Shiv or PD kind of blows on Hecarim. His E can't crit, so IE is only relevant if you have the attackspeed and critchance to proc it on autos.

If you do want the IE, I'd pick up Mercs and drop GB/Zephyr/RG in favor of Bork/Shiv/PD or LW.

If all you're going for is fat burst on the initial hit, honestly just drop the IE for Hydra or something.

KidSpectre1 votes

{quoted}

His E can't crit

An oversight on my part, you're right.

turtlecoon1 votes

{quoted}

An oversight on my part, you're right.

I've been playing Hecarim for three seasons and I just found out a week ago.

I was sad.

MrPerson101 votes

I'm going to disregard this post entirely as he obviously doesn't have half a clue how to read. 1. I specified jungle, therefore would not be taking TP. 2. I didn't reveal my full build at all. This was 100% about the boot enchantment and different boot options are not up for debate.

To elaborate before you think this is a personal vendetta as most people on board do, not only are Mobi boots terrible on Hecarim given that his AD scales with active MS - so is the homeguard enchantment.

  • Homeguard is only active for X period to the edge of base, no other time and falls off afterward, giving him zero combat AD and provides only utility - which he has his E for if requires, which also doesn't crit.

  • Mobility boots lose their extra + MS when entering combat - where he uses MS to stick to targets, you're better off taking item 3111 if you're going to use anything other than swifties. Clearly you didn't think that through at all.

S H A Y C 01 votes

how do mobi boots help you during combat....?

KidSpectre1 votes

Still, 45% crit chance isn't terrible, especially when factoring in the attack speed from Youmuu's active, Zephyr, and Tri-Force. Maybe a BT would be more beneficial.

KidSpectre1 votes

I suppose it is rude to go into someone's topic, who's expecting a serious answer, and make silly suggestions which derail the OP. So, apologies for that. (It's not like anyone thinks full movespeed Hecarim is competetively viable.) Down to business then.

  • Your choice of Swifties is a good pick; obviously, this helps Hecarim immensely. However, since the green enchantment no longer has Tenacity, if the enemy has longer lasting slows (or hard CC in general), you're going to run into problems with your passive unless you also run item 3172 . Situational, but a solid pick. If you can't afford Zephyr, and you need tenacity urgently, Merc treads are clearly the way to go.

  • The actual enchantment. Also situational, but I am very fond of Furor.** If you can stick to the target**, Furor is going to serve you well with Swifties. If you don't plan on constantly being on top of people, though, and instead focus on flanking and ganking, take Distortion. The only time I take Alacrity is when I just need that little extra ms to catch someone who's somehow faster than me without E.

  • The one situation where homeguards would be appropriate in a competetive setting, imo, is if you are pushed into your base and need to get a pick or make a hard flank to set up a winning teamfight. (Tip: Homeguards DOES last beyond the base boundaries if you are fast enough, E.G. you could run straght out to lane and loop back around through a base gate before you lose it completely.)

TL;DR: Situational stuff aside, Swifties+Distortion should be a good pick for the occasional ganking and late game gives the strongest viable boost.

MrPerson101 votes

There we go, ty for an actual answer.

I find I can stick to most targets (aside from Udyr and Kalista) extremely well; there's just not much I can do without Alacrity against those two.

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